Super Mario Galaxy 2: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:Super-mario-galaxy-2-wii.JPG|300px]]
|image     = [[File:Super-mario-galaxy-2-wii.JPG|300px]]
|developer     = Nintendo EAD Tokyo
|developer = Nintendo EAD Tokyo
|publisher     = Nintendo
|publisher = Nintendo
|released     = {{vgrelease|NA=May 23, 2010|JP=May 27, 2010|EU=June 11, 2010|AUS=July 1, 2010}}{{vgrelease|KO=January 20, 2011}}
|series    = Super Mario Bros, Super Mario Galaxy
|series        = ''Super Mario Bros'', ''Super Mario Galaxy''
|released = {{vgrelease|NA=May 23, 2010}}{{vgrelease|JP=May 27, 2010|EU=June 11, 2010|AUS=June 30, 2010|TW=December 4, 2010|KO|January 20, 2011}}
|genre         = Platform
|genre     = Platform
|modes         = Single-player, Co-op (2)
|modes     = Single-player, Co-op (2)
|input         = Wii Remote + Nunchuk
|input     = Wii Remote + Nunchuk
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-super-mario-galaxy-2--25931
|forumlink = http://forums.dolphin-emu.org/Thread-wii-super-mario-galaxy-2--25931
}}
}}


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== Emulation Information ==
== Emulation Information ==
=== Language Region Mismatch ===
{{Problems/Language Region Mismatch|JP=SB4J01, SB4W01|NA=SB4E01|EU=SB4P01|KO=SB4K01}}
The Wii language setting must match an acceptable language for the region of this title being played: Japanese for SB4J; Korean for SB4K; English, Spanish or French for SB4E; English, French, German, Italian, or Spanish for SB4P; and Traditional Chinese for SB4W. Due to region checking built into the game, if an unacceptable language is set emulation hangs.


=== Wii Remote Lag When Collecting Starbits ===
=== Wii Remote Lag When Collecting Starbits ===
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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Boss Roars ===
=== Boss Roars ===
Boss roar effects are not visible. See {{issue|8327}}.
Boss roar effects are not visible. See {{issue|8327}}.
{{image|Super Mario Galaxy 2 Boss Roar Wrong.png|The effect just causes the screen to darken|br}}
{{image|Super Mario Galaxy 2 Boss Roar Wrong.png|The effect just causes the screen to darken|br}}


=== Yoshi Not Eating Items In Direct3D 12 Mode ===
=== <s>Yoshi Not Eating Items In Direct3D 12 Mode</s> ===
In D3D12 the red circle around edible items sometimes doesn't appear. Using a savestate and restarting the emulation fixes it temporarily.  
In D3D12 the red circle around edible items sometimes doesn't appear. Using a savestate and restarting the emulation fixes it temporarily. Fixed by the removal of the D3D12 backend in {{revision|5.0-3774}}.


}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== Higher IR Effects Fog ===
=== HD Texture Pack ===
Using IR > 1x causes fog to be rendered at inappropriate depths. Native internal resolution must be used to avoid this. This can be seen on the save select screen, the ship post the first level, and other areas. Refer {{issue|9712}}.
[https://forums.dolphin-emu.org/Thread-super-mario-galaxy-2-hd-texture-mod Super Mario Galaxy 2 HD Texture Mod - Dolphin Forum Thread]
 
=== Bloom ===
Bloom effects do not render correctly with Internal Resolution (IR) > 1. Disable '''Scale EFB Copy''' to fix this.
{{image|Super Mario Galaxy 2 Bloom 2x+ IR.jpg|2x+ IR}}
{{image|Super Mario Galaxy 2 Bloom 1x IR.jpg|1x IR|br}}
 
=== <s>Higher IR Effects Fog</s> ===
Using IR > 1x causes fog to be rendered at inappropriate depths. Native internal resolution must be used to avoid this. This can be seen on the save select screen, the ship post the first level, and other areas. Refer {{issue|9712}}. Fixed by {{revision|5.0-5745}}, see the [https://dolphin-emu.org/blog/2017/11/03/dolphin-progress-report-october-2017/#50-5745-add-heuristic-for-detecting-custom-mipmaps-by-tomcc Oct 2017 Progress Report] for details.
{{image|Super Mario Galaxy 2 Fog IR 1x.jpg|1xIR|}}
{{image|Super Mario Galaxy 2 Fog IR 1x.jpg|1xIR|}}
{{image|Super Mario Galaxy 2 Fog IR 8x.jpg|8xIR|br}}
{{image|Super Mario Galaxy 2 Fog IR 8x.jpg|8xIR|br}}


== Config ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|skipcpuefbaccess = Off
|antialiasing = SSAA or None
|skipcpuefbaccessnotes = Required to use Wii Remote in-game (e.g. collect starbits)
|antialiasingnotes = MSAA creates graphical issues in the skybox
}}
}}


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== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=UouyVg70kRM|cap1=(Viewable at 60FPS) Dolphin Emulator 4.0-3950 - Super Mario Galaxy 2 (1080p HD)
|vid1=WITi8iGokww|cap1=Super Mario Galaxy 2 Dolphin 5.0 vs Wii comparison
|vid2=isi-vffQfLA|cap2=Dolphin Emulator 3.5-367 - Super Mario Galaxy 2 (1080p HD) - Nintendo Wii)
|vid2=isi-vffQfLA|cap2=Dolphin Emulator 3.5-367 - Super Mario Galaxy 2 (1080p60 HD) - Nintendo Wii
|vid3=I19ObZqIh-o|cap3=Super Mario Galaxy 2 on Dolphin Emulator (1080p) Full Speed)
|vid3=I19ObZqIh-o|cap3=(Dolphin 4.0-539) Super Mario Galaxy 2 on Dolphin Emulator (1080p) Full Speed)
|vid5=ilZAXOdrpGM|cap5=Super Mario Galaxy 2 {1080p@60FPS} Dolphin Emulator (Ishiiruka 427)
|vid4=UouyVg70kRM|cap4=(60FPS) Dolphin Emulator 4.0-3950 - Super Mario Galaxy 2 (1080p HD) - Nintendo Wii
|vid6=hntkmnhKbz4|cap6=Super Mario Galaxy 2 on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo Wii)
|vid5=hntkmnhKbz4|cap5=(Dolphin 4.0-8371) Super Mario Galaxy 2 - NVIDIA SHIELD Android TV (2015) - Dolphin Emulator (1080p60) - Nintendo Wii
|vid7=WBQh091LzI0|cap7=Super Mario Galaxy 2 ( i3-4170, GTX 750 Ti, 1080p, DX12 )
|vid6=tQzYjDHHZmk|cap6=Super Mario Galaxy 2 - Gameplay Wii 4K 2160p60 (Dolphin 5.0)
|vid7=WBQh091LzI0|cap7=Super Mario Galaxy 2 - i3-4170, GTX 750 Ti, DX12, 1080p60
}}
}}
{{Navigation/Super Mario}}
{{Navigation/Super Mario}}


[[Category:Wii games]]
[[Category:Wii games]]
[[Category:Zelda ucode games]]
[[Category:Zelda ucode games]]
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