Super Mario Sunshine: Difference between revisions

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→‎Testing: order by revision
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{{testing/entry|revision=6800|OS=Windows XP x86|CPU=Intel Atom N270 @ 1.6GHz|GPU=Intel GMA 945|result=Very playable 8-10 FPS. Disable Lighting and sound Off for best performance.|tester=LORPAL}}
{{testing/entry|revision=6800|OS=Windows XP x86|CPU=Intel Atom N270 @ 1.6GHz|GPU=Intel GMA 945|result=Very playable 8-10 FPS. Disable Lighting and sound Off for best performance.|tester=LORPAL}}
{{testing/entry|revision=6879|OS=Windows 7 x64|CPU=AMD Phenom II X3 N830 @ 2.1GHz|GPU=ATI Mobility Radeon HD 5650|result=Fully Playable 60-80 FPS with DX11 plug-in|tester=}}
{{testing/entry|revision=6879|OS=Windows 7 x64|CPU=AMD Phenom II X3 N830 @ 2.1GHz|GPU=ATI Mobility Radeon HD 5650|result=Fully Playable 60-80 FPS with DX11 plug-in|tester=}}
{{testing/entry|revision=7283|OS=Windows 7 x64|CPU=Intel Core i3-2310 @ 2.1GHz|GPU=Intel HD Graphics|result=Fully playable with a resolution of "size of the window." sometimes slows down the game (ex. on the Isle Delfino just at the statue) lower than 20 FPS in USA version|tester=Honguito98}}
{{testing/entry|revision=7310|OS=Windows 7 x86|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=Fully Playable 15-25 FPS (45-50 FPS video) (PAL)--> 65-100% speed with DX9 plugin,Open CL,Disable fog.If you use EFB copy to texture you can play at 100% speed but sometimes you can have any graphics problem|tester=Markon89}}
{{testing/entry|revision=7310|OS=Windows 7 x86|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=Fully Playable 15-25 FPS (45-50 FPS video) (PAL)--> 65-100% speed with DX9 plugin,Open CL,Disable fog.If you use EFB copy to texture you can play at 100% speed but sometimes you can have any graphics problem|tester=Markon89}}
{{testing/entry|revision=7419|OS=Mac OS X 10.6.7|CPU=Intel Core i7 @ 2.66GHz|GPU=nVidia GeForce GT 330M|result=Fully Playable 10-20 FPS at 45 - 95 % seems to slow down when NPCs come on screen|tester=FeelGoodChicken}}
{{testing/entry|revision=7419|OS=Mac OS X 10.6.7|CPU=Intel Core i7 @ 2.66GHz|GPU=nVidia GeForce GT 330M|result=Fully Playable 10-20 FPS at 45 - 95 % seems to slow down when NPCs come on screen|tester=FeelGoodChicken}}
{{testing/entry|revision=7540|OS=Windows 7 x64|CPU=Intel Pentium Single Core @ 4.15GHz|GPU=nVidia GeForce GTS 250|result=Playable! smooth gameplay when indoors or when there are little to no NPCs around but functional.|tester=Redstorm3265}}
{{testing/entry|revision=7540|OS=Windows 7 x64|CPU=Intel Pentium Single Core @ 4.15GHz|GPU=nVidia GeForce GTS 250|result=Playable! smooth gameplay when indoors or when there are little to no NPCs around but functional.|tester=Redstorm3265}}
{{testing/entry|revision=7593|OS=Windows 7 x64|CPU=Intel Core i7-740QM @ 1.6GHz-2.8GHz|GPU=ATI Radeon Radeon HD 5870M|result=Perfectly Playable like on the console: 50/60 FPS (PAL/NTSC) with DX9 plug-in and Recommended Configuration|tester=Thundereus}}
{{testing/entry|revision=7593|OS=Windows 7 x64|CPU=Intel Core i7-740QM @ 1.6GHz-2.8GHz|GPU=ATI Radeon Radeon HD 5870M|result=Perfectly Playable like on the console: 50/60 FPS (PAL/NTSC) with DX9 plug-in and Recommended Configuration|tester=Thundereus}}
{{testing/entry|revision=7714|OS=Windows 7 x64|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Fully Playable: Graphics and sound can stall for a fraction of a second between scene changes occasionally causing a slight sound stutter, again for a fraction of a second, otherwise no known problems.|tester=}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Turion II M520 @ 2.3GHz|GPU=ATI Radeon HD 4200|result=Runs great at 20-25 FPS with the dx11 plugin, and change the texture accuracy to fastest, enable OpenCL and OpenMP, disable fog, change EFB copies to RAM and enable cache, enable cache display lists and fast mipmaps and also hide shader errors.|tester=Beecher}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Turion II M520 @ 2.3GHz|GPU=ATI Radeon HD 4200|result=Runs great at 20-25 FPS with the dx11 plugin, and change the texture accuracy to fastest, enable OpenCL and OpenMP, disable fog, change EFB copies to RAM and enable cache, enable cache display lists and fast mipmaps and also hide shader errors.|tester=Beecher}}
{{testing/entry|revision=3.0|OS=Linux Ubuntu 12.04 x64|CPU=Intel Core i5-3570K @ 3.4GHz|GPU=nVidia GT430|result=Fully Playable: 50-60 FPS with OpenGL plug-in, OpenCL Enabled, Upscaling Auto stretch (1080P), Anti Aliasing 4X, OpenMP decode; Sound with DSP-LLE Files on one thread CPU core & Alsa|tester // Experimental compiler JIT=}}
{{testing/entry|revision=3.0|OS=Linux Ubuntu 12.04 x64|CPU=Intel Core i5-3570K @ 3.4GHz|GPU=nVidia GT430|result=Fully Playable: 50-60 FPS with OpenGL plug-in, OpenCL Enabled, Upscaling Auto stretch (1080P), Anti Aliasing 4X, OpenMP decode; Sound with DSP-LLE Files on one thread CPU core & Alsa|tester // Experimental compiler JIT=}}
{{testing/entry|revision=3.0-94|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=nVidia GeForce GT 440|result=Playable: constant 30 FPS, except in big areas (20-30 FPS).|tester=Jhonn}}
{{testing/entry|revision=3.0-94|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=nVidia GeForce GT 440|result=Playable: constant 30 FPS, except in big areas (20-30 FPS).|tester=Jhonn}}
{{testing/entry|revision=7714|OS=Windows 7 x64|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Fully Playable: Graphics and sound can stall for a fraction of a second between scene changes occasionally causing a slight sound stutter, again for a fraction of a second, otherwise no known problems.|tester=}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i5-750 @ 2.67GHz|GPU=ATI Radeon HD 5850|result=Perfectly playable. 30 FPS consistent, with very rare drops to around 90%. Only exception is secret shine involving tall grass and 8 red coins, which runs around 60%.|tester=crumbworks}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i5-750 @ 2.67GHz|GPU=ATI Radeon HD 5850|result=Perfectly playable. 30 FPS consistent, with very rare drops to around 90%. Only exception is secret shine involving tall grass and 8 red coins, which runs around 60%.|tester=crumbworks}}
{{testing/entry|revision=7283|OS=Windows 7 x64|CPU=Intel Core i3-2310 @ 2.1GHz|GPU=Intel HD Graphics|result=Fully playable with a resolution of "size of the window." sometimes slows down the game (ex. on the Isle Delfino just at the statue) lower than 20 FPS in USA version|tester=Honguito98}}
{{testing/entry|revision=3.0-369|OS=Windows 7 x64|CPU=AMD Phenom II X4 940 @ 3.35GHz|GPU=nVidia GeForce GTX 660 Ti|result=Constant 30 FPS in almost all areas. Direct3D9, 1280x1024, 2X Internal Res, 9X SSAA, Disabled Scaled EFB Copy (avoids sliding goo), EFB Copy to RAM. No heat wave/blur (due to revision & personal preference). Goo is rendered fine. Only found 1 missing texture but it's minor. 48 sprites in and no major issues found so far.|tester=Jodeth}}
{{testing/entry|revision=3.0-369|OS=Windows 7 x64|CPU=AMD Phenom II X4 940 @ 3.35GHz|GPU=nVidia GeForce GTX 660 Ti|result=Constant 30 FPS in almost all areas. Direct3D9, 1280x1024, 2X Internal Res, 9X SSAA, Disabled Scaled EFB Copy (avoids sliding goo), EFB Copy to RAM. No heat wave/blur (due to revision & personal preference). Goo is rendered fine. Only found 1 missing texture but it's minor. 48 sprites in and no major issues found so far.|tester=Jodeth}}
{{testing/entry|revision=3.0-371|OS=Linux Slackware 13.37 x86_64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 550 Ti|result=Games plays perfectly. 30 FPS with no slowdowns or graphical glitches using OpenGL, 2x IR, 4x AA, audio throttling. The goo renders fine with EFB copies set to RAM. GMSE01.ini overwrites default Dolphin configuration to use RAM, so if you start the game up with EFB copies on Texture, it still uses RAM, unless you change your settings in game play.|tester=Shonumi}}
{{testing/entry|revision=3.0-371|OS=Linux Slackware 13.37 x86_64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 550 Ti|result=Games plays perfectly. 30 FPS with no slowdowns or graphical glitches using OpenGL, 2x IR, 4x AA, audio throttling. The goo renders fine with EFB copies set to RAM. GMSE01.ini overwrites default Dolphin configuration to use RAM, so if you start the game up with EFB copies on Texture, it still uses RAM, unless you change your settings in game play.|tester=Shonumi}}
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{{testing/entry|revision=3.0-692|OS=Windows 7 x64|CPU=Intel Core i7-2630QM @ 2GHz|GPU=nVidia GeForce GT540M|result=Fine at 50 FPS and 50 VPS with the DX9 plugin, not tested the DX11 plugin, and change the texture accuracy to fastest, enable OpenCL and OpenMP, disable fog, EFB to Ram, disable AA. No graphics bugs seen.|tester=TiJack}}
{{testing/entry|revision=3.0-692|OS=Windows 7 x64|CPU=Intel Core i7-2630QM @ 2GHz|GPU=nVidia GeForce GT540M|result=Fine at 50 FPS and 50 VPS with the DX9 plugin, not tested the DX11 plugin, and change the texture accuracy to fastest, enable OpenCL and OpenMP, disable fog, EFB to Ram, disable AA. No graphics bugs seen.|tester=TiJack}}
{{testing/entry|revision=3.0-692|OS=Windows 7 x64|CPU=AMD FX-4100 @ 4.5GHz|GPU=nVidia GeForce GTS 250|result=The most cheats work either not, or there is a crash-emulations.|tester=Serverbot777}}
{{testing/entry|revision=3.0-692|OS=Windows 7 x64|CPU=AMD FX-4100 @ 4.5GHz|GPU=nVidia GeForce GTS 250|result=The most cheats work either not, or there is a crash-emulations.|tester=Serverbot777}}
{{testing/entry|revision=3.5|OS=Windows 7 x64|CPU=AMD Althon II x2 270 @ 3.4GHz|GPU=nVidia GeForce GTX 650ti|result=Full speed no slowdowns 30 FPS|tester=Mirocroatia}}
{{testing/entry|revision=3.5-290|OS=Windows 7 x64|CPU=Intel Core i3-2350 @ 2.3GHz|GPU=nVidia GeForce 410M|result=The cheat doesn't work for the PAL version, always the problem of Inkstains|tester=Dratal}}
{{testing/entry|revision=3.5-290|OS=Windows 7 x64|CPU=Intel Core i3-2350 @ 2.3GHz|GPU=nVidia GeForce 410M|result=The cheat doesn't work for the PAL version, always the problem of Inkstains|tester=Dratal}}
{{testing/entry|revision=3.5-1914|OS=Windows 7 x64|CPU=Intel Core i7-3770 @ 3.4GHz|GPU=nVidia GeForce GTX 680|result=Fully playable on 1080p with FXAA activated in the nVidia Control Panel|tester=StarDave}}
{{testing/entry|revision=3.5-1914|OS=Windows 7 x64|CPU=Intel Core i7-3770 @ 3.4GHz|GPU=nVidia GeForce GTX 680|result=Fully playable on 1080p with FXAA activated in the nVidia Control Panel|tester=StarDave}}
{{testing/entry|revision=3.5|OS=Windows 7 x64|CPU=AMD Althon II x2 270 @ 3.4GHz|GPU=nVidia GeForce GTX 650ti|result=Full speed no slowdowns 30 FPS|tester=Mirocroatia}}
{{testing/entry|revision=4.0|OS=Windows 8.1 x64|CPU=AMD FX 4300 @ 3.8GHz|GPU=AMD R7 260X|result=Fully Playable 30 or 60 FPS forcing 16:9 widescreen|tester=}}
{{testing/entry|revision=4.0|OS=Windows 8.1 x64|CPU=AMD FX 4300 @ 3.8GHz|GPU=AMD R7 260X|result=Fully Playable 30 or 60 FPS forcing 16:9 widescreen|tester=}}
{{testing/entry|revision=4.0-6|OS=Arch Linux|CPU=Intel Core i7-3770 @ 3.4GHz|GPU=nVidia GeForce GTX 650|result=Runs very well at a constant 25 FPS with max graphics settings.|tester=Jakbest}}
{{testing/entry|revision=4.0-6|OS=Arch Linux|CPU=Intel Core i7-3770 @ 3.4GHz|GPU=nVidia GeForce GTX 650|result=Runs very well at a constant 25 FPS with max graphics settings.|tester=Jakbest}}
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{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=I have been wandering in the intro. No glitches but very slooooow : 6 FPS|tester=hivaoa}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=I have been wandering in the intro. No glitches but very slooooow : 6 FPS|tester=hivaoa}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core it-4960X @ 4.6GHz|GPU=nVidia GeForce 780 Ti|result=Fully playable; just completed this game using dolphin default settings, DX11 4x native, without anti-aliasing. No issues during chuckster stage or anywhere else in the game. Works 100% constant with no noticeable graphical glitches.|tester=himalayan}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core it-4960X @ 4.6GHz|GPU=nVidia GeForce 780 Ti|result=Fully playable; just completed this game using dolphin default settings, DX11 4x native, without anti-aliasing. No issues during chuckster stage or anywhere else in the game. Works 100% constant with no noticeable graphical glitches.|tester=himalayan}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=AMD FX-6300 @ 3.5GHz|GPU=nVidia GeForce 660|result=Playable, some lag during cutscenes, nothing major|tester=Noobtra}}
{{testing/entry|revision=4.0-1519|OS=Linux Mint 16|CPU=Intel Core i5-2500K @ 4.4GHz|GPU=nVidia GeForce GTX 650 Ti|result=Runs very well at a constant 30 FPS|tester=}}
{{testing/entry|revision=4.0-1519|OS=Linux Mint 16|CPU=Intel Core i5-2500K @ 4.4GHz|GPU=nVidia GeForce GTX 650 Ti|result=Runs very well at a constant 30 FPS|tester=}}
{{testing/entry|revision=4.0-3699|OS=Windows 7 x64|CPU=AMD FX-6100 @ 3.3GHz|GPU=nVidia GeForce 650 Ti|result=Fully Playable constant 30 FPS @ High graphics|tester=GigaToni}}
{{testing/entry|revision=4.0-3699|OS=Windows 7 x64|CPU=AMD FX-6100 @ 3.3GHz|GPU=nVidia GeForce 650 Ti|result=Fully Playable constant 30 FPS @ High graphics|tester=GigaToni}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=AMD FX-6300 @ 3.5GHz|GPU=nVidia GeForce 660|result=Playable, some lag during cutscenes, nothing major|tester=Noobtra}}
{{testing/end}}
{{testing/end}}


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