Super Mario Sunshine: Difference between revisions

Added the breaking of Sirena Beach yet again. I made a new problem since this was wasn't D3D9 specifc like the old one. It will all be flushed out anyway when 4.0 comes out...
(Added the breaking of Sirena Beach yet again. I made a new problem since this was wasn't D3D9 specifc like the old one. It will all be flushed out anyway when 4.0 comes out...)
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If anisotropic filtering is used the reflections on ocean water will enlarge to absurd proportions, basically turning the water white. See {{issue|5676}}.
If anisotropic filtering is used the reflections on ocean water will enlarge to absurd proportions, basically turning the water white. See {{issue|5676}}.


=== <s>Scrubbing Sirena Beach auto-completes</s> ===
=== <s>Scrubbing Sirena Beach auto-completes (All Backends)</s> ===
As of {{revision|3.5-1779}} the Scrubbing Sirena Beach challenge will be automatically complete ''on all backends''. See {{issue|6580}}. Fixed by {{revision|3.5-2263}}.
 
=== <s>Scrubbing Sirena Beach auto-completes (D3D9)</s> ===
As of {{revision|3.5-513}} with the D3D9 backend, the Scrubbing Sirena Beach challenge will be automatically completed. Use D3D11 or OpenGL backends to complete the challenge normally. Fixed by {{revision|3.5-1165}}.
As of {{revision|3.5-513}} with the D3D9 backend, the Scrubbing Sirena Beach challenge will be automatically completed. Use D3D11 or OpenGL backends to complete the challenge normally. Fixed by {{revision|3.5-1165}}.