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(Added the breaking of Sirena Beach yet again. I made a new problem since this was wasn't D3D9 specifc like the old one. It will all be flushed out anyway when 4.0 comes out...) |
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If anisotropic filtering is used the reflections on ocean water will enlarge to absurd proportions, basically turning the water white. See {{issue|5676}}. | If anisotropic filtering is used the reflections on ocean water will enlarge to absurd proportions, basically turning the water white. See {{issue|5676}}. | ||
=== <s>Scrubbing Sirena Beach auto-completes</s> === | === <s>Scrubbing Sirena Beach auto-completes (All Backends)</s> === | ||
As of {{revision|3.5-1779}} the Scrubbing Sirena Beach challenge will be automatically complete ''on all backends''. See {{issue|6580}}. Fixed by {{revision|3.5-2263}}. | |||
=== <s>Scrubbing Sirena Beach auto-completes (D3D9)</s> === | |||
As of {{revision|3.5-513}} with the D3D9 backend, the Scrubbing Sirena Beach challenge will be automatically completed. Use D3D11 or OpenGL backends to complete the challenge normally. Fixed by {{revision|3.5-1165}}. | As of {{revision|3.5-513}} with the D3D9 backend, the Scrubbing Sirena Beach challenge will be automatically completed. Use D3D11 or OpenGL backends to complete the challenge normally. Fixed by {{revision|3.5-1165}}. | ||