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Progress Continues
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=== Goo/Oil Behaves Oddly === | === Goo/Oil Behaves Oddly === | ||
*Under Direct3D, Anisotropic Filtering above 1x makes the goo disappear. OpenGL doesn't seem to have this issue. | *Under Direct3D, Anisotropic Filtering above 1x makes the goo disappear. OpenGL doesn't seem to have this issue. | ||
*Setting the anti-aliasing to '''8x SSAA''' makes the goo disappear. | |||
*'''EFB Copies to Texture Only''' is disabled in the GameINI, requiring you to play it in EFB to RAM. If this is changed, goo/oil may behave oddly and be impossible to spray away. | *'''EFB Copies to Texture Only''' is disabled in the GameINI, requiring you to play it in EFB to RAM. If this is changed, goo/oil may behave oddly and be impossible to spray away. | ||
*The goo/oil may slide across surfaces and erase itself if "Force Texture Filtering" is enabled. If already disabled, turning off "Scaled EFB Copy" can also resolve this. | *The goo/oil may slide across surfaces and erase itself if "Force Texture Filtering" is enabled. If already disabled, turning off "Scaled EFB Copy" can also resolve this. |
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