Super Mario Sunshine: Difference between revisions

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{{testing/entry|revision=7540|OS=Windows 7|CPU=Intel Pentium Single Core @ 4.15GHz|GPU=NVIDIA GeForce GTS 250|result=Playable! smooth gameplay when indoors or when there are little to no NPCs around but functional.|tester=Redstorm3265}}
{{testing/entry|revision=7540|OS=Windows 7|CPU=Intel Pentium Single Core @ 4.15GHz|GPU=NVIDIA GeForce GTS 250|result=Playable! smooth gameplay when indoors or when there are little to no NPCs around but functional.|tester=Redstorm3265}}
{{testing/entry|revision=7593|OS=Windows 7|CPU=Intel Core i7-740QM @ 1.6GHz-2.8GHz|GPU=ATI Radeon Radeon HD 5870M|result=Perfectly Playable like on the console: 50/60FPS (PAL/NTSC) with DX9 plug-in and Recommended Configuration|tester=Thundereus}}
{{testing/entry|revision=7593|OS=Windows 7|CPU=Intel Core i7-740QM @ 1.6GHz-2.8GHz|GPU=ATI Radeon Radeon HD 5870M|result=Perfectly Playable like on the console: 50/60FPS (PAL/NTSC) with DX9 plug-in and Recommended Configuration|tester=Thundereus}}
{{testing/entry|revision=7714|OS=Windows 7|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Fully Playable: Graphics and sound can stall for a fraction of a second between scene changes occasionally causing a slight sound stutter, again for a fraction of a second, otherwise no known problems.|tester=}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Turion II M520 @ 2.3GHz|GPU=ATI Radeon HD 4200|result=Runs great at 20-25FPS with the dx11 plugin, and change the texture accuracy to fastest, enable OpenCL and OpenMP, disable fog, change EFB copies to RAM and enable cache, enable cache display lists and fast mipmaps and also hide shader errors.|tester=Beecher}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Turion II M520 @ 2.3GHz|GPU=ATI Radeon HD 4200|result=Runs great at 20-25FPS with the dx11 plugin, and change the texture accuracy to fastest, enable OpenCL and OpenMP, disable fog, change EFB copies to RAM and enable cache, enable cache display lists and fast mipmaps and also hide shader errors.|tester=Beecher}}
{{testing/entry|revision=3.0|OS=Ubuntu 12.04|CPU=Intel Core i5-3570K @ 3.4GHz|GPU=NVIDIA GeForce GT 430|result=Fully Playable: 50-60FPS with OpenGL plug-in, OpenCL Enabled, Upscaling Auto stretch (1080P), Anti Aliasing 4X, OpenMP decode; Sound with DSP-LLE Files on one thread CPU core & Alsa|tester // Experimental compiler JIT=}}
{{testing/entry|revision=3.0|OS=Ubuntu 12.04|CPU=Intel Core i5-3570K @ 3.4GHz|GPU=NVIDIA GeForce GT 430|result=Fully Playable: 50-60FPS with OpenGL plug-in, OpenCL Enabled, Upscaling Auto stretch (1080P), Anti Aliasing 4X, OpenMP decode; Sound with DSP-LLE Files on one thread CPU core & Alsa|tester // Experimental compiler JIT=}}
{{testing/entry|revision=3.0-94|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=NVIDIA GeForce GT 440|result=Playable: constant 30FPS, except in big areas (20-30FPS).|tester=Jhonn}}
{{testing/entry|revision=3.0-94|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=NVIDIA GeForce GT 440|result=Playable: constant 30FPS, except in big areas (20-30FPS).|tester=Jhonn}}
{{testing/entry|revision=7714|OS=Windows 7|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Fully Playable: Graphics and sound can stall for a fraction of a second between scene changes occasionally causing a slight sound stutter, again for a fraction of a second, otherwise no known problems.|tester=}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i5-750 @ 2.67GHz|GPU=ATI Radeon HD 5850|result=Perfectly playable. 30FPS consistent, with very rare drops to around 90%. Only exception is secret shine involving tall grass and 8 red coins, which runs around 60%.|tester=crumbworks}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i5-750 @ 2.67GHz|GPU=ATI Radeon HD 5850|result=Perfectly playable. 30FPS consistent, with very rare drops to around 90%. Only exception is secret shine involving tall grass and 8 red coins, which runs around 60%.|tester=crumbworks}}
{{testing/entry|revision=3.0-369|OS=Windows 7|CPU=AMD Phenom II X4 940 @ 3.35GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Constant 30FPS in almost all areas. Direct3D9, 1280x1024, 2X Internal Res, 9X SSAA, Disabled Scaled EFB Copy (avoids sliding goo), EFB Copy to RAM. No heat wave/blur (due to revision & personal preference). Goo is rendered fine. Only found 1 missing texture but it's minor. 48 sprites in and no major issues found so far.|tester=Jodeth}}
{{testing/entry|revision=3.0-369|OS=Windows 7|CPU=AMD Phenom II X4 940 @ 3.35GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Constant 30FPS in almost all areas. Direct3D9, 1280x1024, 2X Internal Res, 9X SSAA, Disabled Scaled EFB Copy (avoids sliding goo), EFB Copy to RAM. No heat wave/blur (due to revision & personal preference). Goo is rendered fine. Only found 1 missing texture but it's minor. 48 sprites in and no major issues found so far.|tester=Jodeth}}
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{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i7-3517U @ 1.9GHz|GPU=Intel HD Graphics 4000|result=I had to use Throttlestop because my CPU's clock is too low. This way, I could achieve about 2.8GHz. I've beaten the game and there are barely any slowdowns, it runs full speed the whole time. The only issue I noticed was that sometimes the music hangs at the last note played, but this was solved by just resetting the emulator, or reloading a save state (so you can save state often to avoid this). I've used Direct3D9 and every speedhack enabled, with the exception of "Unable Destination Alpha", which makes the goo react weirdly.|tester=Artur}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i7-3517U @ 1.9GHz|GPU=Intel HD Graphics 4000|result=I had to use Throttlestop because my CPU's clock is too low. This way, I could achieve about 2.8GHz. I've beaten the game and there are barely any slowdowns, it runs full speed the whole time. The only issue I noticed was that sometimes the music hangs at the last note played, but this was solved by just resetting the emulator, or reloading a save state (so you can save state often to avoid this). I've used Direct3D9 and every speedhack enabled, with the exception of "Unable Destination Alpha", which makes the goo react weirdly.|tester=Artur}}
{{testing/entry|revision=4.0|OS=Windows 8.1|CPU=AMD FX 4300 @ 3.8GHz|GPU=AMD R7 260X|result=Fully Playable 30 or 60FPS forcing 16:9 widescreen|tester=}}
{{testing/entry|revision=4.0|OS=Windows 8.1|CPU=AMD FX 4300 @ 3.8GHz|GPU=AMD R7 260X|result=Fully Playable 30 or 60FPS forcing 16:9 widescreen|tester=}}
{{testing/entry|revision=4.0-6|OS=Arch Linux |CPU=Intel Core i7-3770 @ 3.4GHz|GPU=NVIDIA GeForce GTX 650|result=Runs very well at a constant 25FPS with max graphics settings.|tester=Jakbest}}
{{testing/entry|revision=4.0-6|OS=Arch Linux |CPU=Intel Core i7-3517U @ 1.9GHz|GPU=Intel HD Graphics 4000|result=Runs very well at a constant 25FPS with max graphics settings. Ultrabook fan goes very fast, not ideal system for playing.|tester=Jakbest}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=NVIDIA GeForce GTX 460|result=Emulation accuracy is near perfect with a few small bugs and graphical glitches. Use DirectX 11 to fix the heat effect issue. Heat effects render behind objects rather then in front on OpenGL.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=NVIDIA GeForce GTX 460|result=Emulation accuracy is near perfect with a few small bugs and graphical glitches. Use DirectX 11 to fix the heat effect issue. Heat effects render behind objects rather then in front on OpenGL.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=I have been wandering in the intro. No glitches but very slooooow : 6FPS|tester=hivaoa}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=I have been wandering in the intro. No glitches but very slooooow : 6FPS|tester=hivaoa}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core it-4960X @ 4.6GHz|GPU=NVIDIA GeForce 780 Ti|result=Fully playable; just completed this game using dolphin default settings, DX11 4x native, without anti-aliasing. No issues during chuckster stage or anywhere else in the game. Works 100% constant with no noticeable graphical glitches.|tester=himalayan}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core it-4960X @ 4.6GHz|GPU=NVIDIA GeForce 780 Ti|result=Fully playable; just completed this game using dolphin default settings, DX11 4x native, without anti-aliasing. No issues during chuckster stage or anywhere else in the game. Works 100% constant with no noticeable graphical glitches.|tester=himalayan}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD FX-6300 @ 3.5GHz|GPU=NVIDIA GeForce 660|result=Playable, some lag during cutscenes, nothing major|tester=Noobtra}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD FX-6300 @ 3.5GHz|GPU=NVIDIA GeForce 660|result=Playable, some lag during cutscenes, nothing major|tester=Noobtra}}
{{testing/entry|revision=4.0-6|OS=Arch Linux |CPU=Intel Core i7-3770 @ 3.4GHz|GPU=NVIDIA GeForce GTX 650|result=Runs very well at a constant 25FPS with max graphics settings.|tester=Jakbest}}
{{testing/entry|revision=4.0-6|OS=Arch Linux |CPU=Intel Core i7-3517U @ 1.9GHz|GPU=Intel HD Graphics 4000|result=Runs very well at a constant 25FPS with max graphics settings. Ultrabook fan goes very fast, not ideal system for playing.|tester=Jakbest}}
{{testing/entry|revision=4.0-1519|OS=Linux Mint 16|CPU=Intel Core i5-2500K @ 4.4GHz|GPU=NVIDIA GeForce GTX 650 Ti|result=Runs very well at a constant 30FPS|tester=}}
{{testing/entry|revision=4.0-1519|OS=Linux Mint 16|CPU=Intel Core i5-2500K @ 4.4GHz|GPU=NVIDIA GeForce GTX 650 Ti|result=Runs very well at a constant 30FPS|tester=}}
{{testing/entry|revision=4.0-3699|OS=Windows 7|CPU=AMD FX-6100 @ 3.3GHz|GPU=NVIDIA GeForce 650 Ti|result=Fully Playable constant 30FPS @ High graphics|tester=GigaToni}}
{{testing/entry|revision=4.0-3699|OS=Windows 7|CPU=AMD FX-6100 @ 3.3GHz|GPU=NVIDIA GeForce 650 Ti|result=Fully Playable constant 30FPS @ High graphics|tester=GigaToni}}

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