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=== Water Color Effect === | === Water Color Effect === | ||
Super Mario Sunshine uses a mipmap trick to change the color of the water slightly in the distance. This effect in unfortunately too subtle to be detected by '''Arbitrary Mipmap Detection''' with the default threshold, so at higher resolutions the ocean will appear a bit greener. The effect is very subtle, and may or may not even be visible on your monitor, depending on its color reproduction capability. | Super Mario Sunshine uses a mipmap trick to change the color of the water slightly in the distance. This effect in unfortunately too subtle to be detected by '''Arbitrary Mipmap Detection''' with the default threshold, so at higher internal resolutions the ocean will appear a bit greener. The effect is very subtle, and may or may not even be visible on your monitor, depending on its color reproduction capability. | ||
You can add <code>ArbitraryMipmapDetectionThreshold = 3</code> (this value was determined empirically) to the <code>[Video_Enhancements]</code> section of your [[GameINI]] to make this effect work at higher resolutions. However, this will make a few other random textures appear more blurry. | You can add <code>ArbitraryMipmapDetectionThreshold = 3</code> (this value was determined empirically) to the <code>[Video_Enhancements]</code> section of your [[GameINI]] to make this effect work at higher internal resolutions. However, this will make a few other random textures appear more blurry. | ||
{{image|Super Mario Sunshine Water Color Wrong.jpg|The water's looking a little green today.}} | {{image|Super Mario Sunshine Water Color Wrong.jpg|The water's looking a little green today.}} |
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