57
edits
Progress Continues
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(→Problems: The blurriness from Scaled EFB Copy disabled is how the scene is supposed to look. That is how it appears on a real console, and so the setting should be switched off for accuracy (see "Proper Emulation" photo - Scaled EFB Copy is disabled)) |
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*The graffiti may slide across surfaces and erase itself if '''Force Texture Filtering''' is enabled. | *The graffiti may slide across surfaces and erase itself if '''Force Texture Filtering''' is enabled. | ||
*Requires Texture Cache Accuracy to safe to prevent missing graffiti textures. | *Requires Texture Cache Accuracy to safe to prevent missing graffiti textures. | ||
*Graffiti edges may appear blocky if '''Scaled EFB Copy''' is enabled | *Graffiti edges may appear blocky if '''Scaled EFB Copy''' is enabled. | ||
*Without '''Store EFB Copies to Texture Only''' unchecked, graffiti cannot be sprayed away. As such it's forced on by INI. Be aware that opening the graphics menu without this setting will cause issues. | *Without '''Store EFB Copies to Texture Only''' unchecked, graffiti cannot be sprayed away. As such it's forced on by INI. Be aware that opening the graphics menu without this setting will cause issues. | ||
{{image|SMS_No_Sludge_2.png|Graffiti disappeared by enhancement options}} | {{image|SMS_No_Sludge_2.png|Graffiti disappeared by enhancement options}} | ||
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|efb2texonly = Off | |efb2texonly = Off | ||
|efb2texonlynotes = Avoid improper goo behavior | |efb2texonlynotes = Avoid improper goo behavior | ||
|efbscaledcopy = Off | |||
|efbscaledcopynotes = Avoids blocky goo edges. | |||
|skipcpuefbaccess = Off | |skipcpuefbaccess = Off | ||
|skipcpuefbaccessnotes = Turn appropriately | |skipcpuefbaccessnotes = Turn appropriately |
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