Super Monkey Ball 2: Difference between revisions

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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=7540|OS=Windows 7|CPU=Intel Core 2 Duo T6600 @ 2.2GHz|GPU=NVIDIA GeForce 230M GT|result=Perfect, framerate drops every so often|tester=GM3000}}
{{testing/entry|revision=7540|OS=Windows 7|CPU=Intel Core 2 Duo T6600 @ 2.2GHz|GPU=NVIDIA GeForce GT 230M|result=Perfect, framerate drops every so often|tester=GM3000}}
{{testing/entry|revision=7671|OS=Windows 7|CPU=|GPU=|result=Crashes when cutscene starts or when at hollow|tester=}}
{{testing/entry|revision=7671|OS=Windows 7|CPU=|GPU=|result=Crashes when cutscene starts or when at hollow|tester=}}
{{testing/entry|revision=3.0-740|OS=Windows 8|CPU=Intel Core i7-3770K|GPU=NVIDIA GeForce GTX 680|result=No problems, perfect test, framerate slows minimally with high speed and doesn't affect gameplay|tester=Korune}}
{{testing/entry|revision=3.0-740|OS=Windows 8|CPU=Intel Core i7-3770K|GPU=NVIDIA GeForce GTX 680|result=No problems, perfect test, framerate slows minimally with high speed and doesn't affect gameplay|tester=Korune}}
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i3-2100|GPU=NVIDIA GeForce 450 GTS|result=Since the game is using the same engine as the first one, the emulation has the same exact results. Some examples are random crashes and reflective textures like on the switches make the framerate drop. The audio is choppy, and changing the DSP to LLE instead of HLE (HLE gives better framerates but half of the time sounds won't play) makes the game much more unstable, but all of the sounds play, despite them sometimes being stuttered. [http://imgur.com/a/c0XCr There is a massive issue where if you are in the main menu or in the level select screen, you will encounter a giant Layer 2 background with scanlines, a white background, and a overlay of SEGA text.]|tester=AnonSVN}}
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i3-2100|GPU=NVIDIA GeForce GTS 450|result=Since the game is using the same engine as the first one, the emulation has the same exact results. Some examples are random crashes and reflective textures like on the switches make the framerate drop. The audio is choppy, and changing the DSP to LLE instead of HLE (HLE gives better framerates but half of the time sounds won't play) makes the game much more unstable, but all of the sounds play, despite them sometimes being stuttered. [http://imgur.com/a/c0XCr There is a massive issue where if you are in the main menu or in the level select screen, you will encounter a giant Layer 2 background with scanlines, a white background, and a overlay of SEGA text.]|tester=AnonSVN}}
{{testing/entry|revision=4.0-3730|OS=Windows 8.1|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 750|result=Using HLE, audio stream is heavily improved during Monkey Races, compared to using either LLE level.<br/>(Most noticeable at "Go!", whenever all the CPUs boost.)|tester=}}
{{testing/entry|revision=4.0-3730|OS=Windows 8.1|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 750|result=Using HLE, audio stream is heavily improved during Monkey Races, compared to using either LLE level.<br/>(Most noticeable at "Go!", whenever all the CPUs boost.)|tester=}}
{{testing/entry|revision=4.0-4808|OS=Windows 10|CPU=Intel Core i7-4600M @ 2.9GHz|GPU=Intel HD Graphics 4600|result=Runs nearly perfect in party games, but dual-core crashing issue in the main game persists since Dolphin 3.5)|tester=UGoBoom}}
{{testing/entry|revision=4.0-4808|OS=Windows 10|CPU=Intel Core i7-4600M @ 2.9GHz|GPU=Intel HD Graphics 4600|result=Runs nearly perfect in party games, but dual-core crashing issue in the main game persists since Dolphin 3.5)|tester=UGoBoom}}

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