Super Monkey Ball 2: Difference between revisions

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(→‎Problems: Not 100% sure on this, but fixes were confirmed with Super Monkey Ball previously.)
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{{Infobox VG
{{Infobox VG
|image         = [[File:Super Monkey Ball 2 Coverart.jpg|300px]]
|image     = [[File:Super Monkey Ball 2 Coverart.jpg|300px]]
|developer     = Amusement Vision
|developer = Amusement Vision
|publisher     = Sega
|publisher = Sega
|released     = {{vgrelease|NA=August 25, 2002|JP=November 21, 2002|EU=March 14, 2003}}
|series    = Super Monkey Ball
|series        = ''Super Monkey Ball''
|released = {{vgrelease|NA=August 25, 2002}}{{vgrelease|JP=November 21, 2002|EU=March 14, 2003}}
|genre         = Puzzle, Action
|genre     = Puzzle, Action
|modes         = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input         = GameCube Controller
|input     = GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-super-monkey-ball-2
|forumlink = http://forums.dolphin-emu.org/Thread-gc-super-monkey-ball-2
}}
}}


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== Emulation Information ==
== Emulation Information ==
{{Problems/WidescreenGCNAuto}}
{{Problems/GC Widescreen Auto}}


== Problems ==
== Problems ==
=== Missing Shadows ===
{{Problems|{{#vardefineecho:problems|
Shadows will be missing when not using Fast Depth Calculation, enable it to show them.
=== <s>Monkey Target Broken</s> ===
Since {{revision|4.0-7422}}, in the mini-game monkey target, bananas can be collected without touching them. Refer {{Issue|10074}}. This has been fixed in {{revision|5.0-10852}}.


=== {{s}}Crash / Opcode Errors{{/s}} ===
}}}}
Opcode errors or crashing may occur when using dual core mode, disable dual core to resolve. Likely fixed sometime before {{4.0-4163}}.
 
{{image|Super Monkey Ball 2-Fast Depth Calc off.jpg|Missing shadows}}
{{image|Super Monkey Ball 2-Fast Depth Calc on.jpg|Shadow|br}}


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dualcore = Off
 
|dualcorenotes = Avoid crashes/opcode errors
|fastdepth = On
|fastdepthnotes = Show shadows
|dspengine = LLE
|dspenginenotes = Avoid audio bugs
}}
}}


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<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|5080|****|}}
{{VersionCompatibilityVersion|5080|****|}}
{{VersionCompatibilityVersion|5.0-10852|*****|Monkey target fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=7540|OS=Windows 7|CPU=Intel Core 2 Duo T6600 @ 2.2GHz|GPU=NVIDIA GeForce 230M GT|result=Perfect, framerate drops every so often|tester=GM3000}}
{{testing/entry|revision=7540|OS=Windows 7|CPU=Intel Core 2 Duo T6600 @ 2.2GHz|GPU=NVIDIA GeForce GT 230M|result=Perfect, framerate drops every so often|tester=GM3000}}
{{testing/entry|revision=7671|OS=Windows 7|CPU=|GPU=|result=Crashes when cutscene starts or when at hollow|tester=}}
{{testing/entry|revision=7671|OS=Windows 7|CPU=|GPU=|result=Crashes when cutscene starts or when at hollow|tester=}}
{{testing/entry|revision=3.0-740|OS=Windows 8|CPU=Intel Core i7-3770K|GPU=NVIDIA GeForce GTX 680|result=No problems, perfect test, framerate slows minimally with high speed and doesn't affect gameplay|tester=Korune}}
{{testing/entry|revision=3.0-740|OS=Windows 8|CPU=Intel Core i7-3770K|GPU=NVIDIA GeForce GTX 680|result=No problems, perfect test, framerate slows minimally with high speed and doesn't affect gameplay|tester=Korune}}
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i3-2100|GPU=NVIDIA GeForce 450 GTS x2|result=Since the game is using the same engine as the first one, the emulation has the same exact results. Some examples are random crashes and reflective textures like on the switches make the framerate drop. The audio is choppy, and changing the DSP to LLE instead of HLE (HLE gives better framerates but half of the time sounds won't play) makes the game much more unstable, but all of the sounds play, despite them sometimes being stuttered. [http://imgur.com/a/c0XCr There is a massive issue where if you are in the main menu or in the level select screen, you will encounter a giant Layer 2 background with scanlines, a white background, and a overlay of SEGA text.]|tester=AnonSVN}}
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i3-2100|GPU=NVIDIA GeForce GTS 450|result=Since the game is using the same engine as the first one, the emulation has the same exact results. Some examples are random crashes and reflective textures like on the switches make the framerate drop. The audio is choppy, and changing the DSP to LLE instead of HLE (HLE gives better framerates but half of the time sounds won't play) makes the game much more unstable, but all of the sounds play, despite them sometimes being stuttered. [http://imgur.com/a/c0XCr There is a massive issue where if you are in the main menu or in the level select screen, you will encounter a giant Layer 2 background with scanlines, a white background, and a overlay of SEGA text.]|tester=AnonSVN}}
{{testing/entry|revision=4.0-3730|OS=Windows 8.1|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 750|result=Using HLE, audio stream is heavily improved during Monkey Races, compared to using either LLE level.<br/>(Most noticeable at "Go!", whenever all the CPUs boost.)|tester=}}
{{testing/entry|revision=4.0-3730|OS=Windows 8.1|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 750|result=Using HLE, audio stream is heavily improved during Monkey Races, compared to using either LLE level.<br/>(Most noticeable at "Go!", whenever all the CPUs boost.)|tester=}}
{{testing/entry|revision=4.0-4808|OS=Windows 10|CPU=Intel Core i7-4600M @ 2.9GHz|GPU=Intel HD Graphics 4600|result=Runs nearly perfect in party games, but dual-core crashing issue in the main game persists since Dolphin 3.5)|tester=UGoBoom}}
{{testing/entry|revision=4.0-4808|OS=Windows 10|CPU=Intel Core i7-4600M @ 2.9GHz|GPU=Intel HD Graphics 4600|result=Runs nearly perfect in party games, but dual-core crashing issue in the main game persists since Dolphin 3.5)|tester=UGoBoom}}
{{testing/entry|revision=4.0-4877|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Playable with default settings. Made it to chapter 6 in story mode. No crashes observed with dualcore, but sound effects or background music occasionally stop playing with both LLE and HLE. Some minor stuttering at the beginning of a stage but otherwise 100% speed.|tester=Xerxes}}
{{testing/entry|revision=4.0-4877|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Playable with default settings. Made it to chapter 6 in story mode. No crashes observed with dualcore, but sound effects or background music occasionally stop playing with both LLE and HLE. Some minor stuttering at the beginning of a stage but otherwise 100% speed.|tester=Xerxes}}
{{testing/entry|revision=4.0-6803|OS=Windows 8.1|CPU=Intel Core i7-5820K @ 3.3GHz|GPU=NVIDIA GeForce GTX 980 x2 (SLI)|result=Gameplay is smooth and have not faced any crashes or framerate drops with any combination of graphic settings (using both OpenGL and Direct3D); audio works fine as well with both HLE and LLE.|tester=jocopa3}}
{{testing/entry|revision=4.0-6803|OS=Windows 8.1|CPU=Intel Core i7-5820K @ 3.3GHz|GPU=NVIDIA GeForce GTX 980|result=Gameplay is smooth and have not faced any crashes or framerate drops with any combination of graphic settings (using both OpenGL and Direct3D); audio works fine as well with both HLE and LLE.|tester=jocopa3}}
{{testing/entry|revision=4.0-7840|OS=Windows 10|CPU=AMD FX-6120 @ 3.8GHz|GPU=AMD Radeon HD 7850|result=Minor stuttering when starting certain challenge stages but otherwise 100% speed, party games all run 100% smooth as well. Still doesn't work using dual core.|tester=SuchDogeWow}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=Gco92INR6Dg|cap1=Dolphin Emulator 4.0.2 - Super Monkey Ball 2 (1080p HD) - Nintendo GameCube
|vid1=h4lgptQJ0Sc|cap1=Super Monkey Ball 1 & 2 bowling on Dolphin 5.0 - The Retro Byte
|vid2=8whSz5pHYPs|cap2=Super Monkey Ball 2 on Dolphin SVN R 5080 - GameCube Emulator
|vid2=Gco92INR6Dg|cap2=Dolphin Emulator 4.0.2 - Super Monkey Ball 2 (1080p HD) - Nintendo GameCube
|vid3=8whSz5pHYPs|cap3=Super Monkey Ball 2 on Dolphin SVN R 5080 - GameCube Emulator
}}
}}
{{Navigation/Super Monkey Ball}}
{{Navigation/Super Monkey Ball}}


[[Category:GameCube games]]
[[Category:GameCube games]]

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