Super Paper Mario: Difference between revisions

Jump to navigation Jump to search
m (→‎Emulation Information: grammar fixes)
Line 17: Line 17:
== Emulation Information ==
== Emulation Information ==
=== Bounding Box Slowdown on NVIDIA Cards ===
=== Bounding Box Slowdown on NVIDIA Cards ===
NVIDIA cards are abnormally slow during bounding box effects even at very low internal resolutions when using D3D11. They get dramatically slower as the internal resolutions increase, even though comparable AMD graphics cards suffer no slowdown at all.  This is due to Dolphin hitting a slow path on those graphics cards. It is recommended that supported NVIDIA users use OpenGL backends when playing games that require Bounding Box emulation to avoid that.
NVIDIA cards are abnormally slow during Bounding Box effects even at very low internal resolutions when using D3D11. They get dramatically slower as the internal resolution increase, even though comparable AMD graphics cards suffer no slowdown at all.  This is due to Dolphin hitting a slow path on those graphics cards. It is recommended that supported NVIDIA users use other video backends when playing games that require Bounding Box emulation to avoid that.


=== When Using Older Graphics Cards ===
=== When Using Older Graphics Cards ===
 
This game uses a feature known as "Bounding Box", which Dolphin typically uses Shader Storage Buffer Objects (SSBO) to emulate. This requires a NVIDIA GeForce 400 series or newer, a AMD/ATI Radeon HD 5000 series or newer, or a Intel Broadwell Integrated GPU (Intel HD 5300+) or newer and an operating system that supports OpenGL 4.3, D3D11, GLES 3.1, or Vulkan. On macOS, MoltenVK can be used to attain Vulkan support on the latest builds.  If Bounding Box is not emulated correctly, the game will show severe graphical glitches and won't be playable to finish.
This game uses a feature known as "Bounding Box", which Dolphin typically uses Shader Storage Buffer Objects (SSBO) to emulate. This requires a NVIDIA GeForce 400 series or newer, a AMD/ATI Radeon HD 5000 or newer, or a Intel Broadwell Integrated GPU (Intel HD 5300+) or newer and an operating system that supports OpenGL 4.3, D3D11, GLES 3.1, or Vulkan support. On macOS, MoltenVK can be used to attain Vulkan support on the latest builds.  If Bounding Box is not emulated correctly, the game will show severe graphical glitches and not be playable to finish.


{{Image|SPM-Down_Pipe_1.png|Missing animation when going into a pipe}}
{{Image|SPM-Down_Pipe_1.png|Missing animation when going into a pipe}}
{{Image|SPM-Down_Pipe_2.png|Ditto|br}}
{{Image|SPM-Down_Pipe_2.png|Ditto|br}}


Because Dolphin has gone through many variants of Bounding Box support throughout its history, it may be possible for older graphics cards to use less accurate versions of bounding box present in older builds.  On Android, {{revision|5.0-9322}} or newer is required for bounding box to function at all due to an unrelated bug.
Because Dolphin has gone through many variants of Bounding Box support throughout its history, it may be possible for older graphics cards to use less accurate versions of Bounding Box present in older builds.  On Android, {{revision|5.0-9322}} or newer is required for Bounding Box to function at all due to an unrelated bug. Please note that other driver issues can often cause issues with Bounding Box emulation, which can produce similar bugs to having no Bounding Box support whatsoever. In this case, updating drivers or using a different video backend may be your only recourse.
 
Please not that other driver issues can often cause issues with bounding box emulation, which can produce similar bugs to having no bounding box support whatsoever. In this case, updating drivers or using a different backend may be your only recourse.


== Problems ==
== Problems ==