Super Smash Bros. Brawl: Difference between revisions

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→‎Enhancements: This is outside out normally accepted enhancements, and may require further explaination.
(→‎Gameplay Videos: Rearranged upload date order. Added a video.)
(→‎Enhancements: This is outside out normally accepted enhancements, and may require further explaination.)
(39 intermediate revisions by 14 users not shown)
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|developer = Sora, Game Arts
|developer = Sora, Game Arts
|publisher = Nintendo
|publisher = Nintendo
|series    = ''Super Smash Bros.''
|series    = Super Smash Bros.
|released  = {{vgrelease|JP=January 31, 2008|NA=March 9, 2008|AUS=June 26, 2008}}{{vgrelease|EU=June 27, 2008|KO=April 29, 2010}}
|released  = {{vgrelease|JP=January 31, 2008|NA=March 9, 2008|AUS=June 26, 2008}}{{vgrelease|EU=June 27, 2008|KO=April 29, 2010}}
|genre    = Fighting, Action
|genre    = Fighting, Action
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=== SDHC Cards ===
=== SDHC Cards ===
Super Smash Bros. Brawl is known to not play nice with SDHC cards (4-32GiB in size) on a real [[Wii]]. It is best to keep the virtual SD card below 2GiB in size. See [[Virtual SD Card Guide]] and {{issue|8823}}.
Support for Virtual SDHC cards (4-32GiB in size) was added in 5.0-5044, solving {{issue|8823}}. See [http://forums.kc-mm.com/index.php?topic=74757.0 here] for help with creating a virtual SDHC card. The SDHC Extension 1.1[Bero] code [http://forums.kc-mm.com/index.php?topic=65342.0] needs to be included in your GCT file found within sd.raw's \codes folder.
 
It is recommended to use build {{revision|5.0-5821}} or later to avoid {{issue|10636}}.
 
Both {{issue|10461}} and {{issue|10514}} are known to affect SD emulation and are more prominent when using a virtual SDHC card.


=== Subspace Emissary Videos ===
=== Subspace Emissary Videos ===
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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== WiiConnect24 / RiiConnect24 ===
The WiiConnect24/RiiConnect24 features of this title cannot be used because Dolphin does not currently support them. Refer {{issue|10200}}.


=== Black Background in Off-Screen Hoop ===
=== Black Background in Off-Screen Hoop ===
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=== Saving Screenshots ===
=== Saving Screenshots ===
Taking a screenshot from the pause menu will produce a garbled mess or black. To fix, turn off '''EFB Copies to Texture Only'''.
Taking a screenshot from the pause menu will produce a garbled mess or black. To fix, turn off '''EFB Copies to Texture Only'''.
{{Image|SSBB Corrupt screenshot.png|Screenshot /w '''EFB Copies to Texture Only'''}}
{{Image|SSBB Corrupt screenshot.png|Screenshot /w '''EFB Copies to Texture Only'''}}
{{Image|SSBB Proper screenshot.png|Screenshot /wo '''EFB Copies to Texture Only'''|br}}
{{Image|SSBB Proper screenshot.png|Screenshot /wo '''EFB Copies to Texture Only'''|br}}


=== Classic Mode Rectangle ===
=== Classic Mode Rectangle ===
After winning a stage in classic mode, the game is supposed to zoom in on the character, and then partition them off into a rectangle with the game stats around them. See {{issue|2828}}. Enabling Real XFB fixes the issue.
After winning a stage in classic mode, the game is supposed to zoom in on the character, and then partition them off into a rectangle with the game stats around them. See {{issue|2828}}. Enabling Real XFB (before {{revision|5.0-5874}}) or disabling Store XFB Copies to Texture Only (starting with {{revision|5.0-5874}}) fixes the issue.
{{Image|Super Smash Bros. Brawl-Classic Results.png|The Green Rectangle}}
{{Image|Super Smash Bros. Brawl-Classic Results.png|The Green Rectangle}}
{{Image|Super Smash Bros. Brawl-Classic Results 2.png|Proper emulation|br}}
{{Image|Super Smash Bros. Brawl-Classic Results 2.png|Proper emulation|br}}


=== NES and SNES Masterpieces ===
=== <s>NES Masterpieces</s> ===
Texture Cache Accuracy needs to be set to Safe because sometimes the game will fail to update its frames.
Store EFB Copies to Texture Only needs to be turned off because a black screen will show instead of the game. Fixed since {{revision|5.0-4896}}.


=== NES Masterpieces ===
=== <s>NES and SNES Masterpieces</s> ===
Store EFB Copies to Texture Only needs to be turned off because a black screen will show instead of the game.
Texture Cache Accuracy needs to be set to Safe because sometimes the game will fail to update its frames. Fixed since {{revision|5.0-4896}}.


=== "With Friends" Menu Problems ===
=== <s>"With Friends" Menu Problems </s> ===
After connecting to the Nintendo WiFi Connection, when you enter into "Brawl", "Friend roster", "Team Multi-Man Brawl", or "Home-Run Contest" sub-menus the game will suddenly drop to 1-5FPS and display <var>Src\PixelEngine.cpp:193 W[PE]: (r16) ALPHAREAD</var> errors in the Log. This is due to a known slow/problematic codepath, and can be avoided by enabling '''Skip EFB access from CPU'''. This error only appears when interacting with Nintendo WiFi Connection menus. See {{issue|6553}}.
After connecting to the Nintendo Wi-Fi Connection, when you enter into "Brawl", "Friend roster", "Team Multi-Man Brawl", or "Home-Run Contest" sub-menus the game will suddenly drop to 1-5FPS and display <var>Src\PixelEngine.cpp:193 W[PE]: (r16) ALPHAREAD</var> errors in the Log. This is due to a known slow/problematic codepath, and can be avoided by enabling '''Skip EFB access from CPU'''. This error only appears when interacting with Nintendo Wi-Fi Connection menus. See {{issue|6553}}. Fixed in {{revision|5.0-9638}}.


=== Saves Not Working ===
=== <s>Saves Not Working</s> ===
On rare occasions the game will create a save but be unable to read or write to it. The exact reason why this happens is unknown. The save file is now corrupted. It should be deleted and recreated:
On rare occasions the game will create a save but be unable to read or write to it. The exact reason why this happens is unknown. The save file is now corrupted. It should be deleted and recreated:
* Right click on the game from Dolphin game list and select "Open Wii save folder".
* Right click on the game from Dolphin game list and select "Open Wii save folder".
* Delete the contents within the \data\ folder.
* Delete the contents within the \data\ folder.
* Restart the game. Normally it should take several seconds to create a new save file.
* Restart the game. Normally it should take several seconds to create a new save file.
 
Fixed since at least {{revision|5.0-10516}}.
 
}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== Same Stage Camera Distance on Widescreen Mode ===
==== NTSC-U ====
<pre>
0409FF9C 60000000
0409FFA0 60000000
020A029E 00008BB0
020A0EA6 00008BB0
</pre>
=== HD Texture Pack ===
=== HD Texture Pack ===
[https://forums.dolphin-emu.org/thread-23500.html Super Smash Bros. HD Retexture Project forum thread]
[https://forums.dolphin-emu.org/thread-23500.html Super Smash Bros. HD Retexture Project forum thread]


=== Modding ===
=== Modding ===
Super Smash Bros. Brawl is unusually moddable for a console game. The gecko code "File Patch Code" created by Phantom Wings can read fan-made patches from an SD card on top of Brawl's on-disc data. These patches range from simple character skins and balance adjustments to more complex modifications such as whole additional characters and extra stages more complex than the Brawl's Stage Builder allows.
Super Smash Bros. Brawl is unusually moddable for a console game. The gecko code "File Patch Code" created by Phantom Wings can read fan-made patches from an SD card on top of Brawl's on-disc data. These patches range from simple character skins and balance adjustments to more complex modifications such as additional characters and extra stages more complex than the Brawl's Stage Builder allows.


Dolphin can virtualize an SD card which is necessary for Brawl mods. For tutorial of which is available at [[Virtual SD Card Guide]].
Dolphin can virtualize a SD card, which is necessary for Brawl mods; [[Virtual SD Card Guide]] provides a tutorial for this.


=== Revision patch for Netplay ===
A regression introduced in {{revision|5.0-2712}} may cause gecko code mods to not load properly. This was fixed by {{revision|5.0-3301}}. See {{issue|10187}}.
Recommended revision: '''Revision 1''' (MD5: d18726e6dfdc8bdbdad540b561051087)


Download the xDelta patch for your revision from below. Then use the patcher (included in same download link) to patch your disc image with the patch file for either revision depending on the revision of your disc image.
=== Netplay Patch ===
 
There are multiple revisions of Super Smash Bros. Brawl, but the online community seems to prefer revision 1. The patch linked below can downgrade a revision 2 disc (MD5: 52ce7160ced2505ad5e397477d0ea4fe) to revision 1 (MD5: d18726e6dfdc8bdbdad540b561051087). Download the [http://www.mediafire.com/download/vtyuhy8csku272t/Revision+2+downgrade.zip Revision 2 downgrade] (71.7MB) and use the included patcher to revise revision 2 images to revision 1.
'''Revision 2''' (MD5: 52ce7160ced2505ad5e397477d0ea4fe) - [http://www.mediafire.com/download/vtyuhy8csku272t/Revision+2+downgrade.zip MediaFire] (Linux / OS X / Windows) (7.2MB)


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
<!--A full list of options is available at Template:Config/doc-->
|skipcpuefbaccess          = On
|skipcpuefbaccessnotes      = Prevents sudden FPS drops when you are in the Nintendo WFC Menu
|efb2texonly                = Off
|efb2texonly                = Off
|efb2texonlynotes          = Fixes black background in hoops when a character goes off-screen<br>Stops screenshots from being a garbled mess or black<br>Required for NES graphics to show up
|efb2texonlynotes          = Fixes black background in hoops when a character goes off-screen<br>Stops screenshots from being a garbled mess or black<br>Required for NES graphics to show up
|accuratetexturecache      = Safe (Position 1)
|accuratetexturecache      = Position 1 (Safe)
|accuratetexturecachenotes  = Fixes NES and SNES graphics not updating sometimes
|accuratetexturecachenotes  = Fixes NES and SNES graphics not updating sometimes
|xfb                        = Real
|xfbnotes                  = Fixes green box in Classic Mode
}}
}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4341|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc"|tester=Jhonn}}
{{testing/entry|revision=4341|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc"|tester=mbc07}}
{{testing/entry|revision=4598|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc"|tester=Jhonn}}
{{testing/entry|revision=4598|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc"|tester=mbc07}}
{{testing/entry|revision=2.0|OS=Windows Vista|CPU=Intel Pentium 4 @ 3.2GHz|GPU=Intel 82945G|result=Very good speed. Even low end CPUs can run this at 40+ FPS.|tester=Wiigeek336}}
{{testing/entry|revision=2.0|OS=Windows Vista|CPU=Intel Pentium 4 @ 3.2GHz|GPU=Intel 82945G|result=Very good speed. Even low end CPUs can run this at 40+ FPS.|tester=Wiigeek336}}
{{testing/entry|revision=6515|OS=Windows 7|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Constant 60FPS at 1080p. A few minor graphical glitches, but still completely playable|tester=onebitwonder}}
{{testing/entry|revision=6515|OS=Windows 7|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Constant 60FPS at 1080p. A few minor graphical glitches, but still completely playable|tester=onebitwonder}}
{{testing/entry|revision=6815|OS=Windows XP|CPU=AMD Athlon II X4 @ 3GHz|GPU=ATI Radeon HD 5450|result=Good, 55-60FPS}}
{{testing/entry|revision=6815|OS=Windows XP|CPU=AMD Athlon II X4 @ 3GHz|GPU=ATI Radeon HD 5450|result=Good, 55-60FPS}}
{{testing/entry|revision=7045|OS=Windows 7|CPU=Intel Core 2 Quad Q6600|GPU=NVIDIA GeForce 9800 GT|result=OpenGL Good, 60+ FPS, DirectX 55-60 less texture glitches|tester=}}
{{testing/entry|revision=7045|OS=Windows 7|CPU=Intel Core 2 Quad Q6600|GPU=NVIDIA GeForce 9800 GT|result=OpenGL Good, 60+ FPS, DirectX 55-60 less texture glitches|tester=}}
{{testing/entry|revision=7063|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Slower, 25-35FPS in game|tester=Jhonn}}
{{testing/entry|revision=7063|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Slower, 25-35FPS in game|tester=mbc07}}
{{testing/entry|revision=7283|OS=Windows 7|CPU=Intel Core i3 @ 2.1GHz|GPU=Intel HD Graphics|result=Constant 45-60FPS A few minor graphical glitches, but still completely playable|tester=Honguito98}}
{{testing/entry|revision=7283|OS=Windows 7|CPU=Intel Core i3 @ 2.1GHz|GPU=Intel HD Graphics|result=Constant 45-60FPS A few minor graphical glitches, but still completely playable|tester=Honguito98}}
{{testing/entry|revision=7335|OS=Windows 7|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Working good at 50FPS (Frame limiter on) or around 100FPS (Framelimiter off). Corrupt (green) Results Display. Using DX11 Plugin|tester=ultramann}}
{{testing/entry|revision=7335|OS=Windows 7|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Working good at 50FPS (Frame limiter on) or around 100FPS (Framelimiter off). Corrupt (green) Results Display. Using DX11 Plugin|tester=ultramann}}
{{testing/entry|revision=7379|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Playable, 45-60FPS in game (OpenMP on and Native Mipmaps off)|tester=Jhonn}}
{{testing/entry|revision=7379|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Playable, 45-60FPS in game (OpenMP on and Native Mipmaps off)|tester=mbc07}}
{{testing/entry|revision=7473|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=ATI Radeon HD 5750|result=Perfect: 60FPS in game and menus, Dual Core Mode enabled, resolution 1680x1050 full-screen, x16 Anisotropic filtering, x3 scale, EFB Copy: Texture, OpenCL enabled, 64 bits mode.|tester=Juliannb}}
{{testing/entry|revision=7473|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=ATI Radeon HD 5750|result=Perfect: 60FPS in game and menus, Dual Core Mode enabled, resolution 1680x1050 full-screen, x16 Anisotropic filtering, x3 scale, EFB Copy: Texture, OpenCL enabled, 64 bits mode.|tester=Juliannb}}
{{testing/entry|revision=7477|OS=Windows 7|CPU=AMD Phenom II X4 910 @ 3GHz|GPU=AMD Radeon HD 6970|result=Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc"|tester=FHaze}}
{{testing/entry|revision=7477|OS=Windows 7|CPU=AMD Phenom II X4 910 @ 3GHz|GPU=AMD Radeon HD 6970|result=Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc"|tester=FHaze}}
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{{testing/entry|revision=7714|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=NVIDIA GeForce GTX 580|result=Perfect emulation! Only tried a few matches though.|tester=YouHaveRROD}}
{{testing/entry|revision=7714|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=NVIDIA GeForce GTX 580|result=Perfect emulation! Only tried a few matches though.|tester=YouHaveRROD}}
{{testing/entry|revision=7716|OS=Gentoo Linux|CPU=Intel Core 2 Due T8300 @ 2.4GHz|GPU=NVIDIA GeForce 8600M GT|result=Almost perfect, no visible lags. Settings = 960x792, skip EFB from CPU, EFB virtual only and  disabled : external frame buffer, fog, per-pixel depth, dest. alpha pass. Tested on EUR version ([[RSBP01]])|tester=Yuusha-sama}}
{{testing/entry|revision=7716|OS=Gentoo Linux|CPU=Intel Core 2 Due T8300 @ 2.4GHz|GPU=NVIDIA GeForce 8600M GT|result=Almost perfect, no visible lags. Settings = 960x792, skip EFB from CPU, EFB virtual only and  disabled : external frame buffer, fog, per-pixel depth, dest. alpha pass. Tested on EUR version ([[RSBP01]])|tester=Yuusha-sama}}
{{testing/entry|revision=3.0-178|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=NVIDIA GeForce GT 440|result=Constant 60FPS, except in bigger stages (such as Delfino Plaza)|tester=Jhonn}}
{{testing/entry|revision=3.0-178|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=NVIDIA GeForce GT 440|result=Constant 60FPS, except in bigger stages (such as Delfino Plaza)|tester=mbc07}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=DX11, 1920x1080, 3x Native, 2x AA. 60FPS at all times. Absolutely perfect except for the name/result box glitches. Would be easy to forget the game is being emulated if it weren't for the beautiful high resolution graphics.|tester=Helvetica}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=DX11, 1920x1080, 3x Native, 2x AA. 60FPS at all times. Absolutely perfect except for the name/result box glitches. Would be easy to forget the game is being emulated if it weren't for the beautiful high resolution graphics.|tester=Helvetica}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=NVIDIA GeForce GT 525M|result=Graphics and character textures are perfect. 4 players lower the FPS, but 2 players work fine. Cut-scenes play awfully slowly and they seem to be lower-pitched. I've tried everything to correct that, but it doesn't fix it.|tester=Doubled-revolutions}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=NVIDIA GeForce GT 525M|result=Graphics and character textures are perfect. 4 players lower the FPS, but 2 players work fine. Cut-scenes play awfully slowly and they seem to be lower-pitched. I've tried everything to correct that, but it doesn't fix it.|tester=Doubled-revolutions}}
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{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=ATI Radeon HD 5450|result=Perfect, 60FPS and 100% speed.|tester=}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=ATI Radeon HD 5450|result=Perfect, 60FPS and 100% speed.|tester=}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i5-650 @ 3.2GHz|GPU=ATI Radeon HD 5570|result=Near perfect with mostly 100% speed. Rare sound problems with Directsound can occur (scratchy sound and sound distortion), which are disappearing after the match is over. Changing the Audio Backend to XAudio2 seems to fix this problem. Those sound issues should be extremely rare then. But XAudio2 seemed to be the reason, why the game may crash during Single-player (Classic Mode). Would recommend using Directsound. Newer revisions of Dolphin 3.5 (like {{revision|3.5-1769}} or {{revision|3.5-2381}}) do not fix the problems and the game runs less flawless with those tested revisions. There are also some slowdowns on curtain stages and in some videos of the Adventure Mode.|tester=DARK}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i5-650 @ 3.2GHz|GPU=ATI Radeon HD 5570|result=Near perfect with mostly 100% speed. Rare sound problems with Directsound can occur (scratchy sound and sound distortion), which are disappearing after the match is over. Changing the Audio Backend to XAudio2 seems to fix this problem. Those sound issues should be extremely rare then. But XAudio2 seemed to be the reason, why the game may crash during Single-player (Classic Mode). Would recommend using Directsound. Newer revisions of Dolphin 3.5 (like {{revision|3.5-1769}} or {{revision|3.5-2381}}) do not fix the problems and the game runs less flawless with those tested revisions. There are also some slowdowns on curtain stages and in some videos of the Adventure Mode.|tester=DARK}}
{{testing/entry|revision=3.5-1154|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.7GHz|GPU=NVIDIA GeForce GTX 275|result=New-AX-HLE 2.0 merger. HLE works like a charm. And thanks to previous updates, so does EFB to Texture :D.|tester=MaJoR}}
{{testing/entry|revision=3.5-1154|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.7GHz|GPU=NVIDIA GeForce GTX 275|result=New-AX-HLE 2.0 merger. HLE works like a charm. And thanks to previous updates, so does EFB to Texture :D.|tester=MayImilae}}
{{testing/entry|revision=3.5-1387|OS=Windows 8|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=AMD Radeon HD 6850|result=Okay. 50-60FPS, stable.|tester=}}
{{testing/entry|revision=3.5-1387|OS=Windows 8|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=AMD Radeon HD 6850|result=Okay. 50-60FPS, stable.|tester=}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i7-3770K|GPU=NVIDIA GeForce GTX 650 Ti|result=Graphic Settings altered, still full speed|tester=Zcair}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i7-3770K|GPU=NVIDIA GeForce GTX 650 Ti|result=Graphic Settings altered, still full speed|tester=Zcair}}
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{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-4960X @ 4.6GHz|GPU=NVIDIA GeForce 780 Ti|result=Constant 100%, works beautifully. Green rectangle appears after a battle but doesn't make any difference to gameplay. Completed SSE without any problems + tested for around 6 hours otherwise without finding any issues. Using Dolphin Recommended Settings, 4 x Internal, OpenGL, 16 x CSAA|tester=himalayan}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-4960X @ 4.6GHz|GPU=NVIDIA GeForce 780 Ti|result=Constant 100%, works beautifully. Green rectangle appears after a battle but doesn't make any difference to gameplay. Completed SSE without any problems + tested for around 6 hours otherwise without finding any issues. Using Dolphin Recommended Settings, 4 x Internal, OpenGL, 16 x CSAA|tester=himalayan}}
{{testing/entry|revision=4.0.2|OS=Arch Linux Linux|CPU=Intel Core i7-2600 @ 3.4GHz|GPU=NVIDIA GeForce GTS 450|result=Perfect.|tester=10n45}}
{{testing/entry|revision=4.0.2|OS=Arch Linux Linux|CPU=Intel Core i7-2600 @ 3.4GHz|GPU=NVIDIA GeForce GTS 450|result=Perfect.|tester=10n45}}
{{testing/entry|revision=4.0.2|OS=Win 7|CPU=Intel Core 2 Duo T6500 @ 2.1GHz|GPU=Intel Core 2 Duo T6500|result=In default Dolphin settings game should be runs in 15-20FPS (cutscenes) and 35-55FPS "ingame".|tester=LowPcEmuGamesPL}}
{{testing/entry|revision=4.0-1492|OS=Windows 8|CPU=Intel Core i5-3350P|GPU=AMD Radeon HD 7770|result=Perfectly at 60FPS, full speed, 2.5x resolution, tested on adventure mode|tester=TheReduxPL}}
{{testing/entry|revision=4.0-1492|OS=Windows 8|CPU=Intel Core i5-3350P|GPU=AMD Radeon HD 7770|result=Perfectly at 60FPS, full speed, 2.5x resolution, tested on adventure mode|tester=TheReduxPL}}
{{testing/entry|revision=4.0-1767|OS=Windows 8.1|CPU=AMD A8-5600K|GPU=AMD Radeon HD 6770|result=Perfectly at 60FPS, full speed, 4x resolution, tested on battle mode|tester=LordShadowWolf}}
{{testing/entry|revision=4.0-1767|OS=Windows 8.1|CPU=AMD A8-5600K|GPU=AMD Radeon HD 6770|result=Perfectly at 60FPS, full speed, 4x resolution, tested on battle mode|tester=LordShadowWolf}}
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Some minor slowdown when dealing with Olimar remedied by lowering resolution. Otherwise, totally playable.|tester=GAMMA}}
Some minor slowdown when dealing with Olimar remedied by lowering resolution. Otherwise, totally playable.|tester=GAMMA}}
{{testing/entry|revision=5.0|OS=Arch Linux|CPU=Intel Core i7-4790k @ 4GHz|GPU=AMD FURY X|result=Using the AMDGPU PRO drivers makes the game run perfectly, I only tested a fre brawl matches and they all worked at a constant 60FPS apart from when the Ice used their Final Smash where the framerate dropped to roughtly 48 FPS.  
{{testing/entry|revision=5.0|OS=Arch Linux|CPU=Intel Core i7-4790K @ 4GHz|GPU=AMD Radeon R9 Fury X|result=Using the AMDGPU PRO drivers makes the game run perfectly, I only tested a few brawl matches and they all worked at a constant 60FPS apart from when the Ice used their Final Smash where the framerate dropped to roughtly 48 FPS.  
Non default settings:
Non default settings:
Video backend - OpenGL;
Video backend - OpenGL;
Enhancements: Resolution - 3x Native, Anti-Aliasing - 8x SSAA, Anisotropic Filtering - 4x|tester=2haloes}}
Enhancements: Resolution - 3x Native, Anti-Aliasing - 8x SSAA, Anisotropic Filtering - 4x|tester=2haloes}}
{{testing/entry|revision=5.0-3354|OS=Win 10|CPU=Intel Core i7-6650U @ 3.4GHz|GPU=Intel Iris 540|result=Surface Pro 4 with all core\threads of the CPU used and graphics clock increased from default.
With the recommended settings (and enhancements described below) the game runs at 60FPS most of the time. During 4 player fights or when fighting in the great maze, there is consistent lag (during 4 player fights it is stuck at 56FPS and in the great maze, fights stick to 45FPS) turning off the settings that are recommended keep the game at 60FPS. Aside from this, the game runs perfectly
Non default settings:
Video backend - OpenGL or Direct11;
Fullscreen Resolution - 1280x720;
Enhancements: Resolution - 2x Native, Anti-Aliasing - 2x MSAA;
Textures: SSBB HD Texture pack (linked above) |tester=2haloes}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=FT90z73pw1o|cap1=super smash bros brawl fox vs ike (dolphin emulator)
|vid1=FT90z73pw1o|cap1=super smash bros brawl fox vs ike (dolphin emulator)
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|vid7=vZsFVjWyP88|cap7=Dolphin Emulator 3.5-367 - Super Smash Bros. Brawl (1080p HD) - Nintendo Wii
|vid7=vZsFVjWyP88|cap7=Dolphin Emulator 3.5-367 - Super Smash Bros. Brawl (1080p HD) - Nintendo Wii
|vid8=2-aIx4BAvGU|cap8=Super Smash Bros. Brawl on Dolphin (1080p) Full Speed (Dolphin 4.0-243)
|vid8=2-aIx4BAvGU|cap8=Super Smash Bros. Brawl on Dolphin (1080p) Full Speed (Dolphin 4.0-243)
|vid9=Dl_RtruM3LA|cap9=SSBB Dolphin Screen vertical open matte test
|vid9=9DoGVa8_q5c|cap9=Super Smash Bros. Brawl - Wii Gameplay 1080p (Dolphin GC/Wii Emulator)
|vid10=ipxKHN1Q0dk|cap10=(60FPS) Dolphin Emulator 4.0.4109 - Super Smash Bros. Brawl (1080p HD) - Nintendo Wii
|vid10=Dl_RtruM3LA|cap10=SSBB Dolphin Screen vertical open matte test
|vid11=QEZEzTXnoeQ|cap11=Super Smash Bros. Brawl - NVIDIA SHIELD Android TV (2015) - Dolphin Emulator 4.0-7345 - ( Wii)
|vid11=ipxKHN1Q0dk|cap11=(60FPS) Dolphin Emulator 4.0.4109 - Super Smash Bros. Brawl (1080p HD) - Nintendo Wii
|vid12=AZiNWzI_dKg|cap12=Super Smash Bros. Brawl Test (720p) (Dolphin 4.0-7133)
|vid12=QEZEzTXnoeQ|cap12=Super Smash Bros. Brawl - NVIDIA SHIELD Android TV (2015) - Dolphin Emulator 4.0-7345 - ( Wii)
|vid13=1lbytK-5J0g|cap13=Super Smash Bros - Brawl [Dolphin] {5.0} (Wii) ~Widescreen~
|vid13=AZiNWzI_dKg|cap13=Super Smash Bros. Brawl Test (720p) (Dolphin 4.0-7133)
|vid14=1lbytK-5J0g|cap14=Super Smash Bros - Brawl (Dolphin) {5.0} (Wii) ~Widescreen~
}}
}}


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[[Category:Dual Layer Disc games]]
[[Category:Dual Layer Disc games]]
[[Category:Wii games]]
[[Category:Wii games]]
[[Category:Ships with debugging symbols]]

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