Super Smash Bros. Brawl: Difference between revisions

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==Gameplay Videos==
==Gameplay Videos==
[http://www.youtube.com/watch?v=hzHz3_xoIdg Super Smash Bros. Brawl (1080p HD) Dolphin Wii Emulator ]
*[http://www.youtube.com/watch?v=hzHz3_xoIdg Super Smash Bros. Brawl (1080p HD) Dolphin Wii Emulator ]

Revision as of 22:56, 2 May 2010

Super Smash Bros. Brawl
SSBB.jpg
Developer(s) Sora, Game Arts
Publisher(s) Nintendo
Series Super Smash Bros.
Platform(s) Wii
Genre(s) Fighting, Action
Mode(s) Single-player, multiplayer
Input methods Wii Remote, Nunchuckc, Classic controller, Gamepad
Compatibility 4Stars4.pngEdit rating: Super Smash Bros. Brawl
Playable
GameIDs
See also...

Search Dolphin Forums
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Debug Symbol Files

Super Smash Bros. Brawl is the third installment in the Super Smash Bros. series of crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts and staff from other developers and published by Nintendo for the Wii video game console. Brawl was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata. Game development began in October 2005 with a creative team that included members from several Nintendo and third party development teams. After delays due to development problems, the game was finally released on January 31, 2008 in Japan, March 9, 2008 in North America, June 26, 2008 in Australia and June 27, 2008 in Europe. Twenty-seven months after its original Japanese release, the game will be released in Korea, on April 29, 2010.

Problems

Stability: The game may crash during classic mode, during battles vs. a 10-man team. (Can be fixed enabling Unlimited Jit Cache in Dolphin builds older than r4495)

Graphics: Beam swords have a black square around them. In-game screenshots will be disorted (use Dolphin's screenshot tool instead). Certain effects on the Spear Pillar stage doesn't render correctly; when the screen is supposed to flip, it gets rendered orange. The screenshots of the player after winning a stage in clasic mode, are rendered green.

Controls: As the game supports both the Gamecube and Wiimote controller, you may find yourself unwillingly controlling both player 1 and 2 at the same time. Disable either the GC Pad plugin player 1 or Wiimote to solve this.

Configuration

In the following only the most important Configurations are listed.

To get an overview about all settings and how to set them take a look at http://www.dolphin-emulator.com/performance.html

Config

  • Enable Dual Core: Yes

Graphics

  • Enable CPU→EFB access: No
  • Disable Fog: Yes
  • Enable EFB copy: Yes, to texture

DSP

Gameplay Videos