Super Smash Bros. Brawl: Difference between revisions
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== Problems == | == Problems == | ||
Stability: | |||
The game may crash during classic mode, during battles vs. a 10-man team. | |||
Graphics: | |||
Beam sword have a black square around them. In-game screenshots will be disorted (use Dolphin's screenshot tool instead). Certain effects on the Spear Pillar stage doesn't render correctly; when the screen is supposed to flip it gets rendered orange. The screenshots of the player after winning a stage in clasic mode, is rendered green. | |||
== Configuration == | == Configuration == |
Revision as of 15:56, 22 April 2010
Super Smash Bros. Brawl | |
---|---|
Developer(s) | Sora, Game Arts |
Publisher(s) | Nintendo |
Series | Super Smash Bros. |
Platform(s) | Wii |
Genre(s) | Fighting, Action |
Mode(s) | Single-player, multiplayer |
Input methods | Wii Remote |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Search Dolphin Forums |
Super Smash Bros. Brawl is the third installment in the Super Smash Bros. series of crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts and staff from other developers and published by Nintendo for the Wii video game console. Brawl was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata. Game development began in October 2005 with a creative team that included members from several Nintendo and third party development teams. After delays due to development problems, the game was finally released on January 31, 2008 in Japan, March 9, 2008 in North America, June 26, 2008 in Australia and June 27, 2008 in Europe. Twenty-seven months after its original Japanese release, the game will be released in Korea, on April 29, 2010.
Problems
Stability: The game may crash during classic mode, during battles vs. a 10-man team.
Graphics: Beam sword have a black square around them. In-game screenshots will be disorted (use Dolphin's screenshot tool instead). Certain effects on the Spear Pillar stage doesn't render correctly; when the screen is supposed to flip it gets rendered orange. The screenshots of the player after winning a stage in clasic mode, is rendered green.
Configuration
In the following only the most important Configurations are listed.
To get an overview about all settings and how to set them take a look at http://www.dolphin-emulator.com/performance.html
Config
- Enable Dual Core: Yes
- Framelimit: Off
Graphics
- V-Sync: No (turn this on if the gamespeed is still too fast, otherwise don't)
- Enable CPU→EFB access: No
- Disable Fog: Yes
- Enable EFB copy: Yes, to texture
DSP
- Enable Audio Throttle: No