2,226
edits
Progress Continues
We've already had 21455 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: August, September, and October 2023 Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
(→Gameplay Videos: remove dead videos and replace updated video) |
|||
(35 intermediate revisions by 20 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox VG | {{Infobox VG | ||
|image | |image = [[File:SuperSmashBrosMelee.jpg|300px]] | ||
|developer | |developer = HAL Laboratory | ||
|publisher | |publisher = Nintendo | ||
|series | |series = Super Smash Bros. | ||
|released | |released = {{vgrelease|JP=November 21, 2001|NA=December 3, 2001|EU=May 24, 2002|AUS=May 31, 2002}} | ||
|genre | |genre = Fighting, Platform | ||
|modes | |modes = Single-player, Multiplayer (4) | ||
|input | |input = GameCube Controller | ||
|forumlink | |forumlink = http://forums.dolphin-emu.org/Thread-gc-super-smash-bros-melee--25943 | ||
}} | }} | ||
'''''Super Smash Bros. Melee''''', known in Japan as ''Great Melee Smash Brothers Deluxe'' (大乱闘スマッシュブラザーズDX, ''Dairantō Sumasshu Burazāzu Derakkusu''), often abbreviated as ''SSBM'' or simply as ''Melee'', is a crossover fighting game released for the [[Nintendo GameCube]] shortly after its launch in 2001. | '''''Super Smash Bros. Melee''''', known in Japan as '''''Great Melee Smash Brothers Deluxe''''' ('''''大乱闘スマッシュブラザーズDX''''', '''''Dairantō Sumasshu Burazāzu Derakkusu'''''), often abbreviated as '''''SSBM''''' or simply as '''''Melee''''', is a crossover fighting game released for the [[Nintendo GameCube]] shortly after its launch in 2001. | ||
Like its predecessor, ''Super Smash Bros. Melee'' differs from traditional fighting games in that inflicting the most damage does not guarantee victory. Instead, opposing players must inflict damage to add to the opponents percentage, to make them lighter, then force their opponents beyond the boundaries of the stage. Unlike other games of the same genre, in which moves are entered by button-input combinations, most moves in ''Super Smash Bros. Melee'' can be accessed via one-button presses and a joystick direction. | Like its predecessor, ''Super Smash Bros. Melee'' differs from traditional fighting games in that inflicting the most damage does not guarantee victory. Instead, opposing players must inflict damage to add to the opponents percentage, to make them lighter, then force their opponents beyond the boundaries of the stage. Unlike other games of the same genre, in which moves are entered by button-input combinations, most moves in ''Super Smash Bros. Melee'' can be accessed via one-button presses and a joystick direction. | ||
In addition to highly refining the gameplay of ''[[Super Smash Bros.]]'', ''Melee'' also sports additional stages and characters, and an expanded single player mode, called "Adventure Mode". The game also introduced many of the staples of its sequel, ''[[Super Smash Bros. Brawl]]''. ''Melee'' received universal acclaim from critics, and went on to become the best selling GameCube game of all time. | In addition to highly refining the gameplay of ''[[Super Smash Bros.]]'', ''Melee'' also sports additional stages and characters, and an expanded single player mode, called "Adventure Mode". The game also introduced many of the staples of its sequel, ''[[Super Smash Bros. Brawl]]''. ''Melee'' received universal acclaim from critics, and went on to become the best selling GameCube game of all time. | ||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
=== Saving Screenshots === | === Saving Screenshots === | ||
Saving a screenshot in [http://www.ssbwiki.com/Special_Melee Camera Mode of Special Melee] will just be a black image. You can fix this by turning off '''EFB Copies to Texture Only'''. | Saving a screenshot in [http://www.ssbwiki.com/Special_Melee Camera Mode of Special Melee] will just be a black image. You can fix this by turning off '''EFB Copies to Texture Only'''. | ||
{{Image|SSBM-Screenshot-Compare.png|001 On, 002 Off|br}} | {{Image|SSBM-Screenshot-Compare.png|001 On, 002 Off|br}} | ||
}}}} | |||
== Enhancements == | == Enhancements == | ||
=== 16:9 Aspect Ratio Fix === | === 16:9 Aspect Ratio Fix === | ||
The built-in Widescreen Hack causes clipping issues. The following | The built-in Widescreen Hack causes clipping issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. | ||
===== NTSC ===== | ===== NTSC ===== | ||
The NTSC version of this game has 3 different revisions. You can check the revision of your ISO by going into Game Properties. | The NTSC version of this game has 3 different revisions. You can check the revision of your ISO by going into Game Properties. | ||
'''Version 1. | '''Version 1.00'''<pre>043412DC C3AD809C | ||
043685F4 C02D809C | 043685F4 C02D809C | ||
044D15BC 3FE38E39</pre> | 044D15BC 3FE38E39</pre> | ||
'''Version 1. | '''Version 1.01'''<pre>04341F2C C3AD809C | ||
043697C8 C02D809C | 043697C8 C02D809C | ||
044D2A1C 3FE38E39</pre> | 044D2A1C 3FE38E39</pre> | ||
'''Version 1. | '''Version 1.02'''<pre>C2367E74 00000009 | ||
2C1F0001 40820038 | |||
3C804400 807E004C | |||
7C032000 40810028 | |||
3C803F40 9081002C | |||
C021002C C001001C | |||
EC010032 D001001C | |||
C0010028 EC010032 | |||
D0010028 389F0000 | |||
60000000 00000000 | |||
C23677C4 00000003 | |||
C01C0044 3C603FAB | |||
90610004 C3610004 | |||
EC1B0032 00000000 | |||
C200E34C 00000003 | |||
C05B0044 3C803FAB | |||
90810090 C0610090 | |||
EC4300B2 00000000 | |||
C2367BAC 00000003 | |||
C0450044 3FE03FAB | |||
93E10090 C0610090 | |||
EC4300B2 00000000 | |||
C2367E10 00000003 | |||
3FE03FAB 93E30000 | |||
C0630000 C05E0044 | |||
EC4300B2 00000000 | |||
04302848 3B44FF96</pre> | |||
===== PAL ===== | ===== PAL ===== | ||
Line 47: | Line 76: | ||
=== Revision patch for Netplay === | === Revision patch for Netplay === | ||
For netplay to work, each player must not only be playing the same game, but have the same revision of said game. However, Melee was sold in many different revisions, and this may block some players from participating in netplay. Your netplay ISO can be patched to other revisions to work around this issue. For details and instructions, see the [https://smashboards.com/threads/ssbm-version-converter-patcher-32-bit-beta-released.295223/ Smashboards post on the subject]. | |||
<!-- Curating revision patching is not the responsibility of the Dolphin wiki or community. The patching is already curated well by the Smash community, so we should always link to their curation, and not try to host the files and instructions ourselves. --> | |||
=== Texture Pack === | |||
A fantastic beautiful texture pack keeps the original art style can be found here, [https://smashboards.com/threads/melee-hd-texture-pack-dolphin-v1-01.438813/ Melee HD Texture Pack (Dolphin) (v1.01)] | |||
' | There have been many Melee texture packs over the years, so don't stop at the one linked above. | ||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | |||
{{Config | {{Config | ||
|efb2texonly = Off | |efb2texonly = Off | ||
|efb2texonlynotes = Properly save screenshots in Camera Mode of Special Melee | |efb2texonlynotes = Properly save screenshots in Camera Mode of Special Melee | ||
Line 63: | Line 93: | ||
== Version Compatibility == | == Version Compatibility == | ||
{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for compatibility entries:{{VersionCompatibilityVersion|revision|****|notes}}--> | |||
{{VersionCompatibilityVersion|609|****|Music now working}} | {{VersionCompatibilityVersion|609|****|Music now working}} | ||
{{VersionCompatibilityVersion|3.5-78|****|GC-AX-HLE merger, audio improved}} | {{VersionCompatibilityVersion|3.5-78|****|GC-AX-HLE merger, audio improved}} | ||
Line 77: | Line 108: | ||
{{testing/entry|revision=6857|OS=Windows XP|CPU=AMD Athlon II X4 @ 3GHz|GPU=ATI Radeon HD 5450|result=Perfect|tester=}} | {{testing/entry|revision=6857|OS=Windows XP|CPU=AMD Athlon II X4 @ 3GHz|GPU=ATI Radeon HD 5450|result=Perfect|tester=}} | ||
{{testing/entry|revision=7283|OS=Windows 7|CPU=Intel Core i3-2310 @ 2.1GHz|GPU=Intel HD Graphics|result=almost fully playable, slow down to 4 different characters, with the same characters in every player works fast as long as not a very large area (ex. in fountain of dreams is very slow) the FPS go from 30 to 50 (In the PAL version).|tester=Honguito98}} | {{testing/entry|revision=7283|OS=Windows 7|CPU=Intel Core i3-2310 @ 2.1GHz|GPU=Intel HD Graphics|result=almost fully playable, slow down to 4 different characters, with the same characters in every player works fast as long as not a very large area (ex. in fountain of dreams is very slow) the FPS go from 30 to 50 (In the PAL version).|tester=Honguito98}} | ||
{{testing/entry|revision=7408|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=NVIDIA GeForce GTX 275|result=Exceptional. Some very minor slowdown at the very start of a stage, but it comes and goes in under a second. Some sound problems.|tester= | {{testing/entry|revision=7408|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=NVIDIA GeForce GTX 275|result=Exceptional. Some very minor slowdown at the very start of a stage, but it comes and goes in under a second. Some sound problems.|tester=MayImilae}} | ||
{{testing/entry|revision=7411|OS=Windows XP SP3|CPU=Intel Atom N270 @ 1.6GHz|GPU=Intel GMA 945|result=Playable. 16-17FPS approximately. Sound Off for better performance.|tester=LORPAL}} | {{testing/entry|revision=7411|OS=Windows XP SP3|CPU=Intel Atom N270 @ 1.6GHz|GPU=Intel GMA 945|result=Playable. 16-17FPS approximately. Sound Off for better performance.|tester=LORPAL}} | ||
{{testing/entry|revision=7419|OS=Mac OS X 10.6.7|CPU=Intel Core i7 @ 2.66GHz|GPU=NVIDIA GeForce GT 330M|result=Perfect. Occasional slowdowns but this is the smoothest game I've run on this emulator|tester=FeelGoodChicken}} | {{testing/entry|revision=7419|OS=Mac OS X 10.6.7|CPU=Intel Core i7 @ 2.66GHz|GPU=NVIDIA GeForce GT 330M|result=Perfect. Occasional slowdowns but this is the smoothest game I've run on this emulator|tester=FeelGoodChicken}} | ||
{{testing/entry|revision=7422|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=NVIDIA GeForce GTX 275|result=Exceptional. Sound problems are GONE. (Edit: still there, but less often)|tester= | {{testing/entry|revision=7422|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=NVIDIA GeForce GTX 275|result=Exceptional. Sound problems are GONE. (Edit: still there, but less often)|tester=MayImilae}} | ||
{{testing/entry|revision=7435|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=NVIDIA GeForce GTX 275|result=Very good. Sound problems back with a vengeance.|tester= | {{testing/entry|revision=7435|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=NVIDIA GeForce GTX 275|result=Very good. Sound problems back with a vengeance.|tester=MayImilae}} | ||
{{testing/entry|revision=7564|OS=Windows 7|CPU=Intel Xeon Quad-Core @ 2.8GHz|GPU=ATI Radeon HD 5770|result=Audio bugs still exist. Graphical bugs: "Video/Audio Timing" and "VS Team ...".|tester=SephirothFanatic}} | {{testing/entry|revision=7564|OS=Windows 7|CPU=Intel Xeon Quad-Core @ 2.8GHz|GPU=ATI Radeon HD 5770|result=Audio bugs still exist. Graphical bugs: "Video/Audio Timing" and "VS Team ...".|tester=SephirothFanatic}} | ||
{{testing/entry|revision=7646|OS=Windows 7|CPU=Intel Duel Core @ 3.06GHz|GPU=NVIDIA GeForce G210|result=Perfect, The only bug is the stage 8 classic mode glitch|tester=}} | {{testing/entry|revision=7646|OS=Windows 7|CPU=Intel Duel Core @ 3.06GHz|GPU=NVIDIA GeForce G210|result=Perfect, The only bug is the stage 8 classic mode glitch|tester=}} | ||
Line 117: | Line 148: | ||
{{testing/entry|revision=4.0-8520|OS=Windows 7|CPU=Intel Core i7-3820 @ 3.8GHz|GPU=NVIDIA GeForce GTX 980 Ti|result=Runs 60 FPS no problem with everything maxed out. Netplay (online) works flawlessly.|tester=JohnFromSteam}} | {{testing/entry|revision=4.0-8520|OS=Windows 7|CPU=Intel Core i7-3820 @ 3.8GHz|GPU=NVIDIA GeForce GTX 980 Ti|result=Runs 60 FPS no problem with everything maxed out. Netplay (online) works flawlessly.|tester=JohnFromSteam}} | ||
{{testing/entry|revision=4.0-9175|OS=Windows 10|CPU=AMD FX-8350|GPU=AMD R9 290|result=4* Sometimes short lags, RIP AMD|tester=Der Blockbuster}} | {{testing/entry|revision=4.0-9175|OS=Windows 10|CPU=AMD FX-8350|GPU=AMD R9 290|result=4* Sometimes short lags, RIP AMD|tester=Der Blockbuster}} | ||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD FX 6350 @ 3.9GHz|GPU=NVIDIA GeForce GTX 660|result= OpenGL, LLE, 3xNative, 8xMSAA, 16xAF | |||
Runs like a dream. Minor slowdown in menus, no issues with gameplay.|tester=GAMMA}} | |||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6200U @ 2.3GHz|GPU=Intel HD Graphics 520|result=Direct3D 12, LLE, 1.5x Native, 16xAF, no anti-aliasing. Runs perfectly at 60FPS, even with widescreen hack. Higher graphical enhancements will result in performance issues.|tester=SuperFunnyBros}} | |||
{{testing/entry|revision=5.0|OS=Windows 7|CPU=Intel Core i7-5930k @ 3.5GHz|GPU=NVIDIA GeForce GTX 970|result=Runs great, occasional freezes for a few seconds as levels load, but never crashes or freezes forever|tester=Caaaaarrrrlll}} | |||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6400 @ 3.3GHz|GPU=NVIDIA GeForce GTX 970|result=DX11, 6x Native (4k), AA: 8x MSAA, AF: 16x. Runs perfectly @ 60FPS, only minor lag between menus. No crashes or stutter. Widescreen hack works great.|tester=Sam1}} | |||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
<!--A full list of options is available at Template:VideoGallery/doc--> | |||
{{VideoGallery | {{VideoGallery | ||
|vid1= | |vid1=Iiiong0TyR0|cap1=Dolphin 4.0 Performance Test:Super Smash Bros. Melee | ||
|vid2= | |vid2=ORQ4sWskyaM|cap2=Super Smash Bros. Melee - Gamecube Gameplay 1080p (Dolphin GC/Wii Emulator) | ||
|vid3=W3T5iV7gB28|cap3=( | |vid3=W3T5iV7gB28|cap3=(60FPS) Dolphin Emulator 4.0-3931 - Super Smash Bros. Melee (1080p HD) - Nintendo GameCube | ||
|vid4= | |vid4=qhAePV-PcrM|cap4=Super Smash Bros Melee - GameCube Emulator (Dolphin Emulator) (PC/Mac) | ||
|vid5=qLriDx9QfcE|cap5=Super Smash Bros. Melee - NVIDIA SHIELD Android TV - Dolphin Emulator 5.0-12298 [1080p] - GameCube | |||
|vid6=v9h-hpbIiOg|cap6=Super Smash Bros. Melee (Dolphin) {5.0} (Game Cube) ~Widescreen~ | |||
}} | }} | ||
edits