Superman: Shadow of Apokolips: Difference between revisions

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|modes    = Single-player
|modes    = Single-player
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-superman-shadow-of-apokolips--26273
|forumlink = https://forums.dolphin-emu.org/Thread-gc-superman-shadow-of-apokolips--26273
}}
}}


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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=5.0-4607|OS=Windows 10|CPU=Intel Core i7-6600K @ 4.5 GHz|GPU=NVIDIA GeForce GTX 970|result=Plays fine through intro mission.|tester=Kolano}}
{{testing/entry|revision=5.0-4607|OS=Windows 10|CPU=Intel Core i7-6600K @ 4.5 GHz|GPU=NVIDIA GeForce GTX 970|result=Plays fine through intro mission.|tester=Kolano}}
{{testing/entry|revision=5.0-19870|OS=Windows 10|CPU=Intel Core i7-2700K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 1070|result=Direct3D 12. There is a graphical glitch where Superman has lines coming off his body and going to the edge of the screen. When using Direct3D 11, the graphical glitch does not happen. Interestingly, the same bug happened in the PS2 emulator PCSX2 when playing The Chronicles of Narnia: The Lion, the Witch and the Wardrobe using Direct3D 12 with v1.7.3102, and I fixed that by switching to OpenGL. The game's initial cutscenes are very slow, but updating to the latest version, 5.0-20814, fixed this. See https://www.youtube.com/watch?v=BJMwrzTmF8w for a reference video.|tester=SpectraNocturne}}
{{testing/entry|revision=5.0-19870|OS=Windows 10|CPU=Intel Core i7-2700K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 1070|result=Direct3D 12. There is a graphical glitch where Superman has lines coming off his body and going to the edge of the screen. When using Direct3D 11, the graphical glitch does not happen. Interestingly, the same bug happened in the PS2 emulator PCSX2 when playing The Chronicles of Narnia: The Lion, the Witch and the Wardrobe using Direct3D 12 with v1.7.3102, and I fixed that by switching to OpenGL. The game's initial cutscenes are very slow, but updating to the latest version, 5.0-20814, fixed this. See https://www.youtube.com/watch?v=BJMwrzTmF8w for a reference video. I only tested the very start of the game.|tester=SpectraNocturne}}
{{testing/end}}
{{testing/end}}


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