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Tales of Symphonia: Dawn of the New World: Difference between revisions
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{{Test Entry|revision=2.0|OS=Windows XP SP1|CPU=AMD Athlon II x2 215 3.45 GHz|GPU=nVidia Gforce 7025|result=Game completed :). All time nearly 70%-100% of speed. Some Slowdown (33-50%) at intro cutscene, last dungeon (and last cutscene), and other big places. Had to swap to {{revision|6340}} for improved swing emulation (needed to kill Garuda and fishing)}} | {{Test Entry|revision=2.0|OS=Windows XP SP1|CPU=AMD Athlon II x2 215 3.45 GHz|GPU=nVidia Gforce 7025|result=Game completed :). All time nearly 70%-100% of speed. Some Slowdown (33-50%) at intro cutscene, last dungeon (and last cutscene), and other big places. Had to swap to {{revision|6340}} for improved swing emulation (needed to kill Garuda and fishing)}} | ||
{{Test Entry|revision=6340|OS=Windows XP SP1|CPU=AMD Athlon II x2 215 3.45 GHz|GPU=nVidia Gforce 7025|result=Game completed :), used this rev just to kill Garuda and fishing}} | {{Test Entry|revision=6340|OS=Windows XP SP1|CPU=AMD Athlon II x2 215 3.45 GHz|GPU=nVidia Gforce 7025|result=Game completed :), used this rev just to kill Garuda and fishing - cauz it's very slow}} | ||
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Revision as of 13:54, 15 February 2011
Tales of Symphonia: Dawn of the New World | |
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Developer(s) | Namco Tales Studio |
Publisher(s) | Namco Bandai |
Series | Tales series |
Platform(s) | Wii |
Genre(s) | Console role-playing game |
Mode(s) | Single-player, multiplayer |
Input methods | Wii Remote, Nunchuk |
Compatibility | 4 Playable |
GameIDs | |
See also... |
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Tales of Symphonia: Dawn of the New World is a console role-playing game developed by Namco Tales Studio and published by Namco Bandai for the Wii as a cross of spin-off and sequel of Tales of Symphonia for the Nintendo GameCube and PlayStation 2. The game was released in Japan on June 26, 2008, in North America on November 11, 2008 and in Europe on November 13, 2009.
Problems
New Games
Some problems with starting a NewGame - it's asking for completed save of Tales of Symphonia (GameCube), but even if you have it - it'll never finds it . In 2.0 rc2.0 - the game enter endless loop in menu: asking to insert memory card, and then say what it's broken, then asking to insert it again, and so on.
Configuration
No configuration changes are known to affect compatibility for this title.
Testing
Template:Test Entry Template:Test Entry |}