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Tales of Symphonia: Dawn of the New World: Difference between revisions
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{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-3470 @ 3,2GHz|GPU=nVidia GeForce GTS 250|result=Just barely started the game. Runs at full speed at 2.5x internal resolution, 16x AF and 16x CSAA. Voice volume is a bit lower than the music and sound effects, which is annoying in cutscenes, but can be fixed through the in-game audio settings.|tester=S1dology}} | {{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-3470 @ 3,2GHz|GPU=nVidia GeForce GTS 250|result=Just barely started the game. Runs at full speed at 2.5x internal resolution, 16x AF and 16x CSAA. Voice volume is a bit lower than the music and sound effects, which is annoying in cutscenes, but can be fixed through the in-game audio settings.|tester=S1dology}} | ||
{{testing/entry|revision=4.0-3369|OS=Windows 7 x64|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Perfect 100%, backend Direct3D, XFB enabled to virtual, V-sync enabled, idle skipping disabled.|tester=Talos}} | {{testing/entry|revision=4.0-3369|OS=Windows 7 x64|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Perfect 100%, backend Direct3D, XFB enabled to virtual, V-sync enabled, idle skipping disabled.|tester=Talos}} | ||
{testing/entry|revision=4.0-5738|OS=Windows 10 x64|CPU=Intel Core i5-3570 @ 3.4GHz|GPU=NVIDIA GeForce GTX 760|result=game run at full speed. still need idle skipping to emulate sound properly.|tester=SuckerBer}} | {{testing/entry|revision=4.0-5738|OS=Windows 10 x64|CPU=Intel Core i5-3570 @ 3.4GHz|GPU=NVIDIA GeForce GTX 760|result=game can run at full speed,even with major enhancement like 4xSSAA with 4xIR. still need idle skipping to emulate sound properly.|tester=SuckerBer}} | ||
{{testing/end}} | {{testing/end}} | ||