Difference between revisions of "Talk:Animal Crossing"

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m (Too many codes!)
(Too many codes!)
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== Too many codes! ==
 
== Too many codes! ==
  
Why are there codes for each language? That doesn't seem necessary, and it is burdening the page with visual noise. :/ - [[User:MaJoR|MaJoR]] ([[User talk:MaJoR|talk]]) 12:58, 5 March 2016 (CET)
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Why are there codes for each language? That doesn't seem necessary, and it is burdening the page with visual noise. :/ I tried to find a pattern in the codes to shrink them down, but four of the character blocks are unique in each one. It would be very difficult to explain and show the pattern when so much changes.  - [[User:MaJoR|MaJoR]] ([[User talk:MaJoR|talk]]) 12:58, 5 March 2016 (CET)
:Nevermind. I noticed there is a pattern to it, so I'm just going to make an adjustment myself! - [[User:MaJoR|MaJoR]] ([[User talk:MaJoR|talk]]) 13:04, 5 March 2016 (CET)
 

Revision as of 14:19, 5 March 2016

16:9 Patch

What issue of the widescreen hack does it address? Kolano (talk) 18:06, 4 March 2016 (CET)

Too many codes!

Why are there codes for each language? That doesn't seem necessary, and it is burdening the page with visual noise. :/ I tried to find a pattern in the codes to shrink them down, but four of the character blocks are unique in each one. It would be very difficult to explain and show the pattern when so much changes. - MaJoR (talk) 12:58, 5 March 2016 (CET)