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Tantei Jingūji Saburō: Kiken na Futari
|Tantei Jingūji Saburō: Kiken na Futari|
|Platform(s)||Virtual Console, NES|
|Release date(s)||Famicom Disk System (Disk 1)|
JP December 9, 1988
Famicom Disk System (Disk 2)
JP February 10, 1989
JP January 6, 2009
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
In Tantei Jingūji Saburō: Kiken na Futari Jake visits a race circuit at the invitation of one of Yulia's friends. A motorcycle racer, Sabin Olsen, crashes at the circuit, but a different racer's body is recovered from the crash site. At the same time, Sabin Olsen, at a hotel, is found where a man he was supposed to meet was killed causing Olsen to be framed as he fled the hotel.
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Tantei Jingūji Saburō: Kiken na Futari since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-3570K @ 3.8 GHz||NVIDIA GeForce GTX 760||Works OK. Requires EFB2RAM.||JMC47|