Tatsunoko vs. Capcom: Ultimate All-Stars: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:Tatsunoko_vs._Capcom.jpg|300px|Tatsunoko vs. Capcom: Ultimate All-Stars]]
|image     = [[File:Tatsunoko_vs._Capcom.jpg|300px]]
|developer     = Eighting
|developer = Eighting
|publisher     = Capcom
|publisher = Capcom
|released     = {{vgrelease|JP=January 28, 2010|EU=January 29, 2010|AUS=February 4, 2010}}
|series    = Vs., Tatsunoko vs. Capcom
|series        = ''Vs.'', ''Tatsunoko vs. Capcom''
|released = {{vgrelease|JP=January 28, 2010|EU=January 29, 2010|AUS=February 4, 2010}}
|genre         = Fighting
|genre     = Fighting
|modes         = Single-player, Multiplayer (2)
|modes     = Single-player, Multiplayer (2)
|input         = Wii Remote + Nunchuk, Classic Controller, GameCube Controller
|input     = Wii Remote + Nunchuk, Classic Controller, GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-tatsunoko-vs-capcom-ultimate-all-stars--26477
|forumlink = http://forums.dolphin-emu.org/Thread-wii-tatsunoko-vs-capcom-ultimate-all-stars--26477
}}
}}


'''''Tatsunoko vs. Capcom: Ultimate All-Stars''''' is a crossover fighting game developed by Eighting and published by Capcom for the [[Wii]] gaming console. ''Tatsunoko vs. Capcom'' is Capcom's seventh installment in its ''Vs.'' series, which includes the ''Marvel vs. Capcom'' and ''Capcom vs. SNK'' games. A first version of the game was originally released exclusively in Japan for video arcades and the Wii in December 2008. Fan reception of the game incited Capcom to localize an updated version with help from Tatsunoko Production to deal with licensing issues involving the Tatsunoko characters.
'''''Tatsunoko vs. Capcom: Ultimate All-Stars''''' is a crossover fighting game developed by Eighting and published by Capcom for the [[Wii]] gaming console. ''Tatsunoko vs. Capcom'' is Capcom's seventh installment in its ''Vs.'' series, which includes the ''Marvel vs. Capcom'' and ''Capcom vs. SNK'' games. A first version of the game was originally released exclusively in Japan for video arcades and the Wii in December 2008. Fan reception of the game incited Capcom to localize an updated version with help from Tatsunoko Production to deal with licensing issues involving the Tatsunoko characters.
== Emulation Information ==
{{Problems/Controller Map Overlap}}
{{Problems/Shader Compilation Stuttering}}


== Problems ==
== Problems ==
=== Stuttering ===
{{Problems|{{#vardefineecho:problems|
The game will stutter; to fix this play the game and as it builds cache over time the stuttering will go away. Selecting each character and using a full set of attacks will assist in populating the cache.


=== Arcade Mode Credits Crashing the Emulator===
}}}}
Setting the internal resolution to scale based on window size will cause Dolphin to crash when the credits play after beating Arcade Mode. Avoid this by setting it to scale at a multiple of 640x528.


== Configuration ==
== Configuration ==
{{Config
{{Config
|internalres              = Multiple of 640x528
|internalresnotes          = Scale to window size causes a crash during Arcade Mode credits
}}
}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=7561|OS=Windows XP|CPU=Intel Core 2 Duo E8400 @ 3GHz|GPU=ATI Radeon HD 4650|result=Playable, 50-60FPS|tester=MysteryManX}}
{{testing/entry|revision=7561|OS=Windows XP|CPU=Intel Core 2 Duo E8400 @ 3 GHz|GPU=ATI Radeon HD 4650|result=Playable, 50-60FPS|tester=MysteryManX}}
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-430M @ 2.27GHz|GPU=ATI Radeon HD 5450|result=Very Good, 96% speed|tester=IguanaMasterz}}
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-430M @ 2.27 GHz|GPU=ATI Radeon HD 5450|result=Very Good, 96% speed|tester=IguanaMasterz}}
{{testing/entry|revision=3.0-234|OS=Arch Linux|CPU=Intel Core 2 Duo E7200 @ 2.53GHz|GPU=NVIDIA GeForce 9800 GT|result=Very Good|tester=Rizvan}}
{{testing/entry|revision=3.0-234|OS=Arch Linux|CPU=Intel Core 2 Duo E7200 @ 2.53 GHz|GPU=NVIDIA GeForce 9800 GT|result=Very Good|tester=Rizvan}}
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Perfect ~60FPS|tester=Fabolous}}
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Perfect ~60FPS|tester=Fabolous}}
{{testing/entry|revision=3.0-592|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=ATI Radeon HD 4830|result=Perfect ~60FPS|tester=LuAnHdBR}}
{{testing/entry|revision=3.0-592|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=ATI Radeon HD 4830|result=Perfect ~60FPS|tester=LuAnHdBR}}
{{testing/entry|revision=3.0-735|OS=Windows 7|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=Intel HD 2000|result=Perfect 40-60FPS|tester=Csgutier}}
{{testing/entry|revision=3.0-735|OS=Windows 7|CPU=Intel Core i3-2100 @ 3.1 GHz|GPU=Intel HD 2000|result=Perfect 40-60FPS|tester=Csgutier}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-4790K @ 4.4GHz|GPU=NVIDIA GeForce GTX 970|result=Very Good, 60FPS with OpenGL but stutters|tester=speedracer}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-4790K @ 4.4 GHz|GPU=NVIDIA GeForce GTX 970|result=Very Good, 60FPS with OpenGL but stutters|tester=speedracer}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=AMD A6-5350M @ 2.9GHz|GPU=AMD Radeon HD 8450G + AMD Radeon HD 8600M|result=Playable 30-50FPS but sometimes crashes to 10 and less|tester=Kalivan}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=AMD A6-5350M @ 2.9 GHz|GPU=AMD Radeon HD 8450G + AMD Radeon HD 8600M|result=Playable 30-50FPS but sometimes crashes to 10 and less|tester=Kalivan}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 650 Ti|result=Perfect / OpenGL|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 650 Ti|result=Perfect / OpenGL|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 8|CPU=AMD APU A10-7700K|GPU=AMD Radeon R7 Series|result=Perfect / DX9|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 8|CPU=AMD APU A10-7700K|GPU=AMD Radeon R7 Series|result=Perfect / DX9|tester=Zcair}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-4790k @ 3.5 GHz|GPU=AMD R9 FURY X|result=In both OpenGL and D11 there is clear stuttering during large effects (Sometimes, it's not consistent at all but may be due to different character pair ups but nothing can be done about it) but apart from that, it works perfectly. Enhancements: 3x native, Anti-Aliasing-8x MSAA, Anisotropic Filtering-4x|tester=2haloes}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{VideoGallery
{{VideoGallery
|vid1=hfVk5V9K4Lw|cap1=Dolphin Emulator 4.0.2 - Tatsunoko vs. Capcom: Ultimate All-Stars (1080p HD) - Nintendo Wii
|vid1=LK7QFpA_TSw|cap1=Tatsunoko Vs Capcom Gameplay 720p HD
|vid2=LK7QFpA_TSw|cap2=Tatsunoko Vs Capcom Gameplay 720p HD
|vid2=-FLlbCkDIaI|cap2=Dolphin - Tatsunoko vs. Capcom: Ultimate All-Stars Gameplay (360p)
|vid3=-FLlbCkDIaI|cap3=Dolphin - Tatsunoko vs. Capcom: Ultimate All-Stars Gameplay
|vid3=hfVk5V9K4Lw|cap3=Dolphin Emulator 4.0.2 - Tatsunoko vs. Capcom: Ultimate All-Stars (1080p HD) - Nintendo Wii
|vid4=VhhIOiRnSkU|cap4=Tatsunoko VS Capcom - Ultimate All Stars - Dolphin 5.0 - 1cc (760p60)
|vid5=tGuZupOLsxE|cap5=(WII Emulator)-Dolphin 5.0-1351 Tatsunoko vs. Capcom: Ultimate All-Stars #1 (1080p)
 
}}
}}


{{Navigation/Vs.}}
[[Category:Wii games]]
[[Category:Wii games]]

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