Tatsunoko vs. Capcom: Ultimate All-Stars: Difference between revisions
No edit summary |
(Removed Black Guards related problems, it's fixed on latest revisions, some corrections in test entries) |
||
Line 18: | Line 18: | ||
The game will stutter; to fix this play the game and as it builds cache over time the stuttering will go away. Selecting each character and using a full set of attacks will assist in populating the cache. | The game will stutter; to fix this play the game and as it builds cache over time the stuttering will go away. Selecting each character and using a full set of attacks will assist in populating the cache. | ||
===Grey Screen with DirectX 11=== | |||
===Grey Screen | |||
Using the DirectX 11 plugin results in a grey screen and hang when Hurrican Polimar is selected, refer {{issue|3491}}. | Using the DirectX 11 plugin results in a grey screen and hang when Hurrican Polimar is selected, refer {{issue|3491}}. | ||
Line 79: | Line 76: | ||
{{Testing}} | {{Testing}} | ||
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{Test Entry|revision=7561|OS=Windows XP|CPU=Intel Core 2 Duo E8400 @ 3.0GHz|GPU=ATI Radeon HD 4650|result=Playable, 50-60FPS|tester=MysteryManX}} | |||
|} | |} | ||
== Gameplay Videos == | == Gameplay Videos == |
Revision as of 17:12, 4 June 2011
Tatsunoko vs. Capcom: Ultimate All-Stars | |
---|---|
Developer(s) | Eighting |
Publisher(s) | Capcom |
Series | Vs. |
Platform(s) | Wii |
Genre(s) | Fighting |
Mode(s) | Single-Player, Multiplayer |
Input methods | Wii Remote, Nunchuk, Classic Controller, GameCube controller, 8-way joystick with 4 buttons |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Search Dolphin Forums |
Tatsunoko vs. Capcom: Ultimate All-Stars is a crossover fighting game developed by Eighting and published by Capcom for the Wii gaming console. It was released in North America on January 26, 2010, in Japan on January 28, in Europe on January 29 and in Australia on February 4. Tatsunoko vs. Capcom is Capcom's seventh installment in its Vs. series, which includes the Marvel vs. Capcom and Capcom vs. SNK games. It was originally released exclusively in Japan for video arcades and the Wii in December 2008. Fan reception of the game incited Capcom to localize an updated version with help from Tatsunoko Production to deal with licensing issues involving the Tatsunoko characters.
Problems
Stuttering
The game will stutter; to fix this play the game and as it builds cache over time the stuttering will go away. Selecting each character and using a full set of attacks will assist in populating the cache.
Grey Screen with DirectX 11
Using the DirectX 11 plugin results in a grey screen and hang when Hurrican Polimar is selected, refer issue 3491.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | OpenGL or DirectX 9 | DirectX 11 results in grey screens and hangs |
Disable Fog | On | |
Texture Cache Accuracy | Safe | Unclear if "Fast" is safe |
Version Compatibility
The graph below charts the compatibility with Tatsunoko vs. Capcom: Ultimate All-Stars since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
Gameplay Videos
- Eighting (Developer)
- Capcom (Publisher)
- Vs. (Series)
- Fighting (Genre)
- Single-Player (Game mode)
- Multiplayer (Game mode)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- Classic Controller (Input supported)
- GameCube controller (Input supported)
- 5 stars (Rating)
- Video Backend (Config Required)
- Disable Fog (Config Required)
- Texture Cache Accuracy (Config Required)
- Fighting games
- Wii games