Tatsunoko vs. Capcom: Ultimate All-Stars: Difference between revisions

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m (Text replacement - "\s*Arch" to "Arch Linux")
(How dare we to not include this template here? As far as I know this game is the worst offender EVER relating to shader compilation stuttering in Dolphin (virtually every single action you take, anywhere, will stutter until the cache builds up))
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'''''Tatsunoko vs. Capcom: Ultimate All-Stars''''' is a crossover fighting game developed by Eighting and published by Capcom for the [[Wii]] gaming console. ''Tatsunoko vs. Capcom'' is Capcom's seventh installment in its ''Vs.'' series, which includes the ''Marvel vs. Capcom'' and ''Capcom vs. SNK'' games. A first version of the game was originally released exclusively in Japan for video arcades and the Wii in December 2008. Fan reception of the game incited Capcom to localize an updated version with help from Tatsunoko Production to deal with licensing issues involving the Tatsunoko characters.
'''''Tatsunoko vs. Capcom: Ultimate All-Stars''''' is a crossover fighting game developed by Eighting and published by Capcom for the [[Wii]] gaming console. ''Tatsunoko vs. Capcom'' is Capcom's seventh installment in its ''Vs.'' series, which includes the ''Marvel vs. Capcom'' and ''Capcom vs. SNK'' games. A first version of the game was originally released exclusively in Japan for video arcades and the Wii in December 2008. Fan reception of the game incited Capcom to localize an updated version with help from Tatsunoko Production to deal with licensing issues involving the Tatsunoko characters.
== Emulation Information ==
{{Problems/ShaderCompStuttering}}


== Problems ==
== Problems ==
=== Stuttering ===
The game will stutter; to fix this play the game and as it builds cache over time the stuttering will go away. Selecting each character and using a full set of attacks will assist in populating the cache.
=== Arcade Mode Credits Crashing the Emulator===
=== Arcade Mode Credits Crashing the Emulator===
Setting the internal resolution to scale based on window size will cause Dolphin to crash when the credits play after beating Arcade Mode. Avoid this by setting it to scale at a multiple of 640x528.
Setting the internal resolution to scale based on window size will cause Dolphin to crash when the credits play after beating Arcade Mode. Avoid this by setting it to scale at a multiple of 640x528.