6,906
edits
m (change vertex rounding ordering to match dolphin's ui ordering (top -> bottom, left -> right)) |
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{{{startfull|}}} | {{{startfull|}}} | ||
{{{rendertomain|}}} | {{{rendertomain|}}} | ||
{{{shadercomp|}}} | |||
{{{compilefirst|}}} | |||
{{{internalres|}}} | {{{internalres|}}} | ||
{{{antialiasing|}}} | {{{antialiasing|}}} | ||
{{{anisotropic|}}} | {{{anisotropic|}}} | ||
{{{efbscaledcopy|}}} | {{{efbscaledcopy|}}} | ||
{{{pixellighting|}}} | {{{pixellighting|}}} | ||
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{{{widescreenhack|}}} | {{{widescreenhack|}}} | ||
{{{disablefog|}}} | {{{disablefog|}}} | ||
{{{arbmipmap|}}} | |||
{{{skipcpuefbaccess|}}} | {{{skipcpuefbaccess|}}} | ||
{{{formatchanges|}}} | {{{formatchanges|}}} | ||
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{{{startfull|}}} | {{{startfull|}}} | ||
{{{rendertomain|}}} | {{{rendertomain|}}} | ||
{{{shadercomp|}}} | |||
{{{compilefirst|}}} | |||
{{{internalres|}}} | {{{internalres|}}} | ||
{{{antialiasing|}}} | {{{antialiasing|}}} | ||
{{{anisotropic|}}} | {{{anisotropic|}}} | ||
{{{efbscaledcopy|}}} | {{{efbscaledcopy|}}} | ||
{{{pixellighting|}}} | {{{pixellighting|}}} | ||
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{{{widescreenhack|}}} | {{{widescreenhack|}}} | ||
{{{disablefog|}}} | {{{disablefog|}}} | ||
{{{arbmipmap|}}} | |||
{{{skipcpuefbaccess|}}} | {{{skipcpuefbaccess|}}} | ||
{{{formatchanges|}}} | {{{formatchanges|}}} | ||
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!Config!!Setting!!Notes | !Config!!Setting!!Notes | ||
{{!}}- | {{!}}- | ||
{{#if:{{{gfxbackend|}}}|{{!}}[[Category:Video Back End (Config Required)]]{{Hover|Selects which graphical API interface should be used for display rendering (OpenGL, Direct3D11, Vulkan, Software)|'''Video Back End'''}}{{!!}}{{{gfxbackend|}}}{{!!}}{{{gfxbackendnotes|}}}}} | {{#if:{{{gfxbackend|}}}|{{!}}[[Category:Video Back End (Config Required)]]{{Hover|Selects which graphical API interface should be used for display rendering (OpenGL, Direct3D11, Direct3D12, Vulkan, Software)|'''Video Back End'''}}{{!!}}{{{gfxbackend|}}}{{!!}}{{{gfxbackendnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{fullres|}}}|{{!}}[[Category:Fullscreen Resolution (Config Required)]]{{Hover|Selects what the monitor resolution should be set to for fullscreen mode.|'''Fullscreen Resolution'''}}{{!!}}{{{fullres|}}}{{!!}}{{{fullresnotes|}}}}} | {{#if:{{{fullres|}}}|{{!}}[[Category:Fullscreen Resolution (Config Required)]]{{Hover|Selects what the monitor resolution should be set to for fullscreen mode.|'''Fullscreen Resolution'''}}{{!!}}{{{fullres|}}}{{!!}}{{{fullresnotes|}}}}} | ||
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{{!}}- | {{!}}- | ||
{{#if:{{{rendertomain|}}}|{{!}}[[Category:Render to Main Window (Config Required)]]{{Hover|Displays games in the main window instead of a separate one (On, Off)|'''Render to Main Window'''}}{{!!}}{{{rendertomain|}}}{{!!}}{{{rendertomainnotes|}}}}} | {{#if:{{{rendertomain|}}}|{{!}}[[Category:Render to Main Window (Config Required)]]{{Hover|Displays games in the main window instead of a separate one (On, Off)|'''Render to Main Window'''}}{{!!}}{{{rendertomain|}}}{{!!}}{{{rendertomainnotes|}}}}} | ||
{{!}}- | |||
{{#if:{{{shadercomp|}}}|{{!}}[[Category:Shader Compilation (Config Required)]]{{Hover|Sets whether specialized shaders or ubershaders are used (Synchronous, Synchronous (Ubershaders), Asynchronous (Ubershaders), Asynchronous (Skip Drawing))|'''Shader Compilation'''}}{{!!}}{{{shadercomp|}}}{{!!}}{{{shadercompnotes|}}}}} | |||
{{!}}- | |||
{{#if:{{{compilefirst|}}}|{{!}}[[Category:Compile Shaders Before Starting (Config Required)]]{{Hover|Waits for all shaders to finish compiling before starting a game (On, Off)|'''Compile Shaders Before Starting'''}}{{!!}}{{{compilefirst|}}}{{!!}}{{{compilefirstnotes|}}}}} | |||
{{!}}- | {{!}}- | ||
{{#if:{{{internalres|}}}|{{!}}[[Category:Internal Resolution (Config Required)]]{{Hover|Sets the resolution the game will be rendered at behind-the-scenes (Window Size, Multiple of 640x528, 1x, 1.5x, 2x, 2.5x, 3x, 4x)|'''Internal Resolution'''}}{{!!}}{{{internalres|}}}{{!!}}{{{internalresnotes|}}}}} | {{#if:{{{internalres|}}}|{{!}}[[Category:Internal Resolution (Config Required)]]{{Hover|Sets the resolution the game will be rendered at behind-the-scenes (Window Size, Multiple of 640x528, 1x, 1.5x, 2x, 2.5x, 3x, 4x)|'''Internal Resolution'''}}{{!!}}{{{internalres|}}}{{!!}}{{{internalresnotes|}}}}} | ||
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{{!}}- | {{!}}- | ||
{{#if:{{{anisotropic|}}}|{{!}}[[Category:Anisotropic Filtering (Config Required)]]{{Hover|Reduces distortion when viewing textures at an angle (1x, 2x, 4x, 8x, 16x)|'''Anisotropic Filtering'''}}{{!!}}{{{anisotropic|}}}{{!!}}{{{anisotropicnotes|}}}}} | {{#if:{{{anisotropic|}}}|{{!}}[[Category:Anisotropic Filtering (Config Required)]]{{Hover|Reduces distortion when viewing textures at an angle (1x, 2x, 4x, 8x, 16x)|'''Anisotropic Filtering'''}}{{!!}}{{{anisotropic|}}}{{!!}}{{{anisotropicnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{efbscaledcopy|}}}|{{!}}[[Category:Scaled EFB Copy (Config Required)]]{{Hover|Greatly increase the quality of textures generated using render-to-texture effects (On, Off)|'''Scaled EFB Copy'''}}{{!!}}{{{efbscaledcopy|}}}{{!!}}{{{efbscaledcopynotes|}}}}} | {{#if:{{{efbscaledcopy|}}}|{{!}}[[Category:Scaled EFB Copy (Config Required)]]{{Hover|Greatly increase the quality of textures generated using render-to-texture effects (On, Off)|'''Scaled EFB Copy'''}}{{!!}}{{{efbscaledcopy|}}}{{!!}}{{{efbscaledcopynotes|}}}}} | ||
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{{!}}- | {{!}}- | ||
{{#if:{{{disablefog|}}}|{{!}}[[Category:Disable Fog (Config Required)]]{{Hover|Disables the fog used in some games to hide far-away objects (On, Off)|'''Disable Fog'''}}{{!!}}{{{disablefog|}}}{{!!}}{{{disablefognotes|}}}}} | {{#if:{{{disablefog|}}}|{{!}}[[Category:Disable Fog (Config Required)]]{{Hover|Disables the fog used in some games to hide far-away objects (On, Off)|'''Disable Fog'''}}{{!!}}{{{disablefog|}}}{{!!}}{{{disablefognotes|}}}}} | ||
{{!}}- | |||
{{#if:{{{arbmipmap|}}}|{{!}}[[Category:Arbitrary Mipmap Detection (Config Required)]]{{Hover|Enables detection of arbitrary mipmaps, which some games use for special distance-based effects (On, Off)|'''Arbitrary Mipmap Detection'''}}{{!!}}{{{arbmipmap|}}}{{!!}}{{{arbmipmapnotes|}}}}} | |||
{{!}}- | {{!}}- | ||
{{#if:{{{skipcpuefbaccess|}}}|{{!}}[[Category:Skip EFB Access from CPU (Config Required)]]{{Hover|Prevents the CPU from accessing the External Frame Buffer (On, Off)|'''Skip EFB Access from CPU'''}}{{!!}}{{{skipcpuefbaccess|}}}{{!!}}{{{skipcpuefbaccessnotes|}}}}} | {{#if:{{{skipcpuefbaccess|}}}|{{!}}[[Category:Skip EFB Access from CPU (Config Required)]]{{Hover|Prevents the CPU from accessing the External Frame Buffer (On, Off)|'''Skip EFB Access from CPU'''}}{{!!}}{{{skipcpuefbaccess|}}}{{!!}}{{{skipcpuefbaccessnotes|}}}}} | ||
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{{{framelimitnotes|}}} | {{{framelimitnotes|}}} | ||
{{#regex:{{{cpuengine}}}|/.*[iI][lL].*/}} | {{#regex:{{{cpuengine}}}|/.*[iI][lL].*/}} | ||
{{ | {{{ubershaders|}}} | ||
{{{ubershadersnotes|}}} | |||
<!-- Since 5.0-5874 --> | <!-- Since 5.0-5874 --> | ||
{{{xfb|}}} | {{{xfb|}}} | ||
{{{xfbnotes|}}} | {{{xfbnotes|}}} | ||
|[[Category:Pages with deprecated config template parameters]]}}</includeonly><noinclude>{{documentation}}</noinclude> | |[[Category:Pages with deprecated config template parameters]]}}</includeonly><noinclude>{{documentation}}</noinclude> |
edits