Template:Config: Difference between revisions

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m (change vertex rounding ordering to match dolphin's ui ordering (top -> bottom, left -> right))
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{{{startfull|}}}
{{{startfull|}}}
{{{rendertomain|}}}
{{{rendertomain|}}}
{{{shadercomp|}}}
{{{compilefirst|}}}
{{{internalres|}}}
{{{internalres|}}}
{{{antialiasing|}}}
{{{antialiasing|}}}
{{{anisotropic|}}}
{{{anisotropic|}}}
{{{ubershaders|}}}
{{{efbscaledcopy|}}}
{{{efbscaledcopy|}}}
{{{pixellighting|}}}
{{{pixellighting|}}}
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{{{widescreenhack|}}}
{{{widescreenhack|}}}
{{{disablefog|}}}
{{{disablefog|}}}
{{{arbmipmap|}}}
{{{skipcpuefbaccess|}}}
{{{skipcpuefbaccess|}}}
{{{formatchanges|}}}
{{{formatchanges|}}}
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{{{startfull|}}}
{{{startfull|}}}
{{{rendertomain|}}}
{{{rendertomain|}}}
{{{shadercomp|}}}
{{{compilefirst|}}}
{{{internalres|}}}
{{{internalres|}}}
{{{antialiasing|}}}
{{{antialiasing|}}}
{{{anisotropic|}}}
{{{anisotropic|}}}
{{{ubershaders|}}}
{{{efbscaledcopy|}}}
{{{efbscaledcopy|}}}
{{{pixellighting|}}}
{{{pixellighting|}}}
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{{{widescreenhack|}}}
{{{widescreenhack|}}}
{{{disablefog|}}}
{{{disablefog|}}}
{{{arbmipmap|}}}
{{{skipcpuefbaccess|}}}
{{{skipcpuefbaccess|}}}
{{{formatchanges|}}}
{{{formatchanges|}}}
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!Config!!Setting!!Notes
!Config!!Setting!!Notes
{{!}}-
{{!}}-
{{#if:{{{gfxbackend|}}}|{{!}}[[Category:Video Back End (Config Required)]]{{Hover|Selects which graphical API interface should be used for display rendering (OpenGL, Direct3D11, Vulkan, Software)|'''Video Back End'''}}{{!!}}{{{gfxbackend|}}}{{!!}}{{{gfxbackendnotes|}}}}}
{{#if:{{{gfxbackend|}}}|{{!}}[[Category:Video Back End (Config Required)]]{{Hover|Selects which graphical API interface should be used for display rendering (OpenGL, Direct3D11, Direct3D12, Vulkan, Software)|'''Video Back End'''}}{{!!}}{{{gfxbackend|}}}{{!!}}{{{gfxbackendnotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{fullres|}}}|{{!}}[[Category:Fullscreen Resolution (Config Required)]]{{Hover|Selects what the monitor resolution should be set to for fullscreen mode.|'''Fullscreen Resolution'''}}{{!!}}{{{fullres|}}}{{!!}}{{{fullresnotes|}}}}}
{{#if:{{{fullres|}}}|{{!}}[[Category:Fullscreen Resolution (Config Required)]]{{Hover|Selects what the monitor resolution should be set to for fullscreen mode.|'''Fullscreen Resolution'''}}{{!!}}{{{fullres|}}}{{!!}}{{{fullresnotes|}}}}}
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{{!}}-
{{!}}-
{{#if:{{{rendertomain|}}}|{{!}}[[Category:Render to Main Window (Config Required)]]{{Hover|Displays games in the main window instead of a separate one (On, Off)|'''Render to Main Window'''}}{{!!}}{{{rendertomain|}}}{{!!}}{{{rendertomainnotes|}}}}}
{{#if:{{{rendertomain|}}}|{{!}}[[Category:Render to Main Window (Config Required)]]{{Hover|Displays games in the main window instead of a separate one (On, Off)|'''Render to Main Window'''}}{{!!}}{{{rendertomain|}}}{{!!}}{{{rendertomainnotes|}}}}}
{{!}}-
{{#if:{{{shadercomp|}}}|{{!}}[[Category:Shader Compilation (Config Required)]]{{Hover|Sets whether specialized shaders or ubershaders are used (Synchronous, Synchronous (Ubershaders), Asynchronous (Ubershaders), Asynchronous (Skip Drawing))|'''Shader Compilation'''}}{{!!}}{{{shadercomp|}}}{{!!}}{{{shadercompnotes|}}}}}
{{!}}-
{{#if:{{{compilefirst|}}}|{{!}}[[Category:Compile Shaders Before Starting (Config Required)]]{{Hover|Waits for all shaders to finish compiling before starting a game (On, Off)|'''Compile Shaders Before Starting'''}}{{!!}}{{{compilefirst|}}}{{!!}}{{{compilefirstnotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{internalres|}}}|{{!}}[[Category:Internal Resolution (Config Required)]]{{Hover|Sets the resolution the game will be rendered at behind-the-scenes (Window Size, Multiple of 640x528, 1x, 1.5x, 2x, 2.5x, 3x, 4x)|'''Internal Resolution'''}}{{!!}}{{{internalres|}}}{{!!}}{{{internalresnotes|}}}}}
{{#if:{{{internalres|}}}|{{!}}[[Category:Internal Resolution (Config Required)]]{{Hover|Sets the resolution the game will be rendered at behind-the-scenes (Window Size, Multiple of 640x528, 1x, 1.5x, 2x, 2.5x, 3x, 4x)|'''Internal Resolution'''}}{{!!}}{{{internalres|}}}{{!!}}{{{internalresnotes|}}}}}
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{{!}}-
{{!}}-
{{#if:{{{anisotropic|}}}|{{!}}[[Category:Anisotropic Filtering (Config Required)]]{{Hover|Reduces distortion when viewing textures at an angle (1x, 2x, 4x, 8x, 16x)|'''Anisotropic Filtering'''}}{{!!}}{{{anisotropic|}}}{{!!}}{{{anisotropicnotes|}}}}}
{{#if:{{{anisotropic|}}}|{{!}}[[Category:Anisotropic Filtering (Config Required)]]{{Hover|Reduces distortion when viewing textures at an angle (1x, 2x, 4x, 8x, 16x)|'''Anisotropic Filtering'''}}{{!!}}{{{anisotropic|}}}{{!!}}{{{anisotropicnotes|}}}}}
{{!}}-
{{#if:{{{ubershaders|}}}|{{!}}[[Category:Ubershaders (Config Required)]]{{Hover|Sets whether specialized shaders or ubershaders are used (Off, Hybrid, Exclusive)|'''Ubershaders'''}}{{!!}}{{{ubershaders|}}}{{!!}}{{{ubershadersnotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{efbscaledcopy|}}}|{{!}}[[Category:Scaled EFB Copy (Config Required)]]{{Hover|Greatly increase the quality of textures generated using render-to-texture effects (On, Off)|'''Scaled EFB Copy'''}}{{!!}}{{{efbscaledcopy|}}}{{!!}}{{{efbscaledcopynotes|}}}}}
{{#if:{{{efbscaledcopy|}}}|{{!}}[[Category:Scaled EFB Copy (Config Required)]]{{Hover|Greatly increase the quality of textures generated using render-to-texture effects (On, Off)|'''Scaled EFB Copy'''}}{{!!}}{{{efbscaledcopy|}}}{{!!}}{{{efbscaledcopynotes|}}}}}
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{{!}}-
{{!}}-
{{#if:{{{disablefog|}}}|{{!}}[[Category:Disable Fog (Config Required)]]{{Hover|Disables the fog used in some games to hide far-away objects (On, Off)|'''Disable Fog'''}}{{!!}}{{{disablefog|}}}{{!!}}{{{disablefognotes|}}}}}
{{#if:{{{disablefog|}}}|{{!}}[[Category:Disable Fog (Config Required)]]{{Hover|Disables the fog used in some games to hide far-away objects (On, Off)|'''Disable Fog'''}}{{!!}}{{{disablefog|}}}{{!!}}{{{disablefognotes|}}}}}
{{!}}-
{{#if:{{{arbmipmap|}}}|{{!}}[[Category:Arbitrary Mipmap Detection (Config Required)]]{{Hover|Enables detection of arbitrary mipmaps, which some games use for special distance-based effects (On, Off)|'''Arbitrary Mipmap Detection'''}}{{!!}}{{{arbmipmap|}}}{{!!}}{{{arbmipmapnotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{skipcpuefbaccess|}}}|{{!}}[[Category:Skip EFB Access from CPU (Config Required)]]{{Hover|Prevents the CPU from accessing the External Frame Buffer (On, Off)|'''Skip EFB Access from CPU'''}}{{!!}}{{{skipcpuefbaccess|}}}{{!!}}{{{skipcpuefbaccessnotes|}}}}}
{{#if:{{{skipcpuefbaccess|}}}|{{!}}[[Category:Skip EFB Access from CPU (Config Required)]]{{Hover|Prevents the CPU from accessing the External Frame Buffer (On, Off)|'''Skip EFB Access from CPU'''}}{{!!}}{{{skipcpuefbaccess|}}}{{!!}}{{{skipcpuefbaccessnotes|}}}}}
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{{{framelimitnotes|}}}
{{{framelimitnotes|}}}
{{#regex:{{{cpuengine}}}|/.*[iI][lL].*/}}
{{#regex:{{{cpuengine}}}|/.*[iI][lL].*/}}
{{#regex:{{{gfxbackend}}}|/.*(Direct3D12{{!}}D3D12{{!}}Direct3D 12).*/}}
{{{ubershaders|}}}
{{{ubershadersnotes|}}}
<!-- Since 5.0-5874 -->
<!-- Since 5.0-5874 -->
{{{xfb|}}}
{{{xfb|}}}
{{{xfbnotes|}}}
{{{xfbnotes|}}}
|[[Category:Pages with deprecated config template parameters]]}}</includeonly><noinclude>{{documentation}}</noinclude>
|[[Category:Pages with deprecated config template parameters]]}}</includeonly><noinclude>{{documentation}}</noinclude>
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