Template:Config: Difference between revisions

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add XAudio2 audio backend to deprecated
m (change vertex rounding ordering to match dolphin's ui ordering (top -> bottom, left -> right))
(add XAudio2 audio backend to deprecated)
(9 intermediate revisions by 2 users not shown)
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<includeonly>{{#if:
<includeonly>{{#if:
<!-- GENERAL -->
    <!-- GENERAL -->
{{{dualcore|}}}
    {{{dualcore|}}}
{{{speedlimit|}}}
    {{{speedlimit|}}}
{{{cpuengine|}}}
    {{{ntscj|}}}
{{{ntscj|}}}
    {{{panichandlers|}}}
{{{panichandlers|}}}
    {{{skipbios|}}}
{{{skipbios|}}}
    {{{cpuengine|}}}
{{{cpuclock|}}}
    {{{cpuclock|}}}
<!-- GRAPHICS -->
    <!-- GRAPHICS -->
{{{gfxbackend|}}}
    {{{gfxbackend|}}}
{{{fullres|}}}
    {{{fullres|}}}
{{{aspectratio|}}}
    {{{aspectratio|}}}
{{{vsync|}}}
    {{{vsync|}}}
{{{startfull|}}}
    {{{startfull|}}}
{{{rendertomain|}}}
    {{{rendertomain|}}}
{{{internalres|}}}
    {{{shadercomp|}}}
{{{antialiasing|}}}
    {{{compilefirst|}}}
{{{anisotropic|}}}
    {{{internalres|}}}
{{{ubershaders|}}}
    {{{antialiasing|}}}
{{{efbscaledcopy|}}}
    {{{anisotropic|}}}
{{{pixellighting|}}}
    {{{efbscaledcopy|}}}
{{{forcefilter|}}}
    {{{pixellighting|}}}
{{{widescreenhack|}}}
    {{{forcefilter|}}}
{{{disablefog|}}}
    {{{widescreenhack|}}}
{{{skipcpuefbaccess|}}}
    {{{disablefog|}}}
{{{formatchanges|}}}
    {{{arbmipmap|}}}
{{{efb2texonly|}}}
    {{{skipcpuefbaccess|}}}
{{{deferefb|}}}
    {{{formatchanges|}}}
{{{accuratetexturecache|}}}
    {{{efb2texonly|}}}
{{{gputexdecode|}}}
    {{{deferefb|}}}
{{{xfb2texonly|}}}
    {{{accuratetexturecache|}}}
{{{xfbimmediate|}}}
    {{{gputexdecode|}}}
{{{fastdepth|}}}
    {{{xfb2texonly|}}}
{{{boundingbox|}}}
    {{{xfbimmediate|}}}
{{{vertexrounding|}}}
    {{{fastdepth|}}}
{{{crop|}}}
    {{{boundingbox|}}}
{{{progressivescan|}}}
    {{{vertexrounding|}}}
<!-- AUDIO -->
    {{{crop|}}}
{{{dspengine|}}}
    {{{progressivescan|}}}
{{{audiobackend|}}}
    <!-- AUDIO -->
<!-- WII -->
    {{{dspengine|}}}
{{{pal60|}}}
    {{{audiobackend|}}}
{{{screensaver|}}}
    <!-- WII -->
{{{sdcard|}}}
    {{{pal60|}}}
{{{usbkeyboard|}}}
    {{{screensaver|}}}
{{{systemlang|}}}
    {{{sdcard|}}}
<!-- WII REMOTE -->
    {{{usbkeyboard|}}}
{{{enablespeakerdata|}}}
    {{{systemlang|}}}
{{{wiimotemotor|}}}
    <!-- WII REMOTE -->
<!-- GAME PROPERTIES -->
    {{{enablespeakerdata|}}}
{{{mmu|}}}
    {{{wiimotemotor|}}}
{{{fprf|}}}
    <!-- GAME PROPERTIES -->
{{{syncgputhread|}}}
    {{{mmu|}}}
{{{fastdisc|}}}
    {{{fprf|}}}
{{{patches|}}}|
    {{{syncgputhread|}}}
Only configuration options for the best compatibility where they deviate from defaults are listed.
    {{{fastdisc|}}}
    {{{patches|}}}|
    Only configuration options for the best compatibility where they deviate from defaults are listed.
<!-- GENERAL -->{{#if:
<!-- GENERAL -->{{#if:
{{{dualcore|}}}
    {{{dualcore|}}}
{{{speedlimit|}}}
    {{{speedlimit|}}}
{{{cpuengine|}}}
    {{{ntscj|}}}
{{{ntscj|}}}
    {{{panichandlers|}}}
{{{panichandlers|}}}
    {{{skipbios|}}}
{{{skipbios|}}}
    {{{cpuengine|}}}
{{{cpuclock|}}}|
    {{{cpuclock|}}}|
<h3> General </h3>
    <h3> General </h3>
{{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
    {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
!Config!!Setting!!Notes
    !Config!!Setting!!Notes
{{!}}-
    {{!}}-
{{#if:{{{dualcore|}}}|{{!}}[[Category:Enable Dual Core (Config Required)]]{{Hover|Creates two threads, one for graphics and one for CPU, allowing better use of more than one processor core (On, Off)|'''Enable Dual Core'''}}{{!!}}{{{dualcore|}}}{{!!}}{{{dualcorenotes|}}}}}
    {{#if:{{{dualcore|}}}|{{!}}[[Category:Enable Dual Core (Config Required)]]{{Hover|Creates two threads, one for graphics and one for CPU, allowing better use of more than one processor core (On, Off)|'''Enable Dual Core'''}}{{!!}}{{{dualcore|}}}{{!!}}{{{dualcorenotes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{speedlimit|}}}|{{!}}[[Category:Speed Limit (Config Required)]]{{Hover|Limits the speed of emulation (10-200% or Unlimited)|'''Speed Limit'''}}{{!!}}{{{speedlimit|}}}{{!!}}{{{speedlimitnotes|}}}}}
    {{#if:{{{speedlimit|}}}|{{!}}[[Category:Speed Limit (Config Required)]]{{Hover|Limits the speed of emulation (10-200% or Unlimited)|'''Speed Limit'''}}{{!!}}{{{speedlimit|}}}{{!!}}{{{speedlimitnotes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{cpuengine|}}}|{{!}}[[Category:CPU Emulator Engine (Config Required)]]{{Hover|Sets which CPU Emulator Engine should be used (Interpreter, Cached Interpreter, JIT)|'''CPU Emulator Engine'''}}{{!!}}{{{cpuengine|}}}{{!!}}{{{cpuenginenotes|}}}}}
    {{#if:{{{ntscj|}}}|{{!}}[[Category:Force Console as NTSC-J (Config Required)]]{{Hover|(On, Off)|'''Force Console as NTSC-J'''}}{{!!}}{{{ntscj|}}}{{!!}}{{{ntscjnotes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{ntscj|}}}|{{!}}[[Category:Force Console as NTSC-J (Config Required)]]{{Hover|(On, Off)|'''Force Console as NTSC-J'''}}{{!!}}{{{ntscj|}}}{{!!}}{{{ntscjnotes|}}}}}
    {{#if:{{{panichandlers|}}}|{{!}}[[Category:Use Panic Handlers (Config Required)]]{{Hover|Shows a pop-up when an error or a panic condition is encountered (On, Off)|'''Use Panic Handlers'''}}{{!!}}{{{panichandlers|}}}{{!!}}{{{panichandlersnotes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{panichandlers|}}}|{{!}}[[Category:Use Panic Handlers (Config Required)]]{{Hover|Shows a pop-up when an error or a panic condition is encountered (On, Off)|'''Use Panic Handlers'''}}{{!!}}{{{panichandlers|}}}{{!!}}{{{panichandlersnotes|}}}}}
    {{#if:{{{skipbios|}}}|{{!}}[[Category:Skip GC BIOS (Config Required)]]{{Hover|Skip loading of GameCube BIOS before booting the game when the IPL dumps are present on User\GC (On, Off)|'''Skip GC BIOS'''}}{{!!}}{{{skipbios|}}}{{!!}}{{{skipbiosnotes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{skipbios|}}}|{{!}}[[Category:Skip GC BIOS (Config Required)]]{{Hover|Skip loading of GameCube BIOS before booting the game when the IPL dumps are present on User\GC (On, Off)|'''Skip GC BIOS'''}}{{!!}}{{{skipbios|}}}{{!!}}{{{skipbiosnotes|}}}}}
    {{#if:{{{cpuengine|}}}|{{!}}[[Category:CPU Emulator Engine (Config Required)]]{{Hover|Sets which CPU Emulator Engine should be used (Interpreter, Cached Interpreter, JIT)|'''CPU Emulator Engine'''}}{{!!}}{{{cpuengine|}}}{{!!}}{{{cpuenginenotes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{cpuclock|}}}|{{!}}[[Category:CPU Clock Override (Config Required)]]{{Hover|Sets the CPU clock speed (6-400%)|'''CPU Clock Override'''}}{{!!}}{{{cpuclock|}}}{{!!}}{{{cpuclocknotes|}}}}}
    {{#if:{{{cpuclock|}}}|{{!}}[[Category:CPU Clock Override (Config Required)]]{{Hover|Sets the CPU clock speed (6-400%)|'''CPU Clock Override'''}}{{!!}}{{{cpuclock|}}}{{!!}}{{{cpuclocknotes|}}}}}
{{!}}-
    {{!}}-
{{!}}}
    {{!}}}
}}<!-- GRAPHICS -->{{#if:
}}<!-- GRAPHICS -->{{#if:
{{{gfxbackend|}}}
    {{{gfxbackend|}}}
{{{fullres|}}}
    {{{fullres|}}}
{{{aspectratio|}}}
    {{{aspectratio|}}}
{{{vsync|}}}
    {{{vsync|}}}
{{{startfull|}}}
    {{{startfull|}}}
{{{rendertomain|}}}
    {{{rendertomain|}}}
{{{internalres|}}}
    {{{shadercomp|}}}
{{{antialiasing|}}}
    {{{compilefirst|}}}
{{{anisotropic|}}}
    {{{internalres|}}}
{{{ubershaders|}}}
    {{{antialiasing|}}}
{{{efbscaledcopy|}}}
    {{{anisotropic|}}}
{{{pixellighting|}}}
    {{{efbscaledcopy|}}}
{{{forcefilter|}}}
    {{{pixellighting|}}}
{{{widescreenhack|}}}
    {{{forcefilter|}}}
{{{disablefog|}}}
    {{{widescreenhack|}}}
{{{skipcpuefbaccess|}}}
    {{{disablefog|}}}
{{{formatchanges|}}}
    {{{arbmipmap|}}}
{{{efb2texonly|}}}
    {{{skipcpuefbaccess|}}}
{{{deferefb|}}}
    {{{formatchanges|}}}
{{{accuratetexturecache|}}}
    {{{efb2texonly|}}}
{{{gputexdecode|}}}
    {{{deferefb|}}}
{{{xfb2texonly|}}}
    {{{accuratetexturecache|}}}
{{{xfbimmediate|}}}
    {{{gputexdecode|}}}
{{{fastdepth|}}}
    {{{xfb2texonly|}}}
{{{boundingbox|}}}
    {{{xfbimmediate|}}}
{{{vertexrounding|}}}
    {{{fastdepth|}}}
{{{crop|}}}
    {{{boundingbox|}}}
{{{progressivescan|}}}|
    {{{vertexrounding|}}}
<h3> Graphics </h3>
    {{{crop|}}}
{{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
    {{{progressivescan|}}}|
!Config!!Setting!!Notes
    <h3> Graphics </h3>
{{!}}-
    {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
{{#if:{{{gfxbackend|}}}|{{!}}[[Category:Video Back End (Config Required)]]{{Hover|Selects which graphical API interface should be used for display rendering (OpenGL, Direct3D11, Vulkan, Software)|'''Video Back End'''}}{{!!}}{{{gfxbackend|}}}{{!!}}{{{gfxbackendnotes|}}}}}
    !Config!!Setting!!Notes
{{!}}-
    {{!}}-
{{#if:{{{fullres|}}}|{{!}}[[Category:Fullscreen Resolution (Config Required)]]{{Hover|Selects what the monitor resolution should be set to for fullscreen mode.|'''Fullscreen Resolution'''}}{{!!}}{{{fullres|}}}{{!!}}{{{fullresnotes|}}}}}
    {{#if:{{{gfxbackend|}}}|{{!}}[[Category:Video Back End (Config Required)]]{{Hover|Selects which graphical API interface should be used for display rendering (OpenGL, Direct3D11, Direct3D12, Vulkan, Software)|'''Video Back End'''}}{{!!}}{{{gfxbackend|}}}{{!!}}{{{gfxbackendnotes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{aspectratio|}}}|{{!}}[[Category:Aspect Ratio (Config Required)]]{{Hover|Selects what aspect ratio the monitor should display the game in (Auto, Force 16:9, Force 4:3)|'''Aspect Ratio'''}}{{!!}}{{{aspectratio|}}}{{!!}}{{{aspectrationotes|}}}}}
    {{#if:{{{fullres|}}}|{{!}}[[Category:Fullscreen Resolution (Config Required)]]{{Hover|Selects what the monitor resolution should be set to for fullscreen mode.|'''Fullscreen Resolution'''}}{{!!}}{{{fullres|}}}{{!!}}{{{fullresnotes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{vsync|}}}|{{!}}[[Category:V-Sync (Config Required)]]{{Hover|Synchronizes Dolphin's framerate with your monitor's refresh rate (On, Off)|'''V-Sync'''}}{{!!}}{{{vsync|}}}{{!!}}{{{vsyncnotes|}}}}}
    {{#if:{{{aspectratio|}}}|{{!}}[[Category:Aspect Ratio (Config Required)]]{{Hover|Selects what aspect ratio the monitor should display the game in (Auto, Force 16:9, Force 4:3)|'''Aspect Ratio'''}}{{!!}}{{{aspectratio|}}}{{!!}}{{{aspectrationotes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{startfull|}}}|{{!}}[[Category:Use Fullscreen (Config Required)]]{{Hover|Goes to fullscreen by default when a game is started (On, Off)|'''Use Fullscreen'''}}{{!!}}{{{startfull|}}}{{!!}}{{{startfullnotes|}}}}}
    {{#if:{{{vsync|}}}|{{!}}[[Category:V-Sync (Config Required)]]{{Hover|Synchronizes Dolphin's framerate with your monitor's refresh rate (On, Off)|'''V-Sync'''}}{{!!}}{{{vsync|}}}{{!!}}{{{vsyncnotes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{rendertomain|}}}|{{!}}[[Category:Render to Main Window (Config Required)]]{{Hover|Displays games in the main window instead of a separate one (On, Off)|'''Render to Main Window'''}}{{!!}}{{{rendertomain|}}}{{!!}}{{{rendertomainnotes|}}}}}
    {{#if:{{{startfull|}}}|{{!}}[[Category:Use Fullscreen (Config Required)]]{{Hover|Goes to fullscreen by default when a game is started (On, Off)|'''Use Fullscreen'''}}{{!!}}{{{startfull|}}}{{!!}}{{{startfullnotes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{internalres|}}}|{{!}}[[Category:Internal Resolution (Config Required)]]{{Hover|Sets the resolution the game will be rendered at behind-the-scenes (Window Size, Multiple of 640x528, 1x, 1.5x, 2x, 2.5x, 3x, 4x)|'''Internal Resolution'''}}{{!!}}{{{internalres|}}}{{!!}}{{{internalresnotes|}}}}}
    {{#if:{{{rendertomain|}}}|{{!}}[[Category:Render to Main Window (Config Required)]]{{Hover|Displays games in the main window instead of a separate one (On, Off)|'''Render to Main Window'''}}{{!!}}{{{rendertomain|}}}{{!!}}{{{rendertomainnotes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{antialiasing|}}}|{{!}}[[Category:Anti-Aliasing (Config Required)]]{{Hover|Corrects aliasing along lines and edges (Many choices depending on Video Back End)|'''Anti-Aliasing'''}}{{!!}}{{{antialiasing|}}}{{!!}}{{{antialiasingnotes|}}}}}
    {{#if:{{{shadercomp|}}}|{{!}}[[Category:Shader Compilation (Config Required)]]{{Hover|Sets whether specialized shaders or ubershaders are used (Synchronous, Synchronous (Ubershaders), Asynchronous (Ubershaders), Asynchronous (Skip Drawing))|'''Shader Compilation'''}}{{!!}}{{{shadercomp|}}}{{!!}}{{{shadercompnotes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{anisotropic|}}}|{{!}}[[Category:Anisotropic Filtering (Config Required)]]{{Hover|Reduces distortion when viewing textures at an angle (1x, 2x, 4x, 8x, 16x)|'''Anisotropic Filtering'''}}{{!!}}{{{anisotropic|}}}{{!!}}{{{anisotropicnotes|}}}}}
    {{#if:{{{compilefirst|}}}|{{!}}[[Category:Compile Shaders Before Starting (Config Required)]]{{Hover|Waits for all shaders to finish compiling before starting a game (On, Off)|'''Compile Shaders Before Starting'''}}{{!!}}{{{compilefirst|}}}{{!!}}{{{compilefirstnotes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{ubershaders|}}}|{{!}}[[Category:Ubershaders (Config Required)]]{{Hover|Sets whether specialized shaders or ubershaders are used (Off, Hybrid, Exclusive)|'''Ubershaders'''}}{{!!}}{{{ubershaders|}}}{{!!}}{{{ubershadersnotes|}}}}}
    {{#if:{{{internalres|}}}|{{!}}[[Category:Internal Resolution (Config Required)]]{{Hover|Sets the resolution the game will be rendered at behind-the-scenes (Window Size, Multiple of 640x528, 1x, 1.5x, 2x, 2.5x, 3x, 4x)|'''Internal Resolution'''}}{{!!}}{{{internalres|}}}{{!!}}{{{internalresnotes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{efbscaledcopy|}}}|{{!}}[[Category:Scaled EFB Copy (Config Required)]]{{Hover|Greatly increase the quality of textures generated using render-to-texture effects (On, Off)|'''Scaled EFB Copy'''}}{{!!}}{{{efbscaledcopy|}}}{{!!}}{{{efbscaledcopynotes|}}}}}
    {{#if:{{{antialiasing|}}}|{{!}}[[Category:Anti-Aliasing (Config Required)]]{{Hover|Corrects aliasing along lines and edges (Many choices depending on Video Back End)|'''Anti-Aliasing'''}}{{!!}}{{{antialiasing|}}}{{!!}}{{{antialiasingnotes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{pixellighting|}}}|{{!}}[[Category:Per-Pixel Lighting (Config Required)]]{{Hover|Calculate lighting of 3D graphics per-pixel rather than per-vertex (On, Off)|'''Per-Pixel Lighting'''}}{{!!}}{{{pixellighting|}}}{{!!}}{{{pixellightingnotes|}}}}}
    {{#if:{{{anisotropic|}}}|{{!}}[[Category:Anisotropic Filtering (Config Required)]]{{Hover|Reduces distortion when viewing textures at an angle (1x, 2x, 4x, 8x, 16x)|'''Anisotropic Filtering'''}}{{!!}}{{{anisotropic|}}}{{!!}}{{{anisotropicnotes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{forcefilter|}}}|{{!}}[[Category:Force Texture Filtering (Config Required)]]{{Hover|Forces texture filtering even if the game specifically disables it (On, Off)|'''Force Texture Filtering'''|}}{{!!}}{{{forcefilter|}}}{{!!}}{{{forcefilternotes|}}}}}
    {{#if:{{{efbscaledcopy|}}}|{{!}}[[Category:Scaled EFB Copy (Config Required)]]{{Hover|Greatly increase the quality of textures generated using render-to-texture effects (On, Off)|'''Scaled EFB Copy'''}}{{!!}}{{{efbscaledcopy|}}}{{!!}}{{{efbscaledcopynotes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{widescreenhack|}}}|{{!}}[[Category:Widescreen Hack (Config Required)]]{{Hover|Force GameCube games to output graphics for widescreen resolutions (On, Off)|'''Widescreen Hack'''}}{{!!}}{{{widescreenhack|}}}{{!!}}{{{widescreenhacknotes|}}}}}
    {{#if:{{{pixellighting|}}}|{{!}}[[Category:Per-Pixel Lighting (Config Required)]]{{Hover|Calculate lighting of 3D graphics per-pixel rather than per-vertex (On, Off)|'''Per-Pixel Lighting'''}}{{!!}}{{{pixellighting|}}}{{!!}}{{{pixellightingnotes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{disablefog|}}}|{{!}}[[Category:Disable Fog (Config Required)]]{{Hover|Disables the fog used in some games to hide far-away objects (On, Off)|'''Disable Fog'''}}{{!!}}{{{disablefog|}}}{{!!}}{{{disablefognotes|}}}}}
    {{#if:{{{forcefilter|}}}|{{!}}[[Category:Force Texture Filtering (Config Required)]]{{Hover|Forces texture filtering even if the game specifically disables it (On, Off)|'''Force Texture Filtering'''|}}{{!!}}{{{forcefilter|}}}{{!!}}{{{forcefilternotes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{skipcpuefbaccess|}}}|{{!}}[[Category:Skip EFB Access from CPU (Config Required)]]{{Hover|Prevents the CPU from accessing the External Frame Buffer (On, Off)|'''Skip EFB Access from CPU'''}}{{!!}}{{{skipcpuefbaccess|}}}{{!!}}{{{skipcpuefbaccessnotes|}}}}}
    {{#if:{{{widescreenhack|}}}|{{!}}[[Category:Widescreen Hack (Config Required)]]{{Hover|Force GameCube games to output graphics for widescreen resolutions (On, Off)|'''Widescreen Hack'''}}{{!!}}{{{widescreenhack|}}}{{!!}}{{{widescreenhacknotes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{formatchanges|}}}|{{!}}[[Category:Ignore Format Changes (Config Required)]]{{Hover|Ignore any changes to the External Frame Buffer format (On, Off)|'''Ignore Format Changes'''}}{{!!}}{{{formatchanges|}}}{{!!}}{{{formatchangesnotes|}}}}}
    {{#if:{{{disablefog|}}}|{{!}}[[Category:Disable Fog (Config Required)]]{{Hover|Disables the fog used in some games to hide far-away objects (On, Off)|'''Disable Fog'''}}{{!!}}{{{disablefog|}}}{{!!}}{{{disablefognotes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{efb2texonly|}}}|{{!}}[[Category:Store EFB Copies to Texture Only (Config Required)]]{{Hover|Stores EFB Copies exclusively on the GPU, bypassing system memory (On, Off)|'''Store EFB Copies to Texture Only'''}}{{!!}}{{{efb2texonly|}}}{{!!}}{{{efb2texonlynotes|}}}}}
    {{#if:{{{arbmipmap|}}}|{{!}}[[Category:Arbitrary Mipmap Detection (Config Required)]]{{Hover|Enables detection of arbitrary mipmaps, which some games use for special distance-based effects (On, Off)|'''Arbitrary Mipmap Detection'''}}{{!!}}{{{arbmipmap|}}}{{!!}}{{{arbmipmapnotes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{deferefb|}}}|{{!}}[[Category:Defer EFB Copies to RAM (Config Required)]]{{Hover|Wait to store EFB Copies providing performance improvements (On, Off)|'''Defer EFB Copies to RAM'''}}{{!!}}{{{deferefb|}}}{{!!}}{{{deferefbnotes|}}}}}
    {{#if:{{{skipcpuefbaccess|}}}|{{!}}[[Category:Skip EFB Access from CPU (Config Required)]]{{Hover|Prevents the CPU from accessing the External Frame Buffer (On, Off)|'''Skip EFB Access from CPU'''}}{{!!}}{{{skipcpuefbaccess|}}}{{!!}}{{{skipcpuefbaccessnotes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{accuratetexturecache|}}}|{{!}}[[Category:Texture Cache Accuracy (Config Required)]]{{Hover|(Position 1 (Safe), Position 2 (Medium), Position 3 (Fast))|'''Texture Cache Accuracy'''}}{{!!}}{{{accuratetexturecache|}}}{{!!}}{{{accuratetexturecachenotes|}}}}}
    {{#if:{{{formatchanges|}}}|{{!}}[[Category:Ignore Format Changes (Config Required)]]{{Hover|Ignore any changes to the External Frame Buffer format (On, Off)|'''Ignore Format Changes'''}}{{!!}}{{{formatchanges|}}}{{!!}}{{{formatchangesnotes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{gputexdecode|}}}|{{!}}[[Category:GPU Texture Decoding (Config Required)]]{{Hover|Enables texture decoding using the GPU instead of the CPU (On, Off)|'''GPU Texture Decoding'''}}{{!!}}{{{gputexdecode|}}}{{!!}}{{{gputexdecodenotes|}}}}}
    {{#if:{{{efb2texonly|}}}|{{!}}[[Category:Store EFB Copies to Texture Only (Config Required)]]{{Hover|Stores EFB Copies exclusively on the GPU, bypassing system memory (On, Off)|'''Store EFB Copies to Texture Only'''}}{{!!}}{{{efb2texonly|}}}{{!!}}{{{efb2texonlynotes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{xfb2texonly|}}}|{{!}}[[Category:Store XFB Copies to Texture Only (Config Required)]]{{Hover|Stores XFB Copies exclusively on the GPU, bypassing system memory (On, Off)|'''Store XFB Copies to Texture Only'''}}{{!!}}{{{xfb2texonly|}}}{{!!}}{{{xfb2texonlynotes|}}}}}
    {{#if:{{{deferefb|}}}|{{!}}[[Category:Defer EFB Copies to RAM (Config Required)]]{{Hover|Wait to store EFB Copies providing performance improvements (On, Off)|'''Defer EFB Copies to RAM'''}}{{!!}}{{{deferefb|}}}{{!!}}{{{deferefbnotes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{xfbimmediate|}}}|{{!}}[[Category:Immediately Present XFB (Config Required)]]{{Hover|Displays the XFB Copies as soon as they are created, without waiting for scanout (On, Off)|'''Immediately Present XFB'''}}{{!!}}{{{xfbimmediate|}}}{{!!}}{{{xfbimmediatenotes|}}}}}
    {{#if:{{{accuratetexturecache|}}}|{{!}}[[Category:Texture Cache Accuracy (Config Required)]]{{Hover|(Position 1 (Safe), Position 2 (Medium), Position 3 (Fast))|'''Texture Cache Accuracy'''}}{{!!}}{{{accuratetexturecache|}}}{{!!}}{{{accuratetexturecachenotes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{fastdepth|}}}|{{!}}[[Category:Fast Depth Calculation (Config Required)]]{{Hover|Uses a less accurate method of depth calculation for a speedup (On, Off)|'''Fast Depth Calculation'''}}{{!!}}{{{fastdepth|}}}{{!!}}{{{fastdepthnotes|}}}}}
    {{#if:{{{gputexdecode|}}}|{{!}}[[Category:GPU Texture Decoding (Config Required)]]{{Hover|Enables texture decoding using the GPU instead of the CPU (On, Off)|'''GPU Texture Decoding'''}}{{!!}}{{{gputexdecode|}}}{{!!}}{{{gputexdecodenotes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{boundingbox|}}}|{{!}}[[Category:Disable Bounding Box (Config Required)]]{{Hover|Disables a niche GC/Wii GPU feature for a speedup. A very small number of games will break with this. (On/Off)|'''Disable Bounding Box'''}}{{!!}}{{{boundingbox|}}}{{!!}}{{{boundingboxnotes|}}}}}
    {{#if:{{{xfb2texonly|}}}|{{!}}[[Category:Store XFB Copies to Texture Only (Config Required)]]{{Hover|Stores XFB Copies exclusively on the GPU, bypassing system memory (On, Off)|'''Store XFB Copies to Texture Only'''}}{{!!}}{{{xfb2texonly|}}}{{!!}}{{{xfb2texonlynotes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{vertexrounding|}}}|{{!}}[[Category:Vertex Rounding Hack (Config Required)]]{{Hover|Round 2d vertices to whole pixels (On, Off)|'''Vertex Rounding Hack'''}}{{!!}}{{{vertexrounding|}}}{{!!}}{{{vertexroundingnotes|}}}}}
    {{#if:{{{xfbimmediate|}}}|{{!}}[[Category:Immediately Present XFB (Config Required)]]{{Hover|Displays the XFB Copies as soon as they are created, without waiting for scanout (On, Off)|'''Immediately Present XFB'''}}{{!!}}{{{xfbimmediate|}}}{{!!}}{{{xfbimmediatenotes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{crop|}}}|{{!}}[[Category:Crop (Config Required)]]{{Hover|Crop the picture from it's native aspect ratio to 4:3 or 16:9. (On, Off)|'''Crop'''}}{{!!}}{{{crop|}}}{{!!}}{{{cropnotes|}}}}}
    {{#if:{{{fastdepth|}}}|{{!}}[[Category:Fast Depth Calculation (Config Required)]]{{Hover|Uses a less accurate method of depth calculation for a speedup (On, Off)|'''Fast Depth Calculation'''}}{{!!}}{{{fastdepth|}}}{{!!}}{{{fastdepthnotes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{progressivescan|}}}|{{!}}[[Category:Enable Progressive Scan (Config Required)]]{{Hover|Enables progressive scan if your game supports it (On, Off)|'''Enable Progressive Scan'''}}{{!!}}{{{progressivescan|}}}{{!!}}{{{progressivescannotes|}}}}}
    {{#if:{{{boundingbox|}}}|{{!}}[[Category:Disable Bounding Box (Config Required)]]{{Hover|Disables a niche GC/Wii GPU feature for a speedup. A very small number of games will break with this. (On/Off)|'''Disable Bounding Box'''}}{{!!}}{{{boundingbox|}}}{{!!}}{{{boundingboxnotes|}}}}}
{{!}}-
    {{!}}-
{{!}}}
    {{#if:{{{vertexrounding|}}}|{{!}}[[Category:Vertex Rounding Hack (Config Required)]]{{Hover|Round 2d vertices to whole pixels (On, Off)|'''Vertex Rounding Hack'''}}{{!!}}{{{vertexrounding|}}}{{!!}}{{{vertexroundingnotes|}}}}}
    {{!}}-
    {{#if:{{{crop|}}}|{{!}}[[Category:Crop (Config Required)]]{{Hover|Crop the picture from it's native aspect ratio to 4:3 or 16:9. (On, Off)|'''Crop'''}}{{!!}}{{{crop|}}}{{!!}}{{{cropnotes|}}}}}
    {{!}}-
    {{#if:{{{progressivescan|}}}|{{!}}[[Category:Enable Progressive Scan (Config Required)]]{{Hover|Enables progressive scan if your game supports it (On, Off)|'''Enable Progressive Scan'''}}{{!!}}{{{progressivescan|}}}{{!!}}{{{progressivescannotes|}}}}}
    {{!}}-
    {{!}}}
}}<!-- AUDIO -->{{#if:
}}<!-- AUDIO -->{{#if:
{{{dspengine|}}}
    {{{dspengine|}}}
{{{audiobackend|}}}|
    {{{audiobackend|}}}|
<h3> Audio </h3>
    <h3> Audio </h3>
{{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
    {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
!Config!!Setting!!Notes
    !Config!!Setting!!Notes
{{!}}-
    {{!}}-
{{#if:{{{dspengine|}}}|{{!}}[[Category:DSP Emulator Engine (Config Required)]]{{Hover|Use High-Level audio Emulation (HLE) or Low-Level audio Emulation (LLE); LLE audio emulation is more accurate, but uses more CPU power|'''DSP Emulator Engine'''}}{{!!}}{{{dspengine|}}}{{!!}}{{{dspenginenotes|}}}}}
    {{#if:{{{dspengine|}}}|{{!}}[[Category:DSP Emulator Engine (Config Required)]]{{Hover|Use High-Level audio Emulation (HLE) or Low-Level audio Emulation (LLE); LLE audio emulation is more accurate, but uses more CPU power|'''DSP Emulator Engine'''}}{{!!}}{{{dspengine|}}}{{!!}}{{{dspenginenotes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{audiobackend|}}}|{{!}}[[Category:Audio Back End (Config Required)]]{{Hover|Select the audio back-end API library (No Audio Output, Cubeb, XAudio2, OpenAL)|'''Audio Back End'''}}{{!!}}{{{audiobackend|}}}{{!!}}{{{audiobackendnotes|}}}}}
    {{#if:{{{audiobackend|}}}|{{!}}[[Category:Audio Back End (Config Required)]]{{Hover|Select the audio back-end API library (No Audio Output, Cubeb, OpenAL)|'''Audio Back End'''}}{{!!}}{{{audiobackend|}}}{{!!}}{{{audiobackendnotes|}}}}}
{{!}}-
    {{!}}-
{{!}}}
    {{!}}}
}}<!-- WII -->{{#if:
}}<!-- WII -->{{#if:
{{{pal60|}}}
    {{{pal60|}}}
{{{screensaver|}}}
    {{{screensaver|}}}
{{{sdcard|}}}
    {{{sdcard|}}}
{{{usbkeyboard|}}}
    {{{usbkeyboard|}}}
{{{systemlang|}}}|
    {{{systemlang|}}}|
<h3> Wii </h3>
    <h3> Wii </h3>
{{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
    {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
!Config!!Setting!!Notes
    !Config!!Setting!!Notes
{{!}}-
    {{!}}-
{{#if:{{{pal60|}}}|{{!}}[[Category:Use PAL60 Mode (EuRGB60) (Config Required)]]{{Hover|(On, Off)|'''Use PAL60 Mode (EuRGB60)'''}}{{!!}}{{{pal60|}}}{{!!}}{{{pal60notes|}}}}}
    {{#if:{{{pal60|}}}|{{!}}[[Category:Use PAL60 Mode (EuRGB60) (Config Required)]]{{Hover|(On, Off)|'''Use PAL60 Mode (EuRGB60)'''}}{{!!}}{{{pal60|}}}{{!!}}{{{pal60notes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{screensaver|}}}|{{!}}[[Category:Enable Screen Saver (Config Required)]]{{Hover|(On, Off)|'''Enable Screen Saver'''}}{{!!}}{{{screensaver|}}}{{!!}}{{{screensavernotes|}}}}}
    {{#if:{{{screensaver|}}}|{{!}}[[Category:Enable Screen Saver (Config Required)]]{{Hover|(On, Off)|'''Enable Screen Saver'''}}{{!!}}{{{screensaver|}}}{{!!}}{{{screensavernotes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{sdcard|}}}|{{!}}[[Category:Insert SD Card (Config Required)]]{{Hover|(On, Off)|'''Insert SD Card'''}}{{!!}}{{{sdcard|}}}{{!!}}{{{sdcardnotes|}}}}}
    {{#if:{{{sdcard|}}}|{{!}}[[Category:Insert SD Card (Config Required)]]{{Hover|(On, Off)|'''Insert SD Card'''}}{{!!}}{{{sdcard|}}}{{!!}}{{{sdcardnotes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{usbkeyboard|}}}|{{!}}[[Category:Connect USB Keyboard (Config Required)]]{{Hover|(On, Off)|'''Connect USB Keyboard'''}}{{!!}}{{{usbkeyboard|}}}{{!!}}{{{usbkeyboardnotes|}}}}}
    {{#if:{{{usbkeyboard|}}}|{{!}}[[Category:Connect USB Keyboard (Config Required)]]{{Hover|(On, Off)|'''Connect USB Keyboard'''}}{{!!}}{{{usbkeyboard|}}}{{!!}}{{{usbkeyboardnotes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{systemlang|}}}|{{!}}[[Category:System Language (Config Required)]]{{Hover|(Japanese, English, German, French, Spanish, Italian, Dutch, Simplified Chinese, Traditional Chinese, Korean)|'''System Language'''}}{{!!}}{{{systemlang|}}}{{!!}}{{{systemlangnotes|}}}}}
    {{#if:{{{systemlang|}}}|{{!}}[[Category:System Language (Config Required)]]{{Hover|(Japanese, English, German, French, Spanish, Italian, Dutch, Simplified Chinese, Traditional Chinese, Korean)|'''System Language'''}}{{!!}}{{{systemlang|}}}{{!!}}{{{systemlangnotes|}}}}}
{{!}}-
    {{!}}-
{{!}}}
    {{!}}}
}}<!-- WII REMOTE -->{{#if:
}}<!-- WII REMOTE -->{{#if:
{{{enablespeakerdata|}}}
    {{{enablespeakerdata|}}}
{{{wiimotemotor|}}}|
    {{{wiimotemotor|}}}|
<h3> Wii Remote </h3>
    <h3> Wii Remote </h3>
{{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
    {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
!Config!!Setting!!Notes
    !Config!!Setting!!Notes
{{!}}-
    {{!}}-
{{#if:{{{enablespeakerdata|}}}|{{!}}[[Category:Enable Speaker Data (Config Required)]]{{Hover|Controls if sounds come from the Wii Remote speaker of Real Wii Remotes (On, Off)|'''Enable Speaker Data'''}}{{!!}}{{{enablespeakerdata|}}}{{!!}}{{{enablespeakerdatanotes|}}}}}
    {{#if:{{{enablespeakerdata|}}}|{{!}}[[Category:Enable Speaker Data (Config Required)]]{{Hover|Controls if sounds come from the Wii Remote speaker of Real Wii Remotes (On, Off)|'''Enable Speaker Data'''}}{{!!}}{{{enablespeakerdata|}}}{{!!}}{{{enablespeakerdatanotes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{wiimotemotor|}}}|{{!}}[[Category:Wii Remote Motor (Config Required)]]{{Hover|(On, Off)|'''Wii Remote Motor'''}}{{!!}}{{{wiimotemotor|}}}{{!!}}{{{wiimotemotornotes|}}}}}
    {{#if:{{{wiimotemotor|}}}|{{!}}[[Category:Wii Remote Motor (Config Required)]]{{Hover|(On, Off)|'''Wii Remote Motor'''}}{{!!}}{{{wiimotemotor|}}}{{!!}}{{{wiimotemotornotes|}}}}}
{{!}}-
    {{!}}-
{{!}}}
    {{!}}}
}}<!-- GAME PROPERTIES -->{{#if:
}}<!-- GAME PROPERTIES -->{{#if:
{{{mmu|}}}
    {{{mmu|}}}
{{{fprf|}}}
    {{{fprf|}}}
{{{syncgputhread|}}}
    {{{syncgputhread|}}}
{{{fastdisc|}}}
    {{{fastdisc|}}}
{{{patches|}}}|
    {{{patches|}}}|
<h3> Game Properties </h3>
    <h3> Game Properties </h3>
{{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
    {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
!Config!!Setting!!Notes
    !Config!!Setting!!Notes
{{!}}-
    {{!}}-
{{#if:{{{mmu|}}}|{{!}}[[Category:Enable MMU (Config Required)]]{{Hover|Enable Memory Management Unit (On, Off)|'''Enable MMU'''}}{{!!}}{{{mmu|}}}{{!!}}{{{mmunotes|}}}}}
    {{#if:{{{mmu|}}}|{{!}}[[Category:Enable MMU (Config Required)]]{{Hover|Enable Memory Management Unit (On, Off)|'''Enable MMU'''}}{{!!}}{{{mmu|}}}{{!!}}{{{mmunotes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{fprf|}}}|{{!}}[[Category:Enable FPRF (Config Required)]]{{Hover|Floating Point Result Flag support (On, Off)|'''Enable FPRF'''}}{{!!}}{{{fprf|}}}{{!!}}{{{fprfnotes|}}}}}
    {{#if:{{{fprf|}}}|{{!}}[[Category:Enable FPRF (Config Required)]]{{Hover|Floating Point Result Flag support (On, Off)|'''Enable FPRF'''}}{{!!}}{{{fprf|}}}{{!!}}{{{fprfnotes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{syncgputhread|}}}|{{!}}[[Category:Synchronize GPU Thread (Config Required)]]{{Hover|Synchronizes CPU and GPU threads, allowing dual core to work in games where it has problems otherwise (On, Off)|'''Synchronize GPU Thread'''}}{{!!}}{{{syncgputhread|}}}{{!!}}{{{syncgputhreadnotes|}}}}}
    {{#if:{{{syncgputhread|}}}|{{!}}[[Category:Synchronize GPU Thread (Config Required)]]{{Hover|Synchronizes CPU and GPU threads, allowing dual core to work in games where it has problems otherwise (On, Off)|'''Synchronize GPU Thread'''}}{{!!}}{{{syncgputhread|}}}{{!!}}{{{syncgputhreadnotes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{fastdisc|}}}|{{!}}[[Category:Speed up Disc Transfer Rate (Config Required)]]{{Hover|Enables fast disc access (On, Off)|'''Speed up Disc Transfer Rate'''}}{{!!}}{{{fastdisc|}}}{{!!}}{{{fastdiscnotes|}}}}}
    {{#if:{{{fastdisc|}}}|{{!}}[[Category:Speed up Disc Transfer Rate (Config Required)]]{{Hover|Enables fast disc access (On, Off)|'''Speed up Disc Transfer Rate'''}}{{!!}}{{{fastdisc|}}}{{!!}}{{{fastdiscnotes|}}}}}
{{!}}-
    {{!}}-
{{#if:{{{patches|}}}|{{!}}[[Category:Patches (Config Required)]]'''Patches'''{{!!}}{{{patches|}}}{{!!}}{{{patchesnotes|}}}}}
    {{#if:{{{patches|}}}|{{!}}[[Category:Patches (Config Required)]]'''Patches'''{{!!}}{{{patches|}}}{{!!}}{{{patchesnotes|}}}}}
{{!}}-
    {{!}}-
{{!}}}
    {{!}}}
}}|{{#ifeq:{{ratings/{{PAGENAME}}}}|5|This {{#ifpageincat:Wii Channels|channel|title}} does not need non-default settings to run properly.|No configuration changes are known to affect compatibility for this {{#ifpageincat:Wii Channels|channel|title}}.}}}}{{#if:
}}|{{#ifeq:{{ratings/{{PAGENAME}}}}|5|This {{#ifpageincat:Wii Channels|channel|title}} does not need non-default settings to run properly.|No configuration changes are known to affect compatibility for this {{#ifpageincat:Wii Channels|channel|title}}.}}}}{{#if:
{{{graphicsplugin|}}}
    {{{graphicsplugin|}}}
{{{graphicspluginnotes|}}}
    {{{graphicspluginnotes|}}}
{{{hletheipl|}}}
    {{{hletheipl|}}}
{{{hletheiplnotes|}}}
    {{{hletheiplnotes|}}}
{{{realxfb|}}}
    {{{realxfb|}}}
{{{realxfbnotes|}}}
    {{{realxfbnotes|}}}
{{{recompiler|}}}
    {{{recompiler|}}}
{{{recompilernotes|}}}
    {{{recompilernotes|}}}
{{{safetexturecache|}}}
    {{{safetexturecache|}}}
{{{safetexturecachenotes|}}}
    {{{safetexturecachenotes|}}}
{{{winsize|}}}
    {{{winsize|}}}
{{{winsizenotes|}}}
    {{{winsizenotes|}}}
{{{dspplugin|}}}
    {{{dspplugin|}}}
{{{dsppluginnotes|}}}
    {{{dsppluginnotes|}}}
{{{panichandler|}}}
    {{{panichandler|}}}
{{{panichandlernotes|}}}
    {{{panichandlernotes|}}}
{{{nativemipmaps|}}}
    {{{nativemipmaps|}}}
{{{nativemipmapsnotes|}}}
    {{{nativemipmapsnotes|}}}
{{{fpsforlimit|}}}
    {{{fpsforlimit|}}}
{{{fpsforlimitnotes|}}}
    {{{fpsforlimitnotes|}}}
{{{cpuefbaccess|}}}
    {{{cpuefbaccess|}}}
{{{cpuefbaccessnotes|}}}
    {{{cpuefbaccessnotes|}}}
{{{hacks|}}}
    {{{hacks|}}}
{{{hacksnotes|}}}
    {{{hacksnotes|}}}
{{{dsphle|}}}
    {{{dsphle|}}}
{{{dsphlenotes|}}}
    {{{dsphlenotes|}}}
{{{audiothrottle|}}}
    {{{audiothrottle|}}}
{{{audiothrottlenotes|}}}
    {{{audiothrottlenotes|}}}
{{{dtkmusic|}}}
    {{{dtkmusic|}}}
{{{dtkmusicnotes|}}}
    {{{dtkmusicnotes|}}}
<!-- Since 3.0-710 -->
    <!-- Since 3.0-710 -->
{{{fastmipmaps|}}}
    {{{fastmipmaps|}}}
{{{fastmipmapsnotes|}}}
    {{{fastmipmapsnotes|}}}
{{{disablelighting|}}}
    {{{disablelighting|}}}
{{{disablelightingnotes|}}}
    {{{disablelightingnotes|}}}
<!-- Since 3.0-918 -->
    <!-- Since 3.0-918 -->
{{{lockthreadstocore|}}}
    {{{lockthreadstocore|}}}
{{{lockthreadstocorenotes|}}}
    {{{lockthreadstocorenotes|}}}
<!-- Since 3.5-146 -->
    <!-- Since 3.5-146 -->
{{{pixeldepth|}}}
    {{{pixeldepth|}}}
{{{pixeldepthnotes|}}}
    {{{pixeldepthnotes|}}}
<!-- Since 3.5-367 -->
    <!-- Since 3.5-367 -->
{{{altwiimotetiming|}}}
    {{{altwiimotetiming|}}}
{{{altwiimotetimingnotes|}}}
    {{{altwiimotetimingnotes|}}}
<!-- Since 4.0-155 -->
    <!-- Since 4.0-155 -->
{{{3dvision|}}}
    {{{3dvision|}}}
{{{3dvisionnotes|}}}
    {{{3dvisionnotes|}}}
<!-- Since 4.0-520 -->
    <!-- Since 4.0-520 -->
{{{opencl|}}}
    {{{opencl|}}}
{{{openclnotes|}}}
    {{{openclnotes|}}}
<!-- Since 4.0-615 -->
    <!-- Since 4.0-615 -->
{{{hackedbuffer|}}}
    {{{hackedbuffer|}}}
{{{hackedbuffernotes|}}}
    {{{hackedbuffernotes|}}}
<!-- Since 4.0-647 -->
    <!-- Since 4.0-647 -->
{{{ztphack|}}}
    {{{ztphack|}}}
{{{ztphacknotes|}}}
    {{{ztphacknotes|}}}
<!-- Since 4.0-758 -->
    <!-- Since 4.0-758 -->
{{{dlistcaching|}}}
    {{{dlistcaching|}}}
{{{dlistcachingnotes|}}}
    {{{dlistcachingnotes|}}}
<!-- Since 4.0-2356 -->
    <!-- Since 4.0-2356 -->
{{{projectionhack|}}}
    {{{projectionhack|}}}
{{{projectionhacknotes|}}}
    {{{projectionhacknotes|}}}
<!-- Since 4.0-3631 -->
    <!-- Since 4.0-3631 -->
{{{mmuhack|}}}
    {{{mmuhack|}}}
{{{mmuhacknotes|}}}
    {{{mmuhacknotes|}}}
<!-- Since 4.0-4087 -->
    <!-- Since 4.0-4087 -->
{{{openmp|}}}
    {{{openmp|}}}
{{{openmpnotes|}}}
    {{{openmpnotes|}}}
<!-- Since 4.0-4488 -->
    <!-- Since 4.0-4488 -->
{{{dsponthread|}}}
    {{{dsponthread|}}}
{{{dsponthreadnotes|}}}
    {{{dsponthreadnotes|}}}
{{{dsplleonthread|}}}
    {{{dsplleonthread|}}}
{{{dsplleonthreadnotes|}}}
    {{{dsplleonthreadnotes|}}}
<!-- Since 4.0-5432 -->
    <!-- Since 4.0-5432 -->
{{{vbeamhack|}}}
    {{{vbeamhack|}}}
{{{vbeamhacknotes|}}}
    {{{vbeamhacknotes|}}}
<!-- Since 4.0-5496 -->
    <!-- Since 4.0-5496 -->
{{{bat|}}}
    {{{bat|}}}
{{{batnotes|}}}
    {{{batnotes|}}}
<!-- Since 4.0-5656 -->
    <!-- Since 4.0-5656 -->
{{{efbcopy|}}}
    {{{efbcopy|}}}
{{{efbcopynotes|}}}
    {{{efbcopynotes|}}}
{{{efbcopycache|}}}
    {{{efbcopycache|}}}
{{{efbcopycachenotes|}}}
    {{{efbcopycachenotes|}}}
<!-- Since 4.0-7666 -->
    <!-- Since 4.0-7666 -->
{{{disablealpha|}}}
    {{{disablealpha|}}}
{{{disablealphanotes|}}}
    {{{disablealphanotes|}}}
<!-- Since 4.0-??? -->
    <!-- Since 4.0-??? -->
{{{limitbyfps|}}}
    {{{limitbyfps|}}}
{{{limitbyfpsnotes|}}}
    {{{limitbyfpsnotes|}}}
{{{samplerate|}}}
    {{{samplerate|}}}
{{{sampleratenotes|}}}
    {{{sampleratenotes|}}}
{{{blockmerging|}}}
    {{{blockmerging|}}}
{{{blockmergingnotes|}}}
    {{{blockmergingnotes|}}}
<!-- Since 5.0-??? -->
    <!-- Since 5.0-??? -->
{{{idleskipping|}}}
    {{{idleskipping|}}}
{{{idleskippingnotes|}}}
    {{{idleskippingnotes|}}}
{{{framelimit|}}}
    {{{framelimit|}}}
{{{framelimitnotes|}}}
    {{{framelimitnotes|}}}
{{#regex:{{{cpuengine}}}|/.*[iI][lL].*/}}
    {{#regex:{{{cpuengine}}}|/.*[iI][lL].*/}}
{{#regex:{{{gfxbackend}}}|/.*(Direct3D12{{!}}D3D12{{!}}Direct3D 12).*/}}
    {{{ubershaders|}}}
<!-- Since 5.0-5874 -->
    {{{ubershadersnotes|}}}
{{{xfb|}}}
    <!-- Since 5.0-5874 -->
{{{xfbnotes|}}}
    {{{xfb|}}}
|[[Category:Pages with deprecated config template parameters]]}}</includeonly><noinclude>{{documentation}}</noinclude>
    {{{xfbnotes|}}}
    <!-- Since 5.0-10950 -->
    {{#regex:{{{audiobackend}}}|/XAudio2/}}
    |[[Category:Pages with deprecated config template parameters]]}}</includeonly><noinclude>{{documentation}}</noinclude>
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