Template:GlobalProblems/NES: Difference between revisions
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(Bringing up to conventions and adding in all of the details regarding it. Sure they are fixed, but it helps for anyone who wants to play these to know when they were fixed.) |
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=== <s>DirectX with NES Games</s> === | |||
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug. | |||
{{image|Legend of Zelda-Collector's Edition-Nvidia Title Corruption.png|NVIDIA Title Corruption|br}} | |||
As of {{revision|5.0-4869}}, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly. | |||
}}{{# | This seems to have been rectified at some point, though it's unclear what resolved it. | ||
}}<noinclude>{{#var:tl_globalproblems_{{#regex:{{SUBPAGENAME}}|/\s+/|_}}_active}}{{#var:tl_globalproblems_{{#regex:{{SUBPAGENAME}}|/\s+/|_}}_fixed}}</noinclude> | |||
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Latest revision as of 00:27, 6 June 2021
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of 5.0-4869, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.