Template:GlobalProblems/sandbox: Difference between revisions
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-->{{#if:{{#var:tl_globalproblems_platform}}|{{#ifexist:Template:GlobalProblems/{{#var:tl_globalproblems_platform}}|{{#vardefine:tl_globalproblems_visible|true}}{{GlobalProblems/Virtual Console}}{{GlobalProblems/{{#var:tl_globalproblems_platform}}}}<!-- | -->{{#if:{{#var:tl_globalproblems_platform}}|{{#ifexist:Template:GlobalProblems/{{#var:tl_globalproblems_platform}}|[[Category:Pages using GlobalProblems]]{{#vardefine:tl_globalproblems_visible|true}}{{GlobalProblems/Virtual Console}}{{GlobalProblems/{{#var:tl_globalproblems_platform}}}}<!-- | ||
Custom header made to have working [edit] link | Custom header made to have working [edit] link |
Revision as of 02:38, 16 September 2017
[edit] [ ] Template documentation
Example
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of 5.0-4869, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
Header Issues
The above documentation is transcluded from Template:GlobalProblems/sandbox/doc. (edit | history) Editors can experiment in this template's sandbox (edit) and testcases (create) pages. Subpages of this template. |