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<includeonly>=== Blurry Distant Textures === | <includeonly>=== Blurry Distant Textures === | ||
Since {{revision|5.0-5745}}, textures in ''{{PAGENAME}}'' will appear blurry in the distance at internal resolutions above native, due to false positives in '''Arbitrary Mipmap Detection'''. Since {{revision|5.0-8296}}, this setting can be disabled to work around the issue. However, if any "mip trick" effects are used by the game, they will not work correctly. | |||
In prior versions, the only workaround is to enable '''GPU Texture Decoding'''.</includeonly><noinclude>{{documentation}}</noinclude> |
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