Template:Problems/Blurry Distant Textures: Difference between revisions

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(PR Merged)
(Arbitrary Mipmap detection is disabled by default since 5.0-20745)
 
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<includeonly>=== Blurry Distant Textures ===
<includeonly>=== <s>Blurry Distant Textures</s> ===
Since {{revision|5.0-5745}}, textures in ''{{PAGENAME}}'' will appear blurry in the distance at internal resolutions above native, due to false positives in '''Arbitrary Mipmap Detection'''. Since {{revision|5.0-8296}}, this setting can be disabled to work around the issue. However, if any "mip trick" effects are used by the game, they will not work correctly.
Since {{revision|5.0-5745}}, textures in ''{{PAGENAME}}'' will appear blurry in the distance at internal resolutions above native, due to false positives in '''Arbitrary Mipmap Detection'''. The only way to disable this was to enable '''GPU Texture Decoding'''. Since {{revision|5.0-8296}}, this setting can be disabled indipendently. However, if any "mip trick" effects are used by the game, they will not work correctly.


In prior versions, the only workaround is to enable '''GPU Texture Decoding'''.</includeonly><noinclude>{{documentation}}</noinclude>
Since {{revision|5.0-20745}}, this setting is disabled by default.</includeonly><noinclude>{{documentation}}</noinclude>