The Chronicles of Narnia: The Lion, the Witch and the Wardrobe

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The Chronicles of Narnia: The Lion, the Witch and the Wardrobe
The Chronicles of Narnia-The Lion, the Witch and the Wardrobe.jpg
Developer(s) Traveller's Tales
Publisher(s) Buena Vista Games
Series The Chronicles of Narnia
Platform(s) GameCube
Release date(s) NA November 14, 2005
EU March 31, 2006
Genre(s) Action-adventure
Mode(s) Single-player, Co-op (2)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: The Chronicles of Narnia: The Lion, the Witch and the Wardrobe
Playable
GameIDs GLVP4Q, GLVE4Q, GLVD4Q, GLVF4Q
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The malevolent White Witch has cast a 100-year winter on the land of Narnia, and you can help Aslan free his people in The Chronicles of Narnia: The Lion, the Witch and the Wardrobe. As the four children from the movie, you can battle fantastical creatures such as Minotaurs, Cyclops, Werewolves, and Wraiths. The game includes puzzle elements and is closely tied to the plot of the movie. Multiplayer cooperative play is also available.

Problems

There are no reported problems with this title.

Enhancements

60 FPS

The following AR code will make the game run at 60FPS instead of 30.

NTSC-U

$60FPS
04038918 2c000000

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with The Chronicles of Narnia: The Lion, the Witch and the Wardrobe since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-9209 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
5.0-4668 Windows 10 Intel Core i7-6700K @ 4GHz NVIDIA GeForce GTX 1080 Playable. Game is running at constant 30 FPS. With D3D backend, some props are can be seen through the walls. To fix this problem, use OpenGL or Vulkan backend. SuperSonic

Gameplay Videos