The Last Story: Difference between revisions

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{{testing/entry|revision=6505|OS=Windows 7|CPU=AMD Phenom X4 965|GPU=ATI Radeon HD 4870|result=Dolphin-r6505_DKTOS_MH3_FifoBs,turn off fifo busy under iso properties,use JITIL not JIT,Use Xaudio as HLE,for graphic use dx9 set to RAM,DOESN'T HANG|tester=IcemanSR}}
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{{testing/entry|revision=3.0|OS=Linux x64|CPU=Intel Core i5|GPU=ATI Radeon HD 5700|result=Playable(60fps)|tester=tomtoom}}
{{testing/entry|revision=3.0|OS=Linux x64|CPU=Intel Core i5|GPU=ATI Radeon HD 5700|result=Playable(60FPS)|tester=tomtoom}}
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core i7-2600K|GPU=nVidia GeForce GTX 580|result=Playable(30fps, sometimes fall to 21fps.)|tester=dnishimura}}
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core i7-2600K|GPU=nVidia GeForce GTX 580|result=Playable(30FPS, sometimes fall to 21FPS.)|tester=dnishimura}}
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Revision as of 17:00, 4 April 2012

The Last Story
Last Story Cover.jpg
Developer(s)
Publisher(s)
Platform(s) Wii
Release date(s) JP January 27, 2011
AUS February 23, 2012
EU February 24, 2012
NA June 19, 2012
Genre(s) Action RPG
Mode(s)
Input methods Wii Remote + Nunchuk, Classic Controller
Compatibility 4Stars4.pngEdit rating: The Last Story
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

The Last Story, known in Japan as Rasuto Sutōrī (ラストストーリー), is an action role-playing game developed by Mistwalker and AQ Interactive, and published by Nintendo for the Wii. The game was created by the creator of the Final Fantasy series, Hironobu Sakaguchi. Nintendo and Mistwalker both sought to create "a new form of RPG by choosing the universal theme of human emotion".

Nintendo originally did not intend to bring The Last Story to North America, but massive pressure from fans has convinced Nintendo to release give it a NA release, albet published by XSEED and not Nintendo itself.

Problems

Freeze from time to time

Freeze of graphics, though the background music and sounds are still there. Setting the CPU Emulator engine to JITIL should help preventing this from occurring, but it may still freeze.

Clothes texture missing

Part of the body and clothes are missing. Use EFB copy to RAM to fix this.

  • NOTE: You can change it back to EFB to Texture once the game is running. However, every time a new model is introduced (such as meeting a new character, or equipping a new armour), it will be black if you've switched to Texture, so switch to RAM before this occurs.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Config Setting Notes
CPU Emulator Engine JITIL Reduces chance to freeze

Version Compatibility

The graph below charts the compatibility with The Last Story since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21455 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r6505 Windows 7 AMD Phenom X4 965 ATI Radeon HD 4870 Dolphin-r6505_DKTOS_MH3_FifoBs,turn off fifo busy under iso properties,use JITIL not JIT,Use Xaudio as HLE,for graphic use dx9 set to RAM,DOESN'T HANG IcemanSR
3.0 Linux x64 Intel Core i5 ATI Radeon HD 5700 Playable(60FPS) tomtoom
3.0-415 Windows 7 Intel Core i7-2600K nVidia GeForce GTX 580 Playable(30FPS, sometimes fall to 21FPS.) dnishimura

Gameplay Video