The Legend of Spyro: A New Beginning: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
(13 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{Infobox VG
{{Infobox VG
|image         = [[File:Spyro A New Beginning.jpg|300px]]
|image     = [[File:Spyro A New Beginning.jpg|300px]]
|developer     = Krome Studios
|developer = Krome Studios
|publisher     = Sierra Entertainment
|publisher = Sierra Entertainment
|series       = ''Spyro''
|series   = Spyro
|released     = {{vgrelease|NA=October 10, 2006|EU=October 27, 2006|AUS=November 2, 2006}}
|released = {{vgrelease|NA=October 10, 2006|EU=October 27, 2006|AUS=November 2, 2006}}
|genre         = Action-adventure
|genre     = Action-adventure
|modes         = Single-player
|modes     = Single-player
|input         = GameCube Controller
|input     = GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-the-legend-of-spyro-a-new-beginning
|forumlink = http://forums.dolphin-emu.org/Thread-gc-the-legend-of-spyro-a-new-beginning
}}
}}


Line 20: Line 20:
== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Light Glow ===
Since {{revision|5.0-4703}}, light glow will not render correctly when '''EFB to Texture Only''' is enabled. Disabling it fixes the problem.


=== Stretched Light Sources ===
=== <s>Stretched Light Sources</s> ===
Certain glowing light sources will be broken and stretched from their source to the bottom of the screen. Unchecking "Store EFB Copies to Texture Only" seems to fix this issue.
Certain glowing light sources will be broken and stretched from their source to the bottom of the screen. Unchecking "Store EFB Copies to Texture Only" seems to fix this issue. Fixed by {{revision|5.0-4703}}.
}}}}


}}}}
== Enhancements ==
=== 60 FPS ===
<pre>
$60 FPS
043a1d48 00000000
043a1d54 00000000
</pre>


== Configuration ==
== Configuration ==
Line 30: Line 39:
{{Config
{{Config
|efb2texonly = Off
|efb2texonly = Off
|efb2texonlynotes = Correct stretched lights
|efb2texonlynotes = Fixes light glow
}}
}}


Line 44: Line 53:
{{testing/entry|revision=4.0-3547|OS=Windows 8.1|CPU=Intel Core i7-4710HQ @ 3.25GHz|GPU=NVIDIA GeForce GTX 860M|result= Certain cutscenes will seem to freeze when the camera is focused on Spyro and/or Sparx.  However, the dialogue will continue going, so the game itself isn't frozen.  Scene will return to correct movement when camera focuses on another character. Otherwise, games run perfectly.|tester=Anon}}
{{testing/entry|revision=4.0-3547|OS=Windows 8.1|CPU=Intel Core i7-4710HQ @ 3.25GHz|GPU=NVIDIA GeForce GTX 860M|result= Certain cutscenes will seem to freeze when the camera is focused on Spyro and/or Sparx.  However, the dialogue will continue going, so the game itself isn't frozen.  Scene will return to correct movement when camera focuses on another character. Otherwise, games run perfectly.|tester=Anon}}
{{testing/entry|revision=4.0-4061|OS=Windows 8.1|CPU=Intel Core i5-4670K @ 3.4GHz|GPU=NVIDIA GeForce GTX 460|result=The game plays out very well. Minor bug when there glowing lights but is easily overlook during gameplay.|tester=Drshaw}}
{{testing/entry|revision=4.0-4061|OS=Windows 8.1|CPU=Intel Core i5-4670K @ 3.4GHz|GPU=NVIDIA GeForce GTX 460|result=The game plays out very well. Minor bug when there glowing lights but is easily overlook during gameplay.|tester=Drshaw}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-4720HQ|GPU=NVIDIA GeForce 940|result=Certain cutscenes will seem to freeze when the camera is focused on Spyro and/or Sparx.  However, the dialogue will continue going, so the game itself isn't frozen.  Scene will return to correct movement when camera focuses on another character. Otherwise, games run perfectly.|tester=MegaTrainFan}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-4720HQ @ 2.6GHz|GPU=NVIDIA GeForce 940M|result=Certain cutscenes will seem to freeze when the camera is focused on Spyro and/or Sparx.  However, the dialogue will continue going, so the game itself isn't frozen.  Scene will return to correct movement when camera focuses on another character. Otherwise, games run perfectly.|tester=MegaTrainFan}}
{{testing/end}}
{{testing/end}}


Line 51: Line 60:
|vid1=sq3kOM-dFcs|cap1=Dolphin Emulator 4.0.2 - The Legend of Spyro: A New Beginning (1080p HD) - Nintendo GameCube
|vid1=sq3kOM-dFcs|cap1=Dolphin Emulator 4.0.2 - The Legend of Spyro: A New Beginning (1080p HD) - Nintendo GameCube
|vid2=_5w4pS6grrs|cap2=The Legend of Spyro: A New Beginning on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid2=_5w4pS6grrs|cap2=The Legend of Spyro: A New Beginning on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid3=tkwxUtSpiVQ|cap3=The Legend of Spyro: A New Beginning [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
}}
}}


[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Ships with debugging symbols]]

Navigation menu