The Legend of Zelda: Collector's Edition: Difference between revisions

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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== External Frame Buffer ===
=== <s>External Frame Buffer</s> ===
NES titles and Ocarina of Time can have minor issues with interlaced mode and pause screens respectively. This is solved by setting External Frame Buffer to Real or <b>hold B</b> on the controller during game startup to activate Progressive Scan.
NES titles and Ocarina of Time can have minor issues with interlaced mode and pause screens respectively. This is solved by setting External Frame Buffer to Real or <b>hold B</b> on the controller during game startup to activate Progressive Scan. Fixed with Hybrid XFB in {{revision|5.0-5874}}.


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== Configuration ==
== Configuration ==
{{Config
{{Config
|xfb     = Real
|xfbnotes     = For NES titles: fixes graphic output in interlaced mode.  For OoT: Fixes black/white pause screen during first pause.
}}
}}


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{{VersionCompatibilityVersion|6088|****|Multi DOL loading implemented, all games boot now}}
{{VersionCompatibilityVersion|6088|****|Multi DOL loading implemented, all games boot now}}
{{VersionCompatibilityVersion|4.0-1288|****|Broken graphics in NES titles fixed, Minor graphical issues}}
{{VersionCompatibilityVersion|4.0-1288|****|Broken graphics in NES titles fixed, Minor graphical issues}}
{{VersionCompatibilityVersion|5.0-5874|*****|Hybrid XFB corrects NES titles}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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