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Progress Continues
We've already had 21464 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== External Frame Buffer === | === <s>External Frame Buffer</s> === | ||
NES titles and Ocarina of Time can have minor issues with interlaced mode and pause screens respectively. This is solved by setting External Frame Buffer to Real or <b>hold B</b> on the controller during game startup to activate Progressive Scan. | NES titles and Ocarina of Time can have minor issues with interlaced mode and pause screens respectively. This is solved by setting External Frame Buffer to Real or <b>hold B</b> on the controller during game startup to activate Progressive Scan. Fixed with Hybrid XFB in {{revision|5.0-5874}}. | ||
}}}} | }}}} | ||
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== Configuration == | == Configuration == | ||
{{Config | {{Config | ||
}} | }} | ||
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{{VersionCompatibilityVersion|6088|****|Multi DOL loading implemented, all games boot now}} | {{VersionCompatibilityVersion|6088|****|Multi DOL loading implemented, all games boot now}} | ||
{{VersionCompatibilityVersion|4.0-1288|****|Broken graphics in NES titles fixed, Minor graphical issues}} | {{VersionCompatibilityVersion|4.0-1288|****|Broken graphics in NES titles fixed, Minor graphical issues}} | ||
{{VersionCompatibilityVersion|5.0-5874|*****|Hybrid XFB corrects NES titles}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||