Difference between revisions of "The Legend of Zelda: Four Swords Adventures"

From Dolphin Emulator Wiki
Jump to: navigation, search
(Problems)
(Testing)
Line 95: Line 95:
 
{{Test Entry|revision=4598|OS=Windows Vista (x86)|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945 (on-board)|result=Fully playable: 50-80 FPS with default settings and DX9 plug-in}}
 
{{Test Entry|revision=4598|OS=Windows Vista (x86)|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945 (on-board)|result=Fully playable: 50-80 FPS with default settings and DX9 plug-in}}
 
{{Test Entry|revision=6315|OS=???|CPU=Intel Core i7 720|GPU=ATI HD5730|result=Fully playable, even with multiplayer (GBA Link with Dolphin and VBA-M)}}
 
{{Test Entry|revision=6315|OS=???|CPU=Intel Core i7 720|GPU=ATI HD5730|result=Fully playable, even with multiplayer (GBA Link with Dolphin and VBA-M)}}
 +
{{Test Entry|revision=6887|OS=Windows Vista SP2 (x86)|CPU=Intel Mobile Core 2 Duo T8100 @ 2.2GHz|GPU=ATI Mobility Radeon HD 3470 256MB|result=Playable: Could play until the moon gate crash. 50-60 FPS with DX9 plug-in and OpenCL enabled.}}
 
|}
 
|}
  

Revision as of 18:17, 20 January 2011

The Legend of Zelda: Four Swords Adventures
TheLegendOfZeldaFourSwordsAdventures.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series The Legend of Zelda
Platform(s) GameCube
Genre(s) Action-adventure
Mode(s) Single-player, multiplayer
Input methods Gamepad, GameBoy Advance
Compatibility 5Stars5.pngEdit rating: The Legend of Zelda: Four Swords Adventures
Perfect
GameIDs G4SE01, G4SP01, G4SJ01
See also...

Search Dolphin Forums
Open Issues

Search Google
Search Wikipedia

The Legend of Zelda: Four Swords Adventures is a video game in Nintendo's The Legend of Zelda series. It was released for the Nintendo GameCube in Japan on March 18, 2004; in North America on June 7, 2004; in Europe on January 7, 2005; and in Australia on April 7, 2005. The Game Boy Advance hand held game console can be used as a controller when using the Nintendo GameCube Game Boy Advance Cable bundled with the game in North America.

Problems

Resizing the Window (DX9)

Switching between full-screen and windowed mode, or even just resizing the window in DirectX9 will make some textures, especially Link, invisible. This does not happen on OpenGL/DX11 plug-in

Z-Order Issues

Some sprites, primarily trees, are not ordered appropriately and layer on top of the player sprites. Refer issue 3426

File:Four Swords- Layering Issue.png

Odd Glitches

Odd rendering glitches sometimes occur, refer issue 3427.

File:Four Swords-Oddity.png

Moon Gate Crash

The game crashes when entering a Moon Gate, or operates very slowly under some versions.

Configuration

This title does not need non-default settings to run properly.

Gameboy Player

Gameboy connection support can be supported via joybus emulation. You will need VBA-M (r947 or newer) and a dump of GBA BIOS (see here an excellent dump guide). To connect GBA:

  1. Launch Dolphin (only r6059 or newer will work, in older revisions you can use DSP LLE Plug-in, but it is very slow!)
  2. Start Legend of Zelda: Four Swords Adventures and choose multiplayer
  3. In connection screen, go to Config => GameCube and change the ports to GBA
  4. Launch VBA-M, go to Options => Emulator and uncheck "Pause When Inactive". Then, go to Options => Link => Joybus options, mark "Enable Joybus Connection" and use default settings (127.0.0.1)
  5. When you enable joybus, Dolphin will freeze (don't panic, its ok!). Now load the GBA Bios in VBA-M, after the splash screen Dolphin will recognise the joybus link and game will detect it as a standard GBA.

To connect other GBAs, just repeat last instruction. Remember to unblock Dolphin and VBA-M in your firewall (some firewalls may block joybus link), otherwise Dolphin will stuck in connection screen. If you are in doubt, refer to this video for more details.

Testing

Template:Test Entry Template:Test Entry Template:Test Entry |}

Gameplay Videos