The Legend of Zelda: Four Swords Adventures: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:TheLegendOfZeldaFourSwordsAdventures.jpg|300px]]
|image     = [[File:TheLegendOfZeldaFourSwordsAdventures.jpg|300px]]
|developer     = Nintendo EAD
|developer = Nintendo EAD
|publisher     = Nintendo
|publisher = Nintendo
|released     = {{vgrelease|JP=March 18, 2004|NA=June 7, 2004|EU=January 7, 2005|AUS=April 7, 2005}}
|series    = The Legend of Zelda
|series        = ''The Legend of Zelda''
|released = {{vgrelease|JP=March 18, 2004|NA=June 7, 2004|EU=January 7, 2005|AUS=April 7, 2005}}
|genre         = Action-adventure
|genre     = Action-adventure
|modes         = Single-player, Multiplayer (4), Co-op (4)
|modes     = Single-player, Multiplayer (4), Co-op (4)
|input         = GameCube Controller, Game Boy Advance
|input     = GameCube Controller, Game Boy Advance
|size          = 247 MiB
|forumlink = http://forums.dolphin-emu.org/Thread-gc-the-legend-of-zelda-four-swords-adventures--25936
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-the-legend-of-zelda-four-swords-adventures--25936
}}
}}


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== Emulation Information ==
== Emulation Information ==
=== Game Boy Advance <-> GameCube Connectivity===
=== Game Boy Advance <-> GameCube Connectivity===
'''NOTE''': Some versions of VBA-M may not work properly with the latest version of Dolphin. To ensure compatibility, make sure to try various revisions of VBA-M.  The version of Dolphin after the GBA <-> GCN rewrite does not matter.
This title supports GameBoy Advance connection support can be supported via joybus emulation. Such requires VBA-M (r947 or newer) and a dump of GBA BIOS.


This title supports GameBoy Advance connection support can be supported via joybus emulation. Such requires VBA-M (r947 or newer) and a dump of GBA BIOS ([http://wiki.pocketheaven.com/index.php?title=GBA_BIOS see here] for an excellent dump guide). To connect GBA:
Setup VBA-M first - settings differ per version, these are instructions for 2.0.0-beta2 (tested working with Dolphin 5.0):
#Launch Dolphin, start Legend of Zelda: Four Swords Adventures and choose multiplayer;
#Launch VBA-M
#While in connection screen, in Dolphin, go to Config => GameCube and change the controller ports to GBA;
#Emulation => Uncheck "Pause when inactive"
#Launch VBA-M, go to Options => Emulator and uncheck "Pause When Inactive". Then, go to Options => Link => Joybus options, mark "Enable Joybus Connection" and use default settings (127.0.0.1)
#Options => Game Boy Advance => Configure => Boot ROM => Browse => Select GBA BIOS file
#After enabling joybus in VBA-M, Dolphin will freeze (don't panic, its OK!). Now load the GBA BIOS in VBA-M, after the splash screen Dolphin will recognize the joybus link and game will detect that a GBA was connected.
#Options => Game Boy Advance => Check "Use BIOS file"
#Options => Link => Type => GameCube
#Options => Link => Check "Local mode"
#Options => Link => Check "Link at boot"
#Close VBA-M to save settings


To connect other GBAs, just open another instance of VBA-M and repeat last instruction. Remember to unblock Dolphin and VBA-M in your firewall, some may block joybus link, leaving Dolphin stuck in connection screen. You can also refer to [http://www.youtube.com/watch?v=Mpx_ZQp6Fxc this video] for more details.
Using VBA-M with Dolphin
#Launch Dolphin and set Dolphin controllers to GBA
#Start Legend of Zelda: Four Swords Adventures
#Open VBA-M
#File => Open => Select GBA BIOS file
#When it boots up (after BIOS screen) it should show a screen saying "Look at the TV screen !" - if you see this, it works
#Repeat last two steps to add more players
 
Troubleshooting
#Unblock Dolphin and VBA-M in your firewall
#Remember your controller settings are setup in VBA-M. VBA-M will treat each player as "Player 1", so make sure you setup different controller configurations for each. You could make a copy of the VBA-M directory to have multiple configs.
#VBA-M 2.0.0-beta2 requires window focus for keyboard input. Use a joypad for other players or possibly try older versions of VBA-M. Alternatively you could setup to connect across multiple computers over LAN


=== Navi Tracker Audio Issues ===
=== Navi Tracker Audio Issues ===
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== Problems ==
== Problems ==
=== Multiple GBAs ===
{{Problems|{{#vardefineecho:problems|
HLE audio can only support 1 GBA as of the New-Zelda-HLE rewrite.  Use DSP-LLE (with a DSP ripped from a Wii/GC) in order to play with multiple players.
 
=== <s>Multiple GBAs</s> ===
HLE audio can only support 1 GBA as of the New-Zelda-HLE rewrite.  Use DSP-LLE (with a DSP ripped from a Wii/GC) in order to play with multiple players. Fixed by {{revision|5.0-3723}}
 
=== <s>HLE Navi's Trackers Hang (JP version)</s> ===
When using HLE audio emulation the game will hang when trying to use Navi's Trackers mode /w a GBA. Navi Trackers requires DSP-LLE (with a DSP ripped from console) in order to function properly. Fixed by {{revision|5.0-3723}}
 
 


=== HLE Navi's Trackers Hang (JP version) ===
}}}}
When using HLE audio emulation the game will hang when trying to use Navi's Trackers mode /w a GBA. Navi Trackers requires DSP-LLE (with a DSP ripped from console) in order to function properly.


== Enhancements ==
== Enhancements ==
=== 16:9 Aspect Ratio Fix ===
=== 16:9 Widescreen Gecko Code ===
The Built-in Widescreen Hack does nothing in this game. The following Gecko code works as a replacement.
The Built-in Widescreen Hack does nothing in this game. The following Gecko codes work as a replacement.
 
==== NA ====
<pre>$16:9 Widescreen
C205FCD0 00000002
C22D2400 C0030000
EC110032 00000000
C205FCF4 00000002
C22D2400 C003000C
EC110032 00000000
04543FC0 3F400000
C213B47C 00000004
3C803F80 908D2400
4E800421 3C003F40
60000000 900D2400
60000000 00000000
C22ACA78 00000002
3C603F80 906D2400
806D8F50 00000000
C22ACA80 00000003
3C003F40 60000000
900D2400 801F0018
60000000 00000000
C213D834 00000002
3C603F80 906D2400
806D8F50 00000000
C213D83C 00000003
3C603F40 60630000
906D2400 38610008
60000000 00000000
C213D8D8 00000003
3C603F40 60630000
906D2400 38600000
60000000 00000000
C213D8D0 00000002
3C603F80 906D2400
806D8F50 00000000
0448E0C0 0000FF96
0448E0C4 FF9601BE
0448E0C8 01BE0000
C243A94C 00000003
3C80C2D5 9081FFE8
C001FFE8 C03B00EC
EC21002A 00000000
C245231C 00000002
3D803F80 918D2400
806D8F50 00000000
C2452328 00000002
3C603F40 906D2400
808D8F50 00000000
C213D600 00000002
3C603F80 906D2400
806D8F50 00000000
C213D608 00000002
3C603F40 906D2400
38610008 00000000
</pre>
 
==== EU ====
<pre>$16:9 Widescreen
F6000001 80008180
ED8B5024 ED4B0024
D2000000 00000004
3DC03FAA 61CEAAAB
91C27000 C2627000
ED5302B2 ED8B5024
60000000 00000000
E0000000 80008000
F6000001 80008180
ED494024 ED090024
D2000000 00000004
3DC03FAA 61CEAAAB
91C27000 C1E27000
ED0F0232 ED494024
60000000 00000000
E0000000 80008000
</pre>


==== Region-Free ====
==== JP ====
<pre>
<pre>
F6000001 80008180
F6000001 80008180
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{{VersionCompatibilityVersion|4.0-5899|****|GBA Link issues resolved.  Tetra's Trackers now functional.  Note:  Tetra's Trackers has issues on the GBA side of emulation.}}
{{VersionCompatibilityVersion|4.0-5899|****|GBA Link issues resolved.  Tetra's Trackers now functional.  Note:  Tetra's Trackers has issues on the GBA side of emulation.}}
{{VersionCompatibilityVersion|4.0-7286|****|HLE audio issues resolved}}
{{VersionCompatibilityVersion|4.0-7286|****|HLE audio issues resolved}}
{{VersionCompatibilityVersion|5.0-3723|*****|HLE GBA Connection Issues Resolved}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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|vid4=KoQRMSfQcWI|cap4=Zelda Four Swords with Android Dolphin Emulator on S4 i9500
|vid4=KoQRMSfQcWI|cap4=Zelda Four Swords with Android Dolphin Emulator on S4 i9500
|vid5=s9R-hqy49qQ|cap5=The Legend of Zelda: Four Swords Adventures on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid5=s9R-hqy49qQ|cap5=The Legend of Zelda: Four Swords Adventures on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid6=ObwDJnhoAXQ|cap6=The Legend of Zelda: Four Swords Adventures [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
}}
}}


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