The Legend of Zelda: Four Swords Adventures: Difference between revisions

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(Improved NTSC-U Widescreen Code.)
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{{Infobox VG
{{Infobox VG
|image         = [[File:TheLegendOfZeldaFourSwordsAdventures.jpg|300px]]
|image     = [[File:TheLegendOfZeldaFourSwordsAdventures.jpg|300px]]
|developer     = Nintendo EAD
|developer = Nintendo EAD
|publisher     = Nintendo
|publisher = Nintendo
|released     = {{vgrelease|JP=March 18, 2004|NA=June 7, 2004|EU=January 7, 2005|AUS=April 7, 2005}}
|series    = The Legend of Zelda
|series        = ''The Legend of Zelda''
|released = {{vgrelease|JP=March 18, 2004|NA=June 7, 2004|EU=January 7, 2005|AUS=April 7, 2005}}
|genre         = Action-adventure
|genre     = Action-adventure
|modes         = Single-player, Multiplayer (4), Co-op (4)
|modes     = Single-player, Multiplayer (4), Co-op (4)
|input         = GameCube Controller, Game Boy Advance
|input     = GameCube Controller, Game Boy Advance
|size          = 247 MiB
|forumlink = http://forums.dolphin-emu.org/Thread-gc-the-legend-of-zelda-four-swords-adventures--25936
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-the-legend-of-zelda-four-swords-adventures--25936
}}
}}


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== Emulation Information ==
== Emulation Information ==
=== Game Boy Advance <-> GameCube Connectivity===
=== Game Boy Advance <-> GameCube Connectivity===
This title supports GameBoy Advance connection support can be supported via joybus emulation. Such requires VBA-M (r947 or newer) and a dump of GBA BIOS ([http://wiki.pocketheaven.com/index.php?title=GBA_BIOS see here] for an excellent dump guide). To connect GBA:
This title supports GameBoy Advance connection support can be supported via joybus emulation. Such requires VBA-M (r947 or newer) and a dump of GBA BIOS.
#Launch Dolphin, start Legend of Zelda: Four Swords Adventures and choose multiplayer;
#While in connection screen, in Dolphin, go to Config => GameCube and change the controller ports to GBA;
#Launch VBA-M, go to Options => Emulator and uncheck "Pause When Inactive". Then, go to Options => Link => Joybus options, mark "Enable Joybus Connection" and use default settings (127.0.0.1)
#After enabling joybus in VBA-M, Dolphin will freeze (don't panic, its OK!). Now load the GBA BIOS in VBA-M, after the splash screen Dolphin will recognize the joybus link and game will detect that a GBA was connected.


To connect other GBAs, just open another instance of VBA-M and repeat last instruction. Remember to unblock Dolphin and VBA-M in your firewall, some may block joybus link, leaving Dolphin stuck in connection screen. You can also refer to [http://www.youtube.com/watch?v=Mpx_ZQp6Fxc this video] for more details.
Setup VBA-M first - settings differ per version, these are instructions for 2.0.0-beta2 (tested working with Dolphin 5.0):
#Launch VBA-M
#Emulation => Uncheck "Pause when inactive"
#Options => Game Boy Advance => Configure => Boot ROM => Browse => Select GBA BIOS file
#Options => Game Boy Advance => Check "Use BIOS file"
#Options => Link => Type => GameCube
#Options => Link => Check "Local mode"
#Options => Link => Check "Link at boot"
#Close VBA-M to save settings
 
Using VBA-M with Dolphin
#Launch Dolphin and set Dolphin controllers to GBA
#Start Legend of Zelda: Four Swords Adventures
#Open VBA-M
#File => Open => Select GBA BIOS file
#When it boots up (after BIOS screen) it should show a screen saying "Look at the TV screen !" - if you see this, it works
#Repeat last two steps to add more players
 
Troubleshooting
#Unblock Dolphin and VBA-M in your firewall
#Remember your controller settings are setup in VBA-M. VBA-M will treat each player as "Player 1", so make sure you setup different controller configurations for each. You could make a copy of the VBA-M directory to have multiple configs.
#VBA-M 2.0.0-beta2 requires window focus for keyboard input. Use a joypad for other players or possibly try older versions of VBA-M. Alternatively you could setup to connect across multiple computers over LAN


=== Navi Tracker Audio Issues ===
=== Navi Tracker Audio Issues ===
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{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|


=== Multiple GBAs ===
=== <s>Multiple GBAs</s> ===
HLE audio can only support 1 GBA as of the New-Zelda-HLE rewrite.  Use DSP-LLE (with a DSP ripped from a Wii/GC) in order to play with multiple players.
HLE audio can only support 1 GBA as of the New-Zelda-HLE rewrite.  Use DSP-LLE (with a DSP ripped from a Wii/GC) in order to play with multiple players. Fixed by {{revision|5.0-3723}}
 
=== <s>HLE Navi's Trackers Hang (JP version)</s> ===
When using HLE audio emulation the game will hang when trying to use Navi's Trackers mode /w a GBA. Navi Trackers requires DSP-LLE (with a DSP ripped from console) in order to function properly. Fixed by {{revision|5.0-3723}}
 


=== HLE Navi's Trackers Hang (JP version) ===
When using HLE audio emulation the game will hang when trying to use Navi's Trackers mode /w a GBA. Navi Trackers requires DSP-LLE (with a DSP ripped from console) in order to function properly.


}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== 16:9 Aspect Ratio Fix ===
=== 16:9 Widescreen Gecko Code ===
The Built-in Widescreen Hack does nothing in this game. The following Gecko code works as a replacement.
The Built-in Widescreen Hack does nothing in this game. The following Gecko codes work as a replacement.


==== NTSC-U ====
==== NA ====
<pre>
<pre>$16:9 Widescreen
C205FCD0 00000002
C205FCD0 00000002
C22D2400 C0030000
C22D2400 C0030000
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38610008 00000000
38610008 00000000
</pre>
</pre>
==== PAL, and NTSC-J ====
 
==== EU ====
<pre>$16:9 Widescreen
F6000001 80008180
ED8B5024 ED4B0024
D2000000 00000004
3DC03FAA 61CEAAAB
91C27000 C2627000
ED5302B2 ED8B5024
60000000 00000000
E0000000 80008000
F6000001 80008180
ED494024 ED090024
D2000000 00000004
3DC03FAA 61CEAAAB
91C27000 C1E27000
ED0F0232 ED494024
60000000 00000000
E0000000 80008000
</pre>
 
==== JP ====
<pre>
<pre>
F6000001 80008180
F6000001 80008180
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{{VersionCompatibilityVersion|4.0-5899|****|GBA Link issues resolved.  Tetra's Trackers now functional.  Note:  Tetra's Trackers has issues on the GBA side of emulation.}}
{{VersionCompatibilityVersion|4.0-5899|****|GBA Link issues resolved.  Tetra's Trackers now functional.  Note:  Tetra's Trackers has issues on the GBA side of emulation.}}
{{VersionCompatibilityVersion|4.0-7286|****|HLE audio issues resolved}}
{{VersionCompatibilityVersion|4.0-7286|****|HLE audio issues resolved}}
{{VersionCompatibilityVersion|5.0-3723|*****|HLE GBA Connection Issues Resolved}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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|vid4=KoQRMSfQcWI|cap4=Zelda Four Swords with Android Dolphin Emulator on S4 i9500
|vid4=KoQRMSfQcWI|cap4=Zelda Four Swords with Android Dolphin Emulator on S4 i9500
|vid5=s9R-hqy49qQ|cap5=The Legend of Zelda: Four Swords Adventures on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid5=s9R-hqy49qQ|cap5=The Legend of Zelda: Four Swords Adventures on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid6=ObwDJnhoAXQ|cap6=The Legend of Zelda: Four Swords Adventures [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
}}
}}


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