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{{Infobox VG | {{Infobox VG | ||
|image | |image = [[File:TheLegendOfZeldaFourSwordsAdventures.jpg|300px]] | ||
|developer | |developer = Nintendo EAD | ||
|publisher | |publisher = Nintendo | ||
|released | |series = The Legend of Zelda | ||
|released = {{vgrelease|JP=March 18, 2004|NA=June 7, 2004|EU=January 7, 2005|AUS=April 7, 2005}} | |||
|genre | |genre = Action-adventure | ||
|modes | |modes = Single-player, Multiplayer (4), Co-op (4) | ||
|input | |input = GameCube Controller, Game Boy Advance | ||
|forumlink = http://forums.dolphin-emu.org/Thread-gc-the-legend-of-zelda-four-swords-adventures--25936 | |||
|forumlink | |||
}} | }} | ||
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== Emulation Information == | == Emulation Information == | ||
=== Game Boy Advance <-> GameCube Connectivity=== | === Game Boy Advance <-> GameCube Connectivity=== | ||
This title supports GameBoy Advance connection support can be supported via joybus emulation. Such requires VBA-M (r947 or newer) and a dump of GBA BIOS | This title supports GameBoy Advance connection support can be supported via joybus emulation. Such requires VBA-M (r947 or newer) and a dump of GBA BIOS. | ||
Setup VBA-M first - settings differ per version, these are instructions for 2.0.0-beta2 (tested working with Dolphin 5.0): | |||
#Launch VBA-M | |||
#Emulation => Uncheck "Pause when inactive" | |||
#Options => Game Boy Advance => Configure => Boot ROM => Browse => Select GBA BIOS file | |||
#Options => Game Boy Advance => Check "Use BIOS file" | |||
#Options => Link => Type => GameCube | |||
#Options => Link => Check "Local mode" | |||
#Options => Link => Check "Link at boot" | |||
#Close VBA-M to save settings | |||
Using VBA-M with Dolphin | |||
#Launch Dolphin and set Dolphin controllers to GBA | |||
#Start Legend of Zelda: Four Swords Adventures | |||
#Open VBA-M | |||
#File => Open => Select GBA BIOS file | |||
#When it boots up (after BIOS screen) it should show a screen saying "Look at the TV screen !" - if you see this, it works | |||
#Repeat last two steps to add more players | |||
Troubleshooting | |||
#Unblock Dolphin and VBA-M in your firewall | |||
#Remember your controller settings are setup in VBA-M. VBA-M will treat each player as "Player 1", so make sure you setup different controller configurations for each. You could make a copy of the VBA-M directory to have multiple configs. | |||
#VBA-M 2.0.0-beta2 requires window focus for keyboard input. Use a joypad for other players or possibly try older versions of VBA-M. Alternatively you could setup to connect across multiple computers over LAN | |||
=== Navi Tracker Audio Issues === | === Navi Tracker Audio Issues === | ||
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{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Multiple GBAs === | === <s>Multiple GBAs</s> === | ||
HLE audio can only support 1 GBA as of the New-Zelda-HLE rewrite. Use DSP-LLE (with a DSP ripped from a Wii/GC) in order to play with multiple players. | HLE audio can only support 1 GBA as of the New-Zelda-HLE rewrite. Use DSP-LLE (with a DSP ripped from a Wii/GC) in order to play with multiple players. Fixed by {{revision|5.0-3723}} | ||
=== <s>HLE Navi's Trackers Hang (JP version)</s> === | |||
When using HLE audio emulation the game will hang when trying to use Navi's Trackers mode /w a GBA. Navi Trackers requires DSP-LLE (with a DSP ripped from console) in order to function properly. Fixed by {{revision|5.0-3723}} | |||
}}}} | }}}} | ||
== Enhancements == | == Enhancements == | ||
=== 16:9 | === 16:9 Widescreen Gecko Code === | ||
The Built-in Widescreen Hack does nothing in this game. The following Gecko codes work as a replacement. | The Built-in Widescreen Hack does nothing in this game. The following Gecko codes work as a replacement. | ||
==== | ==== NA ==== | ||
<pre> | <pre>$16:9 Widescreen | ||
C205FCD0 00000002 | C205FCD0 00000002 | ||
C22D2400 C0030000 | C22D2400 C0030000 | ||
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38610008 00000000 | 38610008 00000000 | ||
</pre> | </pre> | ||
==== | |||
<pre> | ==== EU ==== | ||
<pre>$16:9 Widescreen | |||
F6000001 80008180 | F6000001 80008180 | ||
ED8B5024 ED4B0024 | ED8B5024 ED4B0024 | ||
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E0000000 80008000 | E0000000 80008000 | ||
</pre> | </pre> | ||
==== | |||
==== JP ==== | |||
<pre> | <pre> | ||
F6000001 80008180 | F6000001 80008180 | ||
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E0000000 80008000 | E0000000 80008000 | ||
</pre> | </pre> | ||
== Configuration == | == Configuration == | ||
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{{VersionCompatibilityVersion|4.0-5899|****|GBA Link issues resolved. Tetra's Trackers now functional. Note: Tetra's Trackers has issues on the GBA side of emulation.}} | {{VersionCompatibilityVersion|4.0-5899|****|GBA Link issues resolved. Tetra's Trackers now functional. Note: Tetra's Trackers has issues on the GBA side of emulation.}} | ||
{{VersionCompatibilityVersion|4.0-7286|****|HLE audio issues resolved}} | {{VersionCompatibilityVersion|4.0-7286|****|HLE audio issues resolved}} | ||
{{VersionCompatibilityVersion|5.0-3723|*****|HLE GBA Connection Issues Resolved}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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|vid4=KoQRMSfQcWI|cap4=Zelda Four Swords with Android Dolphin Emulator on S4 i9500 | |vid4=KoQRMSfQcWI|cap4=Zelda Four Swords with Android Dolphin Emulator on S4 i9500 | ||
|vid5=s9R-hqy49qQ|cap5=The Legend of Zelda: Four Swords Adventures on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube) | |vid5=s9R-hqy49qQ|cap5=The Legend of Zelda: Four Swords Adventures on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube) | ||
|vid6=ObwDJnhoAXQ|cap6=The Legend of Zelda: Four Swords Adventures [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD] | |||
}} | }} | ||
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