The Legend of Zelda: Four Swords Adventures: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:TheLegendOfZeldaFourSwordsAdventures.jpg|300px]]
|image     = [[File:TheLegendOfZeldaFourSwordsAdventures.jpg|300px]]
|developer     = Nintendo EAD
|developer = Nintendo EAD
|publisher     = Nintendo
|publisher = Nintendo
|released     = {{vgrelease|JP=March 18, 2004|NA=June 7, 2004|EU=January 7, 2005|AUS=April 7, 2005}}
|series    = The Legend of Zelda
|series        = ''The Legend of Zelda''
|released = {{vgrelease|JP=March 18, 2004|NA=June 7, 2004|EU=January 7, 2005|AUS=April 7, 2005}}
|genre         = Action-adventure
|genre     = Action-adventure
|modes         = Single-player, Multiplayer (4), Co-op (4)
|modes     = Single-player, Multiplayer (4), Co-op (4)
|input         = GameCube Controller, Game Boy Advance
|input     = GameCube Controller, Game Boy Advance
|size          = 247 MiB
|forumlink = http://forums.dolphin-emu.org/Thread-gc-the-legend-of-zelda-four-swords-adventures--25936
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-the-legend-of-zelda-four-swords-adventures--25936
}}
}}


'''''The Legend of Zelda: Four Swords Adventures''''' is a video game in Nintendo's ''The Legend of Zelda'' series. It was released for the Nintendo GameCube in Japan on March 18, 2004; in North America on June 7, 2004; in Europe on January 7, 2005; and in Australia on April 7, 2005. The Game Boy Advance hand held game console can be used as a controller when using the Nintendo GameCube Game Boy Advance Cable bundled with the game.
'''''The Legend of Zelda: Four Swords Adventures''''', a four-player Zelda connectivity adventure, combines gameplay on both the GameCube and Game Boy Advance for a mix of competitive and cooperative multiplayer fun. By hooking up GBAs to the GameCube, the action will move from the television screen (when players are on the overworld map), to the GBA screen (when entering houses and caves). Players work together to brave 24 challenges in eight levels in Hyrule Adventure (1-4 players, multiplayer only with GBAs) or compete in 10 frantic multiplayer versus battles (2-4 players, GBAs required). Takes place in similar environments as the SNES classic Link to the Past, but features updated character sprites, new special effects, and overall improved graphics. The Japanese version included an additional mode, known as Navi Trackers.


== Emulation Information ==
== Emulation Information ==
=== Game Boy Advance <-> GameCube Connectivity===
=== Game Boy Advance <-> GameCube Connectivity===
This title supports GameBoy Advance connection support can be supported via joybus emulation. Such requires VBA-M (r947 or newer) and a dump of GBA BIOS.
This title supports GameBoy Advance connection, which can be used via joybus emulation. This requires VBA-M (r947 or newer) and a dump of GBA BIOS.


Setup VBA-M first - settings differ per version, these are instructions for 2.0.0-beta2 (tested working with Dolphin 5.0):
Setup VBA-M first - settings differ per version, these are instructions for 2.0.0-beta2 (tested working with Dolphin 5.0):
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Troubleshooting
Troubleshooting
#Unblock Dolphin and VBA-M in your firewall
#Unblock Dolphin and VBA-M in your firewall
#You may need to install the dumped version of DSP-LLE (try this if both Dolphin and VBA-M freeze when VBA-M is started up)
#Remember your controller settings are setup in VBA-M. VBA-M will treat each player as "Player 1", so make sure you setup different controller configurations for each. You could make a copy of the VBA-M directory to have multiple configs.
#Remember your controller settings are setup in VBA-M. VBA-M will treat each player as "Player 1", so make sure you setup different controller configurations for each. You could make a copy of the VBA-M directory to have multiple configs.
#VBA-M 2.0.0-beta2 requires window focus for keyboard input. Use a joypad for other players or possibly try older versions of VBA-M. Alternatively you could setup to connect across multiple computers over LAN
#VBA-M 2.0.0-beta2 requires window focus for keyboard input. Use a joypad for other players or possibly try older versions of VBA-M. Alternatively you could setup to connect across multiple computers over LAN
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{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|


=== Multiple GBAs ===
=== <s>Multiple GBAs</s> ===
HLE audio can only support 1 GBA as of the New-Zelda-HLE rewrite.  Use DSP-LLE (with a DSP ripped from a Wii/GC) in order to play with multiple players.
HLE audio can only support 1 GBA as of the New-Zelda-HLE rewrite.  Use DSP-LLE (with a DSP ripped from a Wii/GC) in order to play with multiple players. Fixed by {{revision|5.0-3723}}
 
=== <s>HLE Navi's Trackers Hang (JP version)</s> ===
When using HLE audio emulation the game will hang when trying to use Navi's Trackers mode /w a GBA. Navi Trackers requires DSP-LLE (with a DSP ripped from console) in order to function properly. Fixed by {{revision|5.0-3723}}
 


=== HLE Navi's Trackers Hang (JP version) ===
When using HLE audio emulation the game will hang when trying to use Navi's Trackers mode /w a GBA. Navi Trackers requires DSP-LLE (with a DSP ripped from console) in order to function properly.


}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== 16:9 Aspect Ratio Fix ===
=== HD Textures ===
[https://forums.dolphin-emu.org/Thread-the-legend-of-zelda-four-swords-adventures-hd?pid=514882#pid514882|The Legend of Zelda: Four Swords Adventures HD]
 
=== 16:9 Widescreen Gecko Code ===
The Built-in Widescreen Hack does nothing in this game. The following Gecko codes work as a replacement.
The Built-in Widescreen Hack does nothing in this game. The following Gecko codes work as a replacement.


==== NTSC-U ====
==== NA ====
<pre>
<pre>$16:9 Widescreen
C205FCD0 00000002
C205FCD0 00000002
C22D2400 C0030000
C22D2400 C0030000
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38610008 00000000
38610008 00000000
</pre>
</pre>
==== PAL ====
 
<pre>
==== EU ====
<pre>$16:9 Widescreen
F6000001 80008180
F6000001 80008180
ED8B5024 ED4B0024
ED8B5024 ED4B0024
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E0000000 80008000
E0000000 80008000
</pre>
</pre>
==== NTSC-J ====
 
==== JP ====
<pre>
<pre>
F6000001 80008180
F6000001 80008180
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E0000000 80008000
E0000000 80008000
</pre>
</pre>


== Configuration ==
== Configuration ==
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{{VersionCompatibilityVersion|4.0-5899|****|GBA Link issues resolved.  Tetra's Trackers now functional.  Note:  Tetra's Trackers has issues on the GBA side of emulation.}}
{{VersionCompatibilityVersion|4.0-5899|****|GBA Link issues resolved.  Tetra's Trackers now functional.  Note:  Tetra's Trackers has issues on the GBA side of emulation.}}
{{VersionCompatibilityVersion|4.0-7286|****|HLE audio issues resolved}}
{{VersionCompatibilityVersion|4.0-7286|****|HLE audio issues resolved}}
{{VersionCompatibilityVersion|5.0-3723|*****|HLE GBA Connection Issues Resolved}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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|vid4=KoQRMSfQcWI|cap4=Zelda Four Swords with Android Dolphin Emulator on S4 i9500
|vid4=KoQRMSfQcWI|cap4=Zelda Four Swords with Android Dolphin Emulator on S4 i9500
|vid5=s9R-hqy49qQ|cap5=The Legend of Zelda: Four Swords Adventures on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid5=s9R-hqy49qQ|cap5=The Legend of Zelda: Four Swords Adventures on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid6=ObwDJnhoAXQ|cap6=The Legend of Zelda: Four Swords Adventures [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
}}
}}


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