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'''''The Legend of Zelda: Four Swords Adventures''''' | '''''The Legend of Zelda: Four Swords Adventures''''', a four-player Zelda connectivity adventure, combines gameplay on both the GameCube and Game Boy Advance for a mix of competitive and cooperative multiplayer fun. By hooking up GBAs to the GameCube, the action will move from the television screen (when players are on the overworld map), to the GBA screen (when entering houses and caves). Players work together to brave 24 challenges in eight levels in Hyrule Adventure (1-4 players, multiplayer only with GBAs) or compete in 10 frantic multiplayer versus battles (2-4 players, GBAs required). Takes place in similar environments as the SNES classic Link to the Past, but features updated character sprites, new special effects, and overall improved graphics. The Japanese version included an additional mode, known as Navi Trackers. | ||
== Emulation Information == | == Emulation Information == | ||
=== Game Boy Advance <-> GameCube Connectivity=== | === Game Boy Advance <-> GameCube Connectivity=== | ||
This title supports GameBoy Advance connection | This title supports GameBoy Advance connection, which can be used via joybus emulation. This requires VBA-M (r947 or newer) and a dump of GBA BIOS. | ||
Setup VBA-M first - settings differ per version, these are instructions for 2.0.0-beta2 (tested working with Dolphin 5.0): | Setup VBA-M first - settings differ per version, these are instructions for 2.0.0-beta2 (tested working with Dolphin 5.0): | ||
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== Enhancements == | == Enhancements == | ||
=== HD Textures === | |||
[https://forums.dolphin-emu.org/Thread-the-legend-of-zelda-four-swords-adventures-hd?pid=514882#pid514882|The Legend of Zelda: Four Swords Adventures HD] | |||
=== 16:9 Widescreen Gecko Code === | === 16:9 Widescreen Gecko Code === | ||
The Built-in Widescreen Hack does nothing in this game. The following Gecko codes work as a replacement. | The Built-in Widescreen Hack does nothing in this game. The following Gecko codes work as a replacement. |