The Legend of Zelda: Four Swords Adventures: Difference between revisions

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'''''The Legend of Zelda: Four Swords Adventures''''' is a video game in Nintendo's ''The Legend of Zelda'' series. It was released for the Nintendo GameCube in Japan on March 18, 2004; in North America on June 7, 2004; in Europe on January 7, 2005; and in Australia on April 7, 2005. The Game Boy Advance hand held game console can be used as a controller when using the Nintendo GameCube Game Boy Advance Cable bundled with the game.
'''''The Legend of Zelda: Four Swords Adventures''''', a four-player Zelda connectivity adventure, combines gameplay on both the GameCube and Game Boy Advance for a mix of competitive and cooperative multiplayer fun. By hooking up GBAs to the GameCube, the action will move from the television screen (when players are on the overworld map), to the GBA screen (when entering houses and caves). Players work together to brave 24 challenges in eight levels in Hyrule Adventure (1-4 players, multiplayer only with GBAs) or compete in 10 frantic multiplayer versus battles (2-4 players, GBAs required). Takes place in similar environments as the SNES classic Link to the Past, but features updated character sprites, new special effects, and overall improved graphics. The Japanese version included an additional mode, known as Navi Trackers.


== Emulation Information ==
== Emulation Information ==
=== Game Boy Advance <-> GameCube Connectivity===
=== Game Boy Advance <-> GameCube Connectivity ===
This title supports GameBoy Advance connection, which can be used via joybus emulation. This requires VBA-M (r947 or newer) and a dump of GBA BIOS.
This title supports GameBoy Advance connection, which can be used via joybus emulation. As of {{revision|5.0-14690}} Dolphin now has mGBA built in for GBA connectivity features.  Simply set a GBA (Integrated) to the controllers you wish to connect and ensure you have a GBA BIOS configured in the Options -> Configuration -> GameCube and everything else with connecting will be handled automatically.


Setup VBA-M first - settings differ per version, these are instructions for 2.0.0-beta2 (tested working with Dolphin 5.0):
If you wish to use standalone GBA emulators for connectivity, you still can through the GBA (TCP) setting. mGBA 0.9.0 or newer and the latest VBA-M SVNs should be supported.  Please follow each emulator's instructions for Joybus connectivity in order to connect to Dolphin.
#Launch VBA-M
#Emulation => Uncheck "Pause when inactive"
#Options => Game Boy Advance => Configure => Boot ROM => Browse => Select GBA BIOS file
#Options => Game Boy Advance => Check "Use BIOS file"
#Options => Link => Type => GameCube
#Options => Link => Check "Local mode"
#Options => Link => Check "Link at boot"
#Close VBA-M to save settings


Using VBA-M with Dolphin
=== <s>Navi Tracker Audio Issues</s> ===
#Launch Dolphin and set Dolphin controllers to GBA
VBA-M does not correctly handle the audio from the Navi Trackers mode.  This is not a fault of Dolphin, as connecting with mGBA 0.9.0 or newer does not have this problem.
#Start Legend of Zelda: Four Swords Adventures
#Open VBA-M
#File => Open => Select GBA BIOS file
#When it boots up (after BIOS screen) it should show a screen saying "Look at the TV screen !" - if you see this, it works
#Repeat last two steps to add more players


Troubleshooting
This is not a Dolphin bug, and Dolphin now has mGBA built in, which does not have this bug. Fixed by {{revision|5.0-14690}}.
#Unblock Dolphin and VBA-M in your firewall
#Remember your controller settings are setup in VBA-M. VBA-M will treat each player as "Player 1", so make sure you setup different controller configurations for each. You could make a copy of the VBA-M directory to have multiple configs.
#VBA-M 2.0.0-beta2 requires window focus for keyboard input. Use a joypad for other players or possibly try older versions of VBA-M. Alternatively you could setup to connect across multiple computers over LAN
 
=== Navi Tracker Audio Issues ===
VBA-M does not correctly handle the audio from the Navi Trackers mode.  This is not a fault of Dolphin, as a modified version of mGBA does not share the issues and works properly.


== Problems ==
== Problems ==
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== Enhancements ==
== Enhancements ==
=== HD Textures ===
[https://forums.dolphin-emu.org/Thread-the-legend-of-zelda-four-swords-adventures-hd?pid=514882#pid514882|The Legend of Zelda: Four Swords Adventures HD]
=== 16:9 Widescreen Gecko Code ===
=== 16:9 Widescreen Gecko Code ===
The Built-in Widescreen Hack does nothing in this game. The following Gecko codes work as a replacement.
The Built-in Widescreen Hack does nothing in this game. The following Gecko codes work as a replacement.
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{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=AMD Radeon HD 7870|result=I spent a few days configuring until I finally got it to work. DSP LLE always caused a crash during VBA-M connection, so using HLE worked. If I left "Enable GBA Linking" on, one of the VBA-M's would crash after a few minutes, so disabling that made things better. I found turning off "turbo mode" and setting the VBA-M's throttles low (25%) helped achieve steady framerates for dolphin and the VBA's. Lastly, since I was using HLE for audio, I would get occasional sound hangs, so I changed dolphin's audio backend to DSound. Everything runs great, except I still have the z-order issue with the trees.|tester=ziggybozbo}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=AMD Radeon HD 7870|result=I spent a few days configuring until I finally got it to work. DSP LLE always caused a crash during VBA-M connection, so using HLE worked. If I left "Enable GBA Linking" on, one of the VBA-M's would crash after a few minutes, so disabling that made things better. I found turning off "turbo mode" and setting the VBA-M's throttles low (25%) helped achieve steady framerates for dolphin and the VBA's. Lastly, since I was using HLE for audio, I would get occasional sound hangs, so I changed dolphin's audio backend to DSound. Everything runs great, except I still have the z-order issue with the trees.|tester=ziggybozbo}}
{{testing/entry|revision=4.0-4811|OS=Windows 10|CPU=AMD 8350|GPU=NVIDIA GeForce 970|result=I tried a million things, but finally got it to run ONLY on this version of Dolphin with VisualBoyAdvance-M (SVN1206)! Dolphin needs ports 1-4 to be set to GBA for 4 players. Each VBA instance needs to have its input set to the appropriate option for each port. I needed Enable GBA Linking DISABLED or else it would crash, then connect using the Joybus Options menu. You also need to have speed throttled to 100%, or else Dolphin will lag. You need to have Bios Files set in the VBA-M settings, and then launch the bios file. Once launched, it should connect. Be sure to do them in the order of their inputs. For some reason I couldn't get any other combination of these two emulators to work.|tester=Coty}}
{{testing/entry|revision=4.0-4811|OS=Windows 10|CPU=AMD 8350|GPU=NVIDIA GeForce 970|result=I tried a million things, but finally got it to run ONLY on this version of Dolphin with VisualBoyAdvance-M (SVN1206)! Dolphin needs ports 1-4 to be set to GBA for 4 players. Each VBA instance needs to have its input set to the appropriate option for each port. I needed Enable GBA Linking DISABLED or else it would crash, then connect using the Joybus Options menu. You also need to have speed throttled to 100%, or else Dolphin will lag. You need to have Bios Files set in the VBA-M settings, and then launch the bios file. Once launched, it should connect. Be sure to do them in the order of their inputs. For some reason I couldn't get any other combination of these two emulators to work.|tester=Coty}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD FX 6350@3.9GHz|GPU=NVIDIA GeForce GTX 660|result=OpenGL, HLE, 3xNative, 8xMSAA, 16xAF
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD FX 6350@3.9GHz|GPU=NVIDIA GeForce GTX 660|result=OpenGL, HLE, 3xNative, 8xMSAA, 16xAF Stable until you attempt the massive headache that is multiplayer. Audio completely cuts out when connecting to VBA-M besides audio from the Gameboy. VBA-M crashes on LLE. There is some minor slowdown that can affect gameplay.|tester=GAMMA}}
 
{{testing/entry|revision=5.0-14690|OS=Windows 10|CPU=Core i7-6700K|GPU=NVIDIA GTX 1070|result=Played on netplay with friends using the new GBA (Integrated).  60 FPS, no issues and was a blast.  The future is now, baby.|tester=JMC47}}
Stable until you attempt the massive headache that is multiplayer. Audio completely cuts out when connecting to VBA-M besides audio from the Gameboy. VBA-M crashes on LLE. There is some minor slowdown that can affect gameplay.|tester=GAMMA}}
{{testing/end}}
{{testing/end}}


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