The Legend of Zelda: Four Swords Adventures: Difference between revisions

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== Emulation Information ==
== Emulation Information ==
=== Game Boy Advance <-> GameCube Connectivity===
=== Game Boy Advance <-> GameCube Connectivity ===
This title supports GameBoy Advance connection, which can be used via joybus emulation. This requires VBA-M (r947 or newer) and a dump of GBA BIOS.
This title supports GameBoy Advance connection, which can be used via joybus emulation. As of {{revision|5.0-14690}} Dolphin now has mGBA built in for GBA connectivity features.  Simply set a GBA (Integrated) to the controllers you wish to connect and ensure you have a GBA BIOS configured in the Options -> Configuration -> GameCube and everything else with connecting will be handled automatically.


Setup VBA-M first - settings differ per version, these are instructions for 2.0.0-beta2 (tested working with Dolphin 5.0):
If you wish to use standalone GBA emulators for connectivity, you still can through the GBA (TCP) setting. mGBA 0.9.0 or newer and the latest VBA-M SVNs should be supported.  Please follow each emulator's instructions for Joybus connectivity in order to connect to Dolphin.
#Launch VBA-M
#Emulation => Uncheck "Pause when inactive"
#Options => Game Boy Advance => Configure => Boot ROM => Browse => Select GBA BIOS file
#Options => Game Boy Advance => Check "Use BIOS file"
#Options => Link => Type => GameCube
#Options => Link => Check "Local mode"
#Options => Link => Check "Link at boot"
#Close VBA-M to save settings


Using VBA-M with Dolphin
=== <s>Navi Tracker Audio Issues</s> ===
#Launch Dolphin and set Dolphin controllers to GBA
VBA-M does not correctly handle the audio from the Navi Trackers mode.  This is not a fault of Dolphin, as connecting with mGBA 0.9.0 or newer does not have this problem.
#Start Legend of Zelda: Four Swords Adventures
#Open VBA-M
#File => Open => Select GBA BIOS file
#When it boots up (after BIOS screen) it should show a screen saying "Look at the TV screen !" - if you see this, it works
#Repeat last two steps to add more players


Troubleshooting
This is not a Dolphin bug, and Dolphin now has mGBA built in, which does not have this bug. Fixed by {{revision|5.0-14690}}.
#Unblock Dolphin and VBA-M in your firewall
#Remember your controller settings are setup in VBA-M. VBA-M will treat each player as "Player 1", so make sure you setup different controller configurations for each. You could make a copy of the VBA-M directory to have multiple configs.
#VBA-M 2.0.0-beta2 requires window focus for keyboard input. Use a joypad for other players or possibly try older versions of VBA-M. Alternatively you could setup to connect across multiple computers over LAN
 
=== Navi Tracker Audio Issues ===
VBA-M does not correctly handle the audio from the Navi Trackers mode.  This is not a fault of Dolphin, as a modified version of mGBA does not share the issues and works properly.


== Problems ==
== Problems ==
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{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=AMD Radeon HD 7870|result=I spent a few days configuring until I finally got it to work. DSP LLE always caused a crash during VBA-M connection, so using HLE worked. If I left "Enable GBA Linking" on, one of the VBA-M's would crash after a few minutes, so disabling that made things better. I found turning off "turbo mode" and setting the VBA-M's throttles low (25%) helped achieve steady framerates for dolphin and the VBA's. Lastly, since I was using HLE for audio, I would get occasional sound hangs, so I changed dolphin's audio backend to DSound. Everything runs great, except I still have the z-order issue with the trees.|tester=ziggybozbo}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=AMD Radeon HD 7870|result=I spent a few days configuring until I finally got it to work. DSP LLE always caused a crash during VBA-M connection, so using HLE worked. If I left "Enable GBA Linking" on, one of the VBA-M's would crash after a few minutes, so disabling that made things better. I found turning off "turbo mode" and setting the VBA-M's throttles low (25%) helped achieve steady framerates for dolphin and the VBA's. Lastly, since I was using HLE for audio, I would get occasional sound hangs, so I changed dolphin's audio backend to DSound. Everything runs great, except I still have the z-order issue with the trees.|tester=ziggybozbo}}
{{testing/entry|revision=4.0-4811|OS=Windows 10|CPU=AMD 8350|GPU=NVIDIA GeForce 970|result=I tried a million things, but finally got it to run ONLY on this version of Dolphin with VisualBoyAdvance-M (SVN1206)! Dolphin needs ports 1-4 to be set to GBA for 4 players. Each VBA instance needs to have its input set to the appropriate option for each port. I needed Enable GBA Linking DISABLED or else it would crash, then connect using the Joybus Options menu. You also need to have speed throttled to 100%, or else Dolphin will lag. You need to have Bios Files set in the VBA-M settings, and then launch the bios file. Once launched, it should connect. Be sure to do them in the order of their inputs. For some reason I couldn't get any other combination of these two emulators to work.|tester=Coty}}
{{testing/entry|revision=4.0-4811|OS=Windows 10|CPU=AMD 8350|GPU=NVIDIA GeForce 970|result=I tried a million things, but finally got it to run ONLY on this version of Dolphin with VisualBoyAdvance-M (SVN1206)! Dolphin needs ports 1-4 to be set to GBA for 4 players. Each VBA instance needs to have its input set to the appropriate option for each port. I needed Enable GBA Linking DISABLED or else it would crash, then connect using the Joybus Options menu. You also need to have speed throttled to 100%, or else Dolphin will lag. You need to have Bios Files set in the VBA-M settings, and then launch the bios file. Once launched, it should connect. Be sure to do them in the order of their inputs. For some reason I couldn't get any other combination of these two emulators to work.|tester=Coty}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD FX 6350@3.9GHz|GPU=NVIDIA GeForce GTX 660|result=OpenGL, HLE, 3xNative, 8xMSAA, 16xAF
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD FX 6350@3.9GHz|GPU=NVIDIA GeForce GTX 660|result=OpenGL, HLE, 3xNative, 8xMSAA, 16xAF Stable until you attempt the massive headache that is multiplayer. Audio completely cuts out when connecting to VBA-M besides audio from the Gameboy. VBA-M crashes on LLE. There is some minor slowdown that can affect gameplay.|tester=GAMMA}}
 
{{testing/entry|revision=5.0-14690|OS=Windows 10|CPU=Core i7-6700K|GPU=NVIDIA GTX 1070|result=Played on netplay with friends using the new GBA (Integrated).  60 FPS, no issues and was a blast.  The future is now, baby.|tester=JMC47}}
Stable until you attempt the massive headache that is multiplayer. Audio completely cuts out when connecting to VBA-M besides audio from the Gameboy. VBA-M crashes on LLE. There is some minor slowdown that can affect gameplay.|tester=GAMMA}}
{{testing/end}}
{{testing/end}}


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