The Legend of Zelda: Four Swords Adventures: Difference between revisions
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The game hangs effectively here, but with animations and music still running both on GBA and GC. The game won't respond if you disconnect a GBA at this stage. This bug makes reaching in-game in Navi Trackers mode with the Dolphin/VBA-M impossible. | The game hangs effectively here, but with animations and music still running both on GBA and GC. The game won't respond if you disconnect a GBA at this stage. This bug makes reaching in-game in Navi Trackers mode with the Dolphin/VBA-M impossible. | ||
=== | === {{s}}HLE Sound Hang{{/s}} === | ||
With DSP HLE enabled, when the frame rate is below 60FPS sometimes one soundtrack will loop or hang causing all other sounds to be muted. Refer {{issue|6709}}. To avoid this, use DSP LLE. Fixed by {{revision|4.0-1300}}. | With DSP HLE enabled, when the frame rate is below 60FPS sometimes one soundtrack will loop or hang causing all other sounds to be muted. Refer {{issue|6709}}. To avoid this, use DSP LLE. Fixed by {{revision|4.0-1300}}. | ||
=== | === {{s}}Z-Order/Transparency Issues{{/s}} === | ||
Some sprites, primarily trees, are not ordered/transparent appropriately and layer on top of the player sprites. Refer {{issue|3426}}. Fixed in {{revision|4.0-1192}}. | Some sprites, primarily trees, are not ordered/transparent appropriately and layer on top of the player sprites. Refer {{issue|3426}}. Fixed in {{revision|4.0-1192}}. | ||
{{image|Four Swords- Layering Issue.png|Layering Issue|br}} | {{image|Four Swords- Layering Issue.png|Layering Issue|br}} | ||
=== | === {{s}}Odd Glitches{{/s}} === | ||
Odd rendering glitches sometimes occur. Fixed recently likely in {{revision|4.0-1192}}. | Odd rendering glitches sometimes occur. Fixed recently likely in {{revision|4.0-1192}}. | ||
{{image|Four Swords-Oddity.png|Odd rendering glitches|br}} | {{image|Four Swords-Oddity.png|Odd rendering glitches|br}} |