The Legend of Zelda: Four Swords Adventures: Difference between revisions
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|dualcorenotes = | |dualcorenotes = | ||
|idleskipping = Off | |idleskipping = Off | ||
|idleskippingnotes = | |idleskippingnotes = Corrects issues with holding buttons | ||
|dsplleonthread = | |dsplleonthread = | ||
|dsplleonthreadnotes = | |dsplleonthreadnotes = | ||
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|cpuefbaccessnotes = | |cpuefbaccessnotes = | ||
|accuratetexturecache = Fast | |accuratetexturecache = Fast | ||
|accuratetexturecachenotes = If disabled, | |accuratetexturecachenotes = If disabled, various texture errors occur and all Link sprites will be black. | ||
|efbscaledcopy = | |efbscaledcopy = | ||
|efbscaledcopynotes = | |efbscaledcopynotes = | ||
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}} | }} | ||
===Gameboy Player=== | ===Gameboy Player=== | ||
Gameboy connection support can be supported via joybus emulation. | Gameboy connection support can be supported via joybus emulation. Such requires VBA-M (r947 or newer) and a dump of GBA BIOS ([http://www.pocketheaven.com/ph/wiki/GBA_BIOS see here] an excellent dump guide). To connect GBA: | ||
#Launch Dolphin (only {{revision|6059}} or newer will work with DSP HLE plug-in, otherwise | #Launch Dolphin (only {{revision|6059}} or newer will work with DSP HLE plug-in, otherwise one must use the DSP LLE plug-in | ||
#Start Legend of Zelda: Four Swords Adventures and choose multi player | #Start Legend of Zelda: Four Swords Adventures and choose multi-player | ||
#In connection screen, go to Config => GameCube and change the ports to GBA | #In connection screen, go to Config => GameCube and change the ports to GBA | ||
#Launch VBA-M, go to Options => Emulator and uncheck "Pause When Inactive". Then, go to Options => Link => Joybus options, mark "Enable Joybus Connection" and use default settings (127.0.0.1) | #Launch VBA-M, go to Options => Emulator and uncheck "Pause When Inactive". Then, go to Options => Link => Joybus options, mark "Enable Joybus Connection" and use default settings (127.0.0.1) | ||
#When | #When enabling joybus, Dolphin will freeze (don't panic, its OK!). Now load the GBA Bios in VBA-M, after the splash screen Dolphin will recognize the joybus link and game will detect it as a standard GBA. | ||
To connect other GBAs, just repeat last instruction. Remember to unblock Dolphin and VBA-M in your firewall (some firewalls may block joybus link), otherwise Dolphin will stuck in connection screen. If you are in doubt, refer to [http://www.youtube.com/watch?v=Mpx_ZQp6Fxc this video] for more details. | To connect other GBAs, just repeat last instruction. Remember to unblock Dolphin and VBA-M in your firewall (some firewalls may block joybus link), otherwise Dolphin will stuck in connection screen. If you are in doubt, refer to [http://www.youtube.com/watch?v=Mpx_ZQp6Fxc this video] for more details. |