The Legend of Zelda: Four Swords Adventures: Difference between revisions

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|dualcorenotes        =  
|dualcorenotes        =  
|idleskipping          = Off
|idleskipping          = Off
|idleskippingnotes    = Disable this only if you are experiencing issues when holding buttons, since the game will be slower a bit.
|idleskippingnotes    = Corrects issues with holding buttons
|dsplleonthread        =  
|dsplleonthread        =  
|dsplleonthreadnotes  =  
|dsplleonthreadnotes  =  
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|cpuefbaccessnotes    =  
|cpuefbaccessnotes    =  
|accuratetexturecache      = Fast
|accuratetexturecache      = Fast
|accuratetexturecachenotes = If disabled, you may experience various texture errors and all Link sprites will be black.
|accuratetexturecachenotes = If disabled, various texture errors occur and all Link sprites will be black.
|efbscaledcopy        =  
|efbscaledcopy        =  
|efbscaledcopynotes    =  
|efbscaledcopynotes    =  
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===Gameboy Player===
===Gameboy Player===
Gameboy connection support can be supported via joybus emulation. You will need VBA-M (r947 or newer) and a dump of GBA BIOS ([http://www.pocketheaven.com/ph/wiki/GBA_BIOS see here] an excellent dump guide). To connect GBA:
Gameboy connection support can be supported via joybus emulation. Such requires VBA-M (r947 or newer) and a dump of GBA BIOS ([http://www.pocketheaven.com/ph/wiki/GBA_BIOS see here] an excellent dump guide). To connect GBA:
#Launch Dolphin (only {{revision|6059}} or newer will work with DSP HLE plug-in, otherwise you must use DSP LLE plug-in, but in older revisions it is very slow!)
#Launch Dolphin (only {{revision|6059}} or newer will work with DSP HLE plug-in, otherwise one must use the DSP LLE plug-in
#Start Legend of Zelda: Four Swords Adventures and choose multi player
#Start Legend of Zelda: Four Swords Adventures and choose multi-player
#In connection screen, go to Config => GameCube and change the ports to GBA
#In connection screen, go to Config => GameCube and change the ports to GBA
#Launch VBA-M, go to Options => Emulator and uncheck "Pause When Inactive". Then, go to Options => Link => Joybus options, mark "Enable Joybus Connection" and use default settings (127.0.0.1)
#Launch VBA-M, go to Options => Emulator and uncheck "Pause When Inactive". Then, go to Options => Link => Joybus options, mark "Enable Joybus Connection" and use default settings (127.0.0.1)
#When you enable joybus, Dolphin will freeze (don't panic, its ok!). Now load the GBA Bios in VBA-M, after the splash screen Dolphin will recognise the joybus link and game will detect it as a standard GBA.
#When enabling joybus, Dolphin will freeze (don't panic, its OK!). Now load the GBA Bios in VBA-M, after the splash screen Dolphin will recognize the joybus link and game will detect it as a standard GBA.


To connect other GBAs, just repeat last instruction. Remember to unblock Dolphin and VBA-M in your firewall (some firewalls may block joybus link), otherwise Dolphin will stuck in connection screen. If you are in doubt, refer to [http://www.youtube.com/watch?v=Mpx_ZQp6Fxc this video] for more details.
To connect other GBAs, just repeat last instruction. Remember to unblock Dolphin and VBA-M in your firewall (some firewalls may block joybus link), otherwise Dolphin will stuck in connection screen. If you are in doubt, refer to [http://www.youtube.com/watch?v=Mpx_ZQp6Fxc this video] for more details.