The Legend of Zelda: Ocarina of Time: Difference between revisions

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(Undo revision 119342 by 81.64.72.56 (talk) No details about crash provided)
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{{For2|the Master Quest release|[[The Legend of Zelda: Ocarina of Time Master Quest]]|the second GameCube release|[[The Legend of Zelda: Collector's Edition]]}}
{{Infobox VG
{{Infobox VG
|image       = [[File:OoTN64-boxart.jpg|300px]]
|image     = [[File:OoTN64-boxart.jpg|300px]]
|developer   = Nintendo EAD
|developer = Nintendo EAD
|publisher   = Nintendo
|publisher = Nintendo
|platforms = [[Nintendo 64]],[[Virtual Console]]
|series   = The Legend of Zelda
|series       = ''The Legend of Zelda''
|released = '''Nintendo 64'''<br/>{{vgrelease|JP=November 21, 1998|NA=November 23, 1998|EU=December 11, 1998|AUS=December 18, 1998}}'''Virtual Console'''<br/>{{vgrelease|EU=February 23, 2007|NA|February 26, 2007}}{{vgrelease|JP=February 27, 2007}}
|released='''Nintendo 64'''<br/>{{vgrelease|JP=November 21, 1998|NA=November 23, 1998|EU=December 11, 1998|AUS=December 18, 1998}}'''Virtual Console'''<br/>{{vgrelease|EU=February 23, 2007}}{{vgrelease|NA=February 26, 2007}}{{vgrelease|JP=February 27, 2007}}
|genre     = Action-adventure
|genre       = Action-adventure
|modes     = Single-player
|modes       = Single-player
|input     = GameCube Controller, Classic Controller
|input       = GameCube Controller, Classic Controller
|forumlink = http://forums.dolphin-emu.org/Thread-virtual-console-the-legend-of-zelda-ocarina-of-time
|forumlink   = http://forums.dolphin-emu.org/Thread-virtual-console-the-legend-of-zelda-ocarina-of-time
}}
}}


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Ocarina of Time has had four major re-releases, the latest being on the Nintendo 3DS. It was originally ported to the Nintendo GameCube alongside an [[The Legend of Zelda: Ocarina of Time Master Quest|Ocarina of Time Master Quest]] (which featured reworked dungeons with new puzzles), and [[The Legend of Zelda: Collector's Edition]] as a direct port. It was also ported to the iQue Player in 2003 and the Wii's Virtual Console service in 2007. These re-releases were well received: while some critics considered the relatively unchanged game to be outdated, other reviewers felt that the game has held up well over the years. Finally, the 3DS version was released in 2011, once again including Master Quest's rearranged dungeons (which were absent from the Wii and iQue versions) along with updated graphics and 3D effects.
Ocarina of Time has had four major re-releases, the latest being on the Nintendo 3DS. It was originally ported to the Nintendo GameCube alongside an [[The Legend of Zelda: Ocarina of Time Master Quest|Ocarina of Time Master Quest]] (which featured reworked dungeons with new puzzles), and [[The Legend of Zelda: Collector's Edition]] as a direct port. It was also ported to the iQue Player in 2003 and the Wii's Virtual Console service in 2007. These re-releases were well received: while some critics considered the relatively unchanged game to be outdated, other reviewers felt that the game has held up well over the years. Finally, the 3DS version was released in 2011, once again including Master Quest's rearranged dungeons (which were absent from the Wii and iQue versions) along with updated graphics and 3D effects.


<!-- To edit the Nintendo 64 VC Global Problems, navigate to "Template:GlobalProblems/Nintendo 64" (copy to the search box) -->
{{GlobalProblems}}
{{GlobalProblems|Nintendo 64}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
}}}}
== Enhancements ==
=== HD Texture Pack ===
[https://forums.dolphin-emu.org/Thread-zelda-64-uhd-v4-1-2020-01-22 Zelda 64 UHD v4.1]: A complete HD/4K texture pack can be found here. The texture pack is fully retextured, but is still receiving revised updates. The texture pack contains textures for Ocarina of Time, Master Quest, Majora's Mask and several rom hacks.
=== 16:9 ===
==== NA ====
<pre>$Ocarina of Time -> 16:9 Widescreen (NACE01) (AR Code)
04FF6838 3C073FE3
</pre>
=== 30FPS ===
==== NA ====
Press D-pad Up Ingame to toggle between 20FPS and 30FPS mode. Needs 150% CPU Clock Override. Requires a GameCube controller.
<pre>$Ocarina of Time -> 30 FPS Switch (Part 1) [Admentus] (NACE01) (Gecko Code)
289F6BA8 00000008
2113D7B4 00000000
00002FC2 00000000
CC000000 00000001
00002FC2 00000001
E0000000 80008000
</pre>
<pre>$Ocarina of Time -> 30 FPS Switch (Part 2) (NACE01) (AR Code)
C913D7B4 00000000
08002FC2 00000000
0112B981 00000002
08002FC2 00000001
0112B981 00000003
090800F7 000000FF
0112B981 00000003
0B13F4BE 00004200
0112B981 00000001
0912B981 00000003
0112B90D 0000009C
C8002FC2 00000000
4B12D060 00000000
1313F4BE 00004200
0112B981 00000003
4B13F4BE 0000FF08
0112B981 00000003
4912D621 00000000
0913FA7C 00000020
0112B981 00000002
C912B981 00000002
0913FC61 000000C8
02002FC4 00000000
4913FC61 00000034
0A002FC4 00000001
0113FC61 00000031
0913FC61 00000033
02002FC4 00000001
0913FC61 00000032
0113FC61 00000099
0112B90D 000000C0
</pre>


== Configuration ==
== Configuration ==
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{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3.5|***|Randomly hangs, likely since well before this revision}}
{{VersionCompatibilityVersion|4.0-8629|***|Randomly hangs, likely since well before this revision}}
{{VersionCompatibilityVersion|4.0-9154|****|Random hangs fixed this revision}}
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4.0-8629|OS=Linux|CPU=Intel Core i7-2700K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 970|result=Randomly hangs, usually before you get past intro.|tester=nano351}}
{{testing/entry|revision=4.0-8811|OS=Linux|CPU=Intel Core i7-2620M @ 2.7 GHz|GPU=Intel HD Graphics 3000|result=Randomly hangs during intro, around when Navi starts flying|tester=sheepdestroyer}}
{{testing/entry|revision=5.0-103|OS=Windows 10|CPU=Intel Core i7-6700HQ @ 2.6 GHz|GPU=NVIDIA GeForce GTX 960M|result=Runs at 20FPS - 60VPS - 100% consistently. No hangs. Didn't play far but no crashes either.|tester=JustaPeriod}}
{{testing/entry|revision=5.0-5477|OS=Windows 10|CPU=Intel Core i7-7700K|GPU=NVIDIA GeForce GTX 980 Ti|result=Runs flawlessly from what I can tell.  I did have a one time crash at learning the Sun Song.|tester=IceStrike256}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
 
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
|vid1=bbnbM2s006Q|cap1=Legend of Zelda: Ocarina of Time N64 VC on Dolphin 5.0.5477
}}
{{Navigation/Zelda}}
{{Navigation/Zelda}}


[[Category:Virtual Console games]]
[[Category:Virtual Console games]]
[[Category:Nintendo 64 games]]
[[Category:Nintendo 64 games]]

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