The Legend of Zelda: Ocarina of Time: Difference between revisions

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(Added PAL Widescreen Fix.)
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{{For2|the Master Quest release|[[The Legend of Zelda: Ocarina of Time Master Quest]]|the second GameCube release|[[The Legend of Zelda: Collector's Edition]]}}
{{Infobox VG
{{Infobox VG
|image       = [[File:OoTN64-boxart.jpg|300px]]
|image     = [[File:OoTN64-boxart.jpg|300px]]
|developer   = Nintendo EAD
|developer = Nintendo EAD
|publisher   = Nintendo
|publisher = Nintendo
|platforms = [[Nintendo 64]],[[Virtual Console]]
|series   = The Legend of Zelda
|series       = ''The Legend of Zelda''
|released = '''Nintendo 64'''<br/>{{vgrelease|JP=November 21, 1998|NA=November 23, 1998|EU=December 11, 1998|AUS=December 18, 1998}}'''Virtual Console'''<br/>{{vgrelease|EU=February 23, 2007|NA|February 26, 2007}}{{vgrelease|JP=February 27, 2007}}
|released='''Nintendo 64'''<br/>{{vgrelease|JP=November 21, 1998|NA=November 23, 1998|EU=December 11, 1998|AUS=December 18, 1998}}'''Virtual Console'''<br/>{{vgrelease|EU=February 23, 2007}}{{vgrelease|NA=February 26, 2007}}{{vgrelease|JP=February 27, 2007}}
|genre     = Action-adventure
|genre       = Action-adventure
|modes     = Single-player
|modes       = Single-player
|input     = GameCube Controller, Classic Controller
|input       = GameCube Controller, Classic Controller
|forumlink = http://forums.dolphin-emu.org/Thread-virtual-console-the-legend-of-zelda-ocarina-of-time
|forumlink   = http://forums.dolphin-emu.org/Thread-virtual-console-the-legend-of-zelda-ocarina-of-time
}}
}}


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Ocarina of Time has had four major re-releases, the latest being on the Nintendo 3DS. It was originally ported to the Nintendo GameCube alongside an [[The Legend of Zelda: Ocarina of Time Master Quest|Ocarina of Time Master Quest]] (which featured reworked dungeons with new puzzles), and [[The Legend of Zelda: Collector's Edition]] as a direct port. It was also ported to the iQue Player in 2003 and the Wii's Virtual Console service in 2007. These re-releases were well received: while some critics considered the relatively unchanged game to be outdated, other reviewers felt that the game has held up well over the years. Finally, the 3DS version was released in 2011, once again including Master Quest's rearranged dungeons (which were absent from the Wii and iQue versions) along with updated graphics and 3D effects.
Ocarina of Time has had four major re-releases, the latest being on the Nintendo 3DS. It was originally ported to the Nintendo GameCube alongside an [[The Legend of Zelda: Ocarina of Time Master Quest|Ocarina of Time Master Quest]] (which featured reworked dungeons with new puzzles), and [[The Legend of Zelda: Collector's Edition]] as a direct port. It was also ported to the iQue Player in 2003 and the Wii's Virtual Console service in 2007. These re-releases were well received: while some critics considered the relatively unchanged game to be outdated, other reviewers felt that the game has held up well over the years. Finally, the 3DS version was released in 2011, once again including Master Quest's rearranged dungeons (which were absent from the Wii and iQue versions) along with updated graphics and 3D effects.


<!-- To edit the Nintendo 64 VC Global Problems, navigate to "Template:GlobalProblems/Nintendo 64" (copy to the search box) -->
{{GlobalProblems}}
{{GlobalProblems|Nintendo 64}}


== Problems ==
== Problems ==
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== Enhancements ==
== Enhancements ==
=== 16:9 Aspect Ratio Fix ===
=== HD Texture Pack ===
The Widescreen Hack has Projection and clipping issues that can be fixed with a Gecko Code.
[https://forums.dolphin-emu.org/Thread-zelda-64-uhd-v4-1-2020-01-22 Zelda 64 UHD v4.1]: A complete HD/4K texture pack can be found here. The texture pack is fully retextured, but is still receiving revised updates. The texture pack contains textures for Ocarina of Time, Master Quest, Majora's Mask and several rom hacks.
==== NTSC-U ====
 
<pre>
=== 16:9 ===
04F89178 10000023
==== NA ====
C20A319C 00000005
<pre>$Ocarina of Time -> 16:9 Widescreen (NACE01) (AR Code)
C0230000 4182001C
04FF6838 3C073FE3
92C20000 3EC03F40
92C30000 C0230000
92C30008 82C20000
60000000 00000000
C2051BF0 00000005
92A20000 3EA03B99
62B5999A 92A9052C
3EA0BF40 92A90530
82A20000 2C030000
60000000 00000000
C204E348 00000004
2C040001 40820014
92A20000 3EA03F40
92A10008 82A20000
38610008 00000000
0425DEA8 C1000000
0512C324 000900AE
0512C32C 00AE0030
</pre>
</pre>
==== PAL ====
 
<pre>
=== 30FPS ===
04E992E4 10000023
==== NA ====
C20A31C0 00000005
Press D-pad Up Ingame to toggle between 20FPS and 30FPS mode. Needs 150% CPU Clock Override. Requires a GameCube controller.
C0230000 4182001C
 
92C20000 3EC03F40
<pre>$Ocarina of Time -> 30 FPS Switch (Part 1) [Admentus] (NACE01) (Gecko Code)
92C30000 C0230000
289F6BA8 00000008
92C30008 82C20000
2113D7B4 00000000
60000000 00000000
00002FC2 00000000
C2051BD4 00000005
CC000000 00000001
92A20000 3EA03B99
00002FC2 00000001
62B5999A 92A9052C
E0000000 80008000
3EA0BF40 92A90530
82A20000 2C030000
60000000 00000000
C204E32C 00000004
2C040001 40820014
92A20000 3EA03F40
92A10008 82A20000
38610008 00000000
0425E008 C1000000
05039C64 000900AE
05039C6C 00AE0030
</pre>
</pre>
==== NTSC-J ====
 
<pre>
<pre>$Ocarina of Time -> 30 FPS Switch (Part 2) (NACE01) (AR Code)
04E99058 10000023
C913D7B4 00000000
0425DDA8 C1000000
08002FC2 00000000
0503C204 000900AE
0112B981 00000002
0503C20C 00AE0030
08002FC2 00000001
C20A3190 00000005
0112B981 00000003
C0230000 4182001C
090800F7 000000FF
92C20000 3EC03F40
0112B981 00000003
92C30000 C0230000
0B13F4BE 00004200
92C30008 82C20000
0112B981 00000001
60000000 00000000
0912B981 00000003
C2051BD4 00000005
0112B90D 0000009C
92A20000 3EA03B99
C8002FC2 00000000
62B5999A 92A9052C
4B12D060 00000000
3EA0BF40 92A90530
1313F4BE 00004200
82A20000 2C030000
0112B981 00000003
60000000 00000000
4B13F4BE 0000FF08
C204E32C 00000004
0112B981 00000003
2C040001 40820014
4912D621 00000000
92A20000 3EA03F40
0913FA7C 00000020
92A10008 82A20000
0112B981 00000002
38610008 00000000
C912B981 00000002
0913FC61 000000C8
02002FC4 00000000
4913FC61 00000034
0A002FC4 00000001
0113FC61 00000031
0913FC61 00000033
02002FC4 00000001
0913FC61 00000032
0113FC61 00000099
0112B90D 000000C0
</pre>
</pre>
== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
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{{VersionCompatibilityVersion|4.0-8629|***|Randomly hangs, likely since well before this revision}}
{{VersionCompatibilityVersion|4.0-8629|***|Randomly hangs, likely since well before this revision}}
{{VersionCompatibilityVersion|4.0-9154|****|Random hangs fixed this revision}}
{{VersionCompatibilityVersion|4.0-9154|****|Random hangs fixed this revision}}
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4.0-8629|OS=Linux|CPU=Intel Core i7-2700K @ 3.5GHz|GPU=NVIDIA GeForce GTX 970|result=Randomly hangs, usually before you get past intro.|tester=nano351}}
{{testing/entry|revision=4.0-8629|OS=Linux|CPU=Intel Core i7-2700K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 970|result=Randomly hangs, usually before you get past intro.|tester=nano351}}
{{testing/entry|revision=4.0-8811|OS=Linux|CPU=Intel Core i7-2620M @ 2.7GHz|GPU=Intel HD Graphics 3000|result=Randomly hangs during intro, around when Navi starts flying|tester=sheepdestroyer}}
{{testing/entry|revision=4.0-8811|OS=Linux|CPU=Intel Core i7-2620M @ 2.7 GHz|GPU=Intel HD Graphics 3000|result=Randomly hangs during intro, around when Navi starts flying|tester=sheepdestroyer}}
{{testing/entry|revision=5.0-103|OS=Windows 10|CPU=Intel Core i7-6700HQ @ 2.6GHz|GPU=NVIDIA GeForce GTX 960M|result=Runs at 20FPS - 60VPS - 100% consistently. No hangs. Didn't play far but no crashes either.|tester=JustaPeriod}}
{{testing/entry|revision=5.0-103|OS=Windows 10|CPU=Intel Core i7-6700HQ @ 2.6 GHz|GPU=NVIDIA GeForce GTX 960M|result=Runs at 20FPS - 60VPS - 100% consistently. No hangs. Didn't play far but no crashes either.|tester=JustaPeriod}}
{{testing/entry|revision=5.0-5477|OS=Windows 10|CPU=Intel Core i7-7700K|GPU=NVIDIA GeForce GTX 980 Ti|result=Runs flawlessly from what I can tell.  I did have a one time crash at learning the Sun Song.|tester=IceStrike256}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
|vid1=bbnbM2s006Q|cap1=Legend of Zelda: Ocarina of Time N64 VC on Dolphin 5.0.5477
}}
   
   
{{Navigation/Zelda}}
{{Navigation/Zelda}}

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