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m (Kolano moved page The Legend of Zelda: Ocarina of Time Master Quest to The Legend of Zelda: Ocarina of Time Master Quest (GC)) |
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{{Infobox VG | {{Infobox VG | ||
|image | |image = [[File:The Legend of Zelda-Ocarina of Time Master Quest.jpg|300px]] | ||
|developer | |developer = Nintendo EAD, Nintendo Software Technology | ||
|publisher | |publisher = Nintendo | ||
|released | |series = The Legend of Zelda | ||
|released = {{vgrelease|JP=November 28, 2002|NA=February 18, 2003|EU=May 3, 2003}} | |||
|genre | |genre = Compilation | ||
|modes | |modes = Single-player | ||
|input | |input = GameCube Controller | ||
|forumlink | |forumlink = http://forums.dolphin-emu.org/Thread-gc-the-legend-of-zelda-ocarina-of-time-master-quest | ||
}} | }} | ||
Originally released as a bonus | Originally released as a bonus disc for those who pre-ordered [[The Legend of Zelda: Wind Waker]], '''''The Legend of Zelda: Ocarina of Time / Master Quest''''' contains GCN versions of ''Ocarina of Time'' and the never-released 64DD title ''Ura Zelda'', a remixed version of Ocarina of Time with harder dungeons. These emulated versions of the N64 games have several technical improvements over the original N64 versions, such as 640x480 resolution and 480p Progressive Scan support. | ||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
=== | === <s>Flickering / Reading Disc Loading Bar</s> === | ||
Setting '''XFB''' to Real fixes random flickering in some places and displays the loading bar on the "Reading Game Disc" screen. Fixed with Hybrid XFB in {{revision|5.0-5874}}. | |||
}}}} | |||
== Configuration == | == Configuration == | ||
{{Config | {{Config | ||
}} | }} | ||
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{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | ||
{{VersionCompatibilityVersion|6088|*****|}} | {{VersionCompatibilityVersion|6088|****|}} | ||
{{VersionCompatibilityVersion|5.0-5874|*****|Hybrid XFB corrects flickering}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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{{testing/entry|revision=4.0-2946|OS=Windows 8.1|CPU=Intel Core i5-4460 @ 3.2GHz|GPU=AMD Radeon R7 240|result=With default settings, you can't go far without the game freezing while you play. Sometimes, this can be solved by pressing start, but it won't work most of the time. Otherwise, the game runs smoothly with no noticeable issue.|tester=Boring Kid Near the River}} | {{testing/entry|revision=4.0-2946|OS=Windows 8.1|CPU=Intel Core i5-4460 @ 3.2GHz|GPU=AMD Radeon R7 240|result=With default settings, you can't go far without the game freezing while you play. Sometimes, this can be solved by pressing start, but it won't work most of the time. Otherwise, the game runs smoothly with no noticeable issue.|tester=Boring Kid Near the River}} | ||
{{testing/entry|revision=4.0-5827|OS=Windows 8.1|CPU=Intel Core i7-4710MQ @ 2.5GHz|GPU=NVIDIA GeForce GTX 860M|result=Direct3D Backend, VSync enabled, 3x Native Resolution, 16x Anti-aliasing, Scaled EFB copy. Game fully playable at 20FPS, FPS never drops below ~15FPS. Minor menu glitches (minor tearing), barely noticeable. Slight audio glitches on first load at main menu. Slight FPS drops in areas with lots of activity, most noticeably escaping Ganon's tower. Final battle with Ganon is glitched, stages do not progress as they should; Link never uses light arrows, still beatable, just much harder.|tester=Gollum18}} | {{testing/entry|revision=4.0-5827|OS=Windows 8.1|CPU=Intel Core i7-4710MQ @ 2.5GHz|GPU=NVIDIA GeForce GTX 860M|result=Direct3D Backend, VSync enabled, 3x Native Resolution, 16x Anti-aliasing, Scaled EFB copy. Game fully playable at 20FPS, FPS never drops below ~15FPS. Minor menu glitches (minor tearing), barely noticeable. Slight audio glitches on first load at main menu. Slight FPS drops in areas with lots of activity, most noticeably escaping Ganon's tower. Final battle with Ganon is glitched, stages do not progress as they should; Link never uses light arrows, still beatable, just much harder.|tester=Gollum18}} | ||
{{testing/entry|revision=4.0-9399|OS=Windows 10|CPU=Intel Core i5-6600K @ 3.5GHz|GPU=Intel HD 530|result= Did a 100% playthrough, no freezes aside from two lock ups probably due to fast forwarding with dual core on. Runs perfectly otherwise. Lag can be minimized easily by overriding CPU clock if wanted.|tester=PPLToast}} | |||
{{testing/end}} | {{testing/end}} | ||
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{{VideoGallery | {{VideoGallery | ||
|vid1=I3UdeOyyULw|cap1=Dolphin Emulator 4.0 - Legend of Zelda: Ocarina of Time Master Quest (1080p HD) - Nintendo GameCube | |vid1=I3UdeOyyULw|cap1=Dolphin Emulator 4.0 - Legend of Zelda: Ocarina of Time Master Quest (1080p HD) - Nintendo GameCube | ||
|vid2=EE9yYA0r_ew|cap2=The Legend of Zelda: Ocarina of Time / Master Quest [Gamecube] Dolphin 5.0 [1080p60 HD] | |||
}} | }} | ||
{{Navigation/Zelda}} | {{Navigation/Zelda}} | ||
[[Category:GameCube games|Legend of Zelda, The: Ocarina of Time Master Quest]] | [[Category:GameCube games|Legend of Zelda, The: Ocarina of Time Master Quest]] |
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