The Legend of Zelda: Ocarina of Time Master Quest: Difference between revisions
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The following versions crash, regardless of Dolphin revision... | The following versions crash, regardless of Dolphin revision... | ||
*Japan D43J01: Crash /w "ERROR: Trying to compile at 0. LR=00000000" | *Japan D43J01: Crash /w "ERROR: Trying to compile at 0. LR=00000000" | ||
The following versions hang, regardless of Dolphin revision... | |||
*Europe D43P01: Hangs post game/input selection. | |||
*Austrailia D43U01: Hangs post game/input selection. | |||
It's been reported that some versions work perfectly, with minor sound bugs in versions newer than r5222. However this is questionable given that errors seem related to a well known, unaddressed issue running titles that use multiple executables. Functioning images may have been edited from originals in some way. | It's been reported that some versions work perfectly, with minor sound bugs in versions newer than r5222. However this is questionable given that errors seem related to a well known, unaddressed issue running titles that use multiple executables. Functioning images may have been edited from originals in some way. | ||
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== Configuration == | == Configuration == | ||
{{Config | {{Config | ||
|dualcore = | |dualcore = On | ||
|dualcorenotes = | |dualcorenotes = Off results in missing graphics in intro menus. | ||
|idleskipping = | |idleskipping = | ||
|idleskippingnotes = | |idleskippingnotes = |
Revision as of 06:16, 9 May 2010
The Legend of Zelda: Ocarina of Time Master Quest | |
---|---|
Developer(s) | Nintendo EAD, Nintendo Software Technology |
Publisher(s) | Nintendo |
Series | The Legend of Zelda |
Platform(s) | GameCube |
Genre(s) | Compilation |
Mode(s) | Single-player |
Input methods | |
Compatibility | 5 Perfect |
GameIDs | , |
See also... |
Search Dolphin Forums |
Originally released as a bonus disk for those who pre-ordered The Legend of Zelda: Wind Waker, The Legend of Zelda: Ocarina of Time / Master Quest contains GCN versions of Ocarina of Time and the never-released 64DD Ura Zelda (a remixed version of Ocarina of Time with harder dungeons ... Only true heroes will make it through this quest alive!).
Fans of Nintendo's acclaimed series can play both of these games on their GameCubes, and enjoy a few technical improvements over the N64 versions, namely a higher 640x480 resolution, Dolby Pro-Logic surround sound support, and 480p Progressive Scan support. Veterans and newcomers alike will find something to enjoy with this excellent port of the classic N64 game.
Problems
Crashing
The following versions crash, regardless of Dolphin revision...
- Japan D43J01: Crash /w "ERROR: Trying to compile at 0. LR=00000000"
The following versions hang, regardless of Dolphin revision...
- Europe D43P01: Hangs post game/input selection.
- Austrailia D43U01: Hangs post game/input selection.
It's been reported that some versions work perfectly, with minor sound bugs in versions newer than r5222. However this is questionable given that errors seem related to a well known, unaddressed issue running titles that use multiple executables. Functioning images may have been edited from originals in some way.
Sound
Sound's latency is high.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
Enable Dual Core | On | Off results in missing graphics in intro menus. |
Gameplay Videos
???