The Legend of Zelda: Skyward Sword: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:LoZ Skyward Sword Box Art.jpg|300px]]
|image     = [[File:LoZ Skyward Sword Box Art.jpg|300px]]
|developer     = Nintendo EAD
|developer = Nintendo EAD
|publisher     = Nintendo
|publisher = Nintendo
|series       = ''The Legend of Zelda''
|series   = The Legend of Zelda
|released     = {{vgrelease|EU=November 18, 2011}}{{vgrelease|NA=November 20, 2011}}{{vgrelease|JP=November 23, 2011}}{{vgrelease|KO=November 24, 2011|RU|November 25, 2011}}
|released = {{vgrelease|EU=November 18, 2011|NA|November 20, 2011}}{{vgrelease|JP=November 23, 2011|KO=November 24, 2011|RU|November 25, 2011}}
|genre         = Action-adventure
|genre     = Action-adventure
|modes         = Single-player
|modes     = Single-player
|input         = Wii MotionPlus + Nunchuk
|input     = Wii MotionPlus + Nunchuk
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-the-legend-of-zelda-skyward-sword--25954
|forumlink = http://forums.dolphin-emu.org/Thread-wii-the-legend-of-zelda-skyward-sword--25954
}}
}}


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== Emulation Information ==
== Emulation Information ==
{{Problems/Wii MotionPlus Required}}
 
=== Wii Remote Calibration ===
During sword strikes or other rapid successive movements, the Wii Remote may lose calibration. This can happen even on console, and to help alleviate this the game has a built in automatic calibration whenever it sees the sensor bar, as well as a built in manual calibration feature: press Down on the Wii Remote's Dpad while pointing at the sensor bar will calibrate it anywhere instantly (preferably in a menu, but calling Fi will fix it as well). Use these features any time the motion controls become desynced.
 
Unfortunately Emulated Bluetooth exhibits this behavior worse than console, making it desync more regularly. [[Bluetooth Passthrough]] however behaves the same as console, and is recommended if you are having trouble with this issue.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Map Colors ===
=== Map Colors ===
The map is rendered with fewer colored subsections than it should have. Refer {{Issue|9070}}.
The map is rendered with fewer colored subsections than it should have. Refer {{Issue|9070}}.
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{{Image|Legend of Zelda-Skyward Sword Map on console.jpg|Proper map|br}}
{{Image|Legend of Zelda-Skyward Sword Map on console.jpg|Proper map|br}}


=== Wii Remote Calibration ===
{{Problems/Wii MotionPlus Required}}
During sword strikes or other rapid successive movements, the Wii Remote may lose calibration. This can happen even on console, and to help alleviate this the game has a built in automatic calibration whenever it sees the sensor bar, as well as a built in manual calibration feature: press Down on the Wii Remote's Dpad while pointing at the sensor bar will calibrate it anywhere instantly (preferably in a menu, but calling Fi will fix it as well). Use these features any time the motion controls become desynced.


Unfortunately Emulated Bluetooth exhibits this behavior worse than console, making it desync more regularly. [[Bluetooth Passthrough]] however behaves the same as console, and is recommended if you are having trouble with this issue.
}}}}


== Enhancements ==
=== Banding ===
=== Banding ===
Banding may be present in shading on characters and surroundings. To fix it, turn on '''Force Texture Filtering'''.
Banding may be present in shading on characters and surroundings when internal resolution (IR) is bigger than 1x. To fix it, turn on '''Force Texture Filtering'''.
{{image|ZeldaSS-BandingAF.jpg|Character shading properly emulated||width=200}}
{{image|ZeldaSS-BandingAF.jpg|Character shading properly emulated||width=200}}
{{image|ZeldaSS-Banding.jpg|Link improperly shaded with banding|br|width=200}}
{{image|ZeldaSS-Banding.jpg|Link improperly shaded with banding|br|width=200}}


=== Pellets/Arrows Aim ===
Enabling '''Skip EFB Access from CPU''' can prevent you from aiming properly.
}}}}
== Enhancements ==
=== Horizontal Black Line /w Non-Integral Internal Resolution ===
A thin (1px) black line appears when the Internal Resolution is set to '''Auto (Window Size)''', appearing above the lower right quadrant of the screen. Use other Internal Resolution settings to avoid this problem, which is inherent to the hackish nature of fractional scaling and is unlikely to be fixed. See {{issue|6640}}.
=== HD Texture Pack ===
=== HD Texture Pack ===
[http://skyward-sword-remastered.tumblr.com/download Skyward Sword Remastered]
[http://skyward-sword-remastered.tumblr.com/download Skyward Sword Remastered]
(Remember that the game ID changes depending on the region, and as such the name of the folder downloaded might need to be edited accordingly).
(Remember that the game ID changes depending on the region, and as such the name of the folder downloaded might need to be edited accordingly).
=== Depth of Field Removal Hack ===
=== Depth of Field Removal Hack ===
The depth of field effect used in the game can look considerably off on higher resolutions. To remove it, right click on the game in the game list, select "Properties", then click on "Edit config". Finally, add the following code to the bottom of the file:
The depth of field effect used in the game can look considerably off on higher resolutions. To remove it, use this Gecko code (works with the NTSC-U version(s?) of the game):
<pre>[Video]
 
ProjectionHack = 1
<pre>
PH_SZNear = 1
$Art Style Intensity Modifier [Anarion]
PH_SZFar = 1
0257A350 00003F83
PH_ExtraParam = 0
</pre>
PH_ZNear = 0
 
PH_ZFar = 1.0</pre>
=== <s>Horizontal Black Line /w Non-Integral Internal Resolution</s> ===
It should be noted however that bugs will occur:
A thin (1px) black line appears when the Internal Resolution is set to '''Auto (Window Size)''', appearing above the lower right quadrant of the screen. Use other Internal Resolution settings to avoid this problem, which is inherent to the hackish nature of fractional scaling and is unlikely to be fixed. See {{issue|6640}}. Fixed in {{revision|5.0-5097}}.
* Items such as the Slingshot, the Clawshots, etc. require the Wiimote to be moved slowly for the target to be visible.
* Sections of the game with Timeshift Stones might have the "transformation" scene bugged, and in a few cases the entire zone out of the area of influence of the stone will be pitch black, making a removal of the hack necessary for these particular areas.
Source: [http://skyward-sword-remastered.tumblr.com/post/132719445166/depth-of-field-removal-hack Depth of Field Removal]


== Configuration ==
== Configuration ==
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{{Config
{{Config
|forcefilter = On
|forcefilter = On
|forcefilternotes = Eliminates banding problems
|forcefilternotes = Eliminates banding problems at higher IR.
}}
}}


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== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=LzDtziGQOEs|cap1=Skyward Sword (with HD textures) Dolphin 5.0 vs Wii Comparison - The Retro Byte
|vid1=Gv4Z4Lf7T0A|cap1=4K UHD Dolphin 5.0 Zelda: Skyward Sword Gameplay (4K 2160p60) UHD TEXTURE
|vid2=vG1i77TfH-Q|cap2=HD texture 1080P skysword
|vid2=vG1i77TfH-Q|cap2=Ishiiruka Dolphin 5.0 - LEGEND OF ZELDA : Skyward Sword HD TEXTURE PACK TESTing (1080p60)
|vid3=68_AmTPfgpg|cap3=Zelda Skyward Sword - 1080P Dolphin Emulation - MAXED Settings - 2-GTS (5)80
|vid3=yGj5Qn0zkL4|cap3=Dolphin Emulator 5.0 (Ishiiruka r699) - The Legend of Zelda: Skyward Sword (1080p HD) - Nintendo Wii
|vid4=EuYr9dKfSkA|cap4=Dolphin Skyward Sword Earth Temple cutscene 1080p
|vid4=EuYr9dKfSkA|cap4=Dolphin Skyward Sword Earth Temple cutscene 1080p
|vid5=yGj5Qn0zkL4|cap5=Dolphin Emulator 5.0 (Ishiiruka) - The Legend of Zelda: Skyward Sword (1080p HD) - Nintendo Wii
|vid5=LzDtziGQOEs|cap5=Skyward Sword (with HD textures) Dolphin 5.0 vs Wii Comparison - The Retro Byte (2160p)
|vid6=J4atzPexCSE|cap6=Dolphin 5.0-7391 4k IR - Zelda: Skyward Sword Gameplay (1440p60)
|vid7=68_AmTPfgpg|cap7=Zelda Skyward Sword - 1080P Dolphin Emulation - MAXED Settings - 2-GTX 580 (r7719)
}}
}}
== See Also ==
*[http://www.gameranx.com/updates/id/3701/article/skyward-sword-pc-screenshots-surface/ Gameranx:Skyward Sword Stunning PC Screenshots Surface]


{{Navigation/Zelda}}
{{Navigation/Zelda}}

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