79,221
edits
Progress Continues
We've already had 21455 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: August, September, and October 2023 Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
No edit summary |
|||
(9 intermediate revisions by 6 users not shown) | |||
Line 26: | Line 26: | ||
=== Map Colors === | === Map Colors === | ||
The map is rendered with fewer colored subsections than it should have. Refer {{Issue|9070}}. | The map is rendered with fewer colored subsections than it should have. Refer {{Issue|9070}}. | ||
{{Image|Legend of Zelda-Skyward Sword Map broken.jpg|Dolphin map}} | {{Image|Legend of Zelda-Skyward Sword Map broken.jpg|Dolphin map, with solid shorelines}} | ||
{{Image|Legend of Zelda-Skyward Sword Map on console.jpg|Proper map|br}} | {{Image|Legend of Zelda-Skyward Sword Map on console.jpg|Proper map. with gradient shorelines|br}} | ||
{{Problems/Wii MotionPlus Required}} | {{Problems/Wii MotionPlus Required}} | ||
Line 40: | Line 40: | ||
=== HD Texture Pack === | === HD Texture Pack === | ||
[http://skyward-sword-remastered.tumblr.com/download Skyward Sword Remastered] | * [https://www.henrikomagnifico.com/zelda-skyward-sword-4k Zelda: Skyward Sword 4K] | ||
* [http://skyward-sword-remastered.tumblr.com/download Skyward Sword Remastered] | |||
(Remember that the game ID changes depending on the region, and as such the name of the folder downloaded might need to be edited accordingly). | (Remember that the game ID changes depending on the region, and as such the name of the folder downloaded might need to be edited accordingly). | ||
=== 4:3 Support === | |||
The gecko code below removes the borders but un-stretches some of the windows. | |||
====NTSC-U==== | |||
<pre> | |||
040543fc 38600000 | |||
0419e238 38600000 | |||
045b27ac 3faaf287 | |||
C219E298 0000000C | |||
FC20E890 48000009 | |||
4800000C 4E800021 | |||
3C0EFA35 7C6802A6 | |||
FFA00090 C0030000 | |||
EC210032 3C60804D | |||
60636158 7C6803A6 | |||
4E800021 EC210772 | |||
3C60804D 606357DC | |||
7C6803A6 4E800021 | |||
4BFFFFC5 7C6802A6 | |||
C0030000 EC210024 | |||
FFA00890 00000000 | |||
C21BBDEC 00000005 | |||
7CA51C30 48000009 | |||
3F3B13B1 7C8802A6 | |||
C0040000 2C050000 | |||
40820008 ECA50024 | |||
EC040072 00000000 | |||
C21BBC7C 00000005 | |||
C03F001C 3C608005 | |||
60634AD0 7C6803A6 | |||
4E800021 2C030000 | |||
41820008 C02DBD34 | |||
60000000 00000000 | |||
</pre> | |||
=== Depth of Field Removal Hack === | === Depth of Field Removal Hack === | ||
The depth of field effect used in the game can look considerably off on higher resolutions. To remove it, use this Gecko code | The depth of field effect used in the game can look considerably off on higher resolutions. To remove it, use this Gecko code: | ||
====NTSC-U==== | |||
<pre> | <pre> | ||
$Art Style Intensity Modifier [Anarion] | $Art Style Intensity Modifier [Anarion] | ||
0257a350 00000000 | |||
</pre> | </pre> | ||
Known to work with Revision 0, possibly with Rev. 1, and NOT with Rev. 2. | |||
=== <s>Horizontal Black Line /w Non-Integral Internal Resolution</s> === | === <s>Horizontal Black Line /w Non-Integral Internal Resolution</s> === | ||
Line 128: | Line 167: | ||
{{testing/entry|revision=5.0-1066|OS=Windows 7|CPU=Intel Pentium G620 @ 2.6GHz|GPU=Intel HD Graphics|result=Perfecto, 30 FPS estables con una resolucion de 800x600, Sinc-V. Baja un poco los FPS en areas abiertas, pero por lo general va a 30 fijo.|tester=Sky & Wave}} | {{testing/entry|revision=5.0-1066|OS=Windows 7|CPU=Intel Pentium G620 @ 2.6GHz|GPU=Intel HD Graphics|result=Perfecto, 30 FPS estables con una resolucion de 800x600, Sinc-V. Baja un poco los FPS en areas abiertas, pero por lo general va a 30 fijo.|tester=Sky & Wave}} | ||
{{testing/entry|revision=5.0-1328|OS=Windows 10|CPU=AMD Phenom II x6 1090t @ 3.2GHz|GPU=AMD R9 280|result=Running at 3x internal resolution, 2xSMAA and 16xAF. Runs great; a few minor stutters. |tester=Sam3}} | {{testing/entry|revision=5.0-1328|OS=Windows 10|CPU=AMD Phenom II x6 1090t @ 3.2GHz|GPU=AMD R9 280|result=Running at 3x internal resolution, 2xSMAA and 16xAF. Runs great; a few minor stutters. |tester=Sam3}} | ||
{{testing/entry|revision=5.0-2245|OS=Windows 10|CPU=Intel i5-6600K @ 4.2GHz|GPU=NVIDIA GeForce GTX 1070|result=30FPS at 3x internal resolution, 8xSSAA and 16xAF. Minor stutters when new stuff and sounds getting loaded, even on SSDs.|tester=WallK}} | {{testing/entry|revision=5.0-2245|OS=Windows 10|CPU=Intel Core i5-6600K @ 4.2GHz|GPU=NVIDIA GeForce GTX 1070|result=30FPS at 3x internal resolution, 8xSSAA and 16xAF. Minor stutters when new stuff and sounds getting loaded, even on SSDs.|tester=WallK}} | ||
{{testing/entry|revision=5.0-2245|OS=Windows 10|CPU=AMD FX-8320e @ 4GHz|GPU=AMD Radeon HD 7870|result=30FPS at 3x internal resolution, 8xSSAA and 16xAF. Hitches as new stuff is cached, to be expected.|tester=Tosslehoff}} | {{testing/entry|revision=5.0-2245|OS=Windows 10|CPU=AMD FX-8320e @ 4GHz|GPU=AMD Radeon HD 7870|result=30FPS at 3x internal resolution, 8xSSAA and 16xAF. Hitches as new stuff is cached, to be expected.|tester=Tosslehoff}} | ||
{{testing/end}} | {{testing/end}} | ||
Line 136: | Line 175: | ||
{{VideoGallery | {{VideoGallery | ||
|vid1=Gv4Z4Lf7T0A|cap1=4K UHD Dolphin 5.0 Zelda: Skyward Sword Gameplay (4K 2160p60) UHD TEXTURE | |vid1=Gv4Z4Lf7T0A|cap1=4K UHD Dolphin 5.0 Zelda: Skyward Sword Gameplay (4K 2160p60) UHD TEXTURE | ||
|vid2= | |vid2=EuYr9dKfSkA|cap2=Dolphin Skyward Sword Earth Temple cutscene 1080p | ||
|vid3=LzDtziGQOEs|cap3=Skyward Sword (with HD textures) Dolphin 5.0 vs Wii Comparison - The Retro Byte (2160p) | |||
|vid4=J4atzPexCSE|cap4=Dolphin 5.0-7391 4k IR - Zelda: Skyward Sword Gameplay (1440p60) | |||
| | |vid5=68_AmTPfgpg|cap5=Zelda Skyward Sword - 1080P Dolphin Emulation - MAXED Settings - 2-GTX 580 (r7719) | ||
| | |||
| | |||
}} | }} | ||