The Legend of Zelda: Skyward Sword: Difference between revisions

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Skyward Sword heavily integrates the use of the Wii MotionPlus; swordplay, for instance, is integrated with the controller to a point where the player has one-to-one motion control over Link's sword and its attack directions. In contrast to earlier installments, battles do not focus solely on timing attacks, but also on their target, such as the direction in which enemies are hit. This also allows for the sword to be integrated into puzzles to a greater extent than in previous titles.
Skyward Sword heavily integrates the use of the Wii MotionPlus; swordplay, for instance, is integrated with the controller to a point where the player has one-to-one motion control over Link's sword and its attack directions. In contrast to earlier installments, battles do not focus solely on timing attacks, but also on their target, such as the direction in which enemies are hit. This also allows for the sword to be integrated into puzzles to a greater extent than in previous titles.


== Problems ==
== Emulation Information ==
{{Problems|{{#vardefineecho:problems|
=== Map Colors ===
The map is rendered with fewer colored subsections than it should have. Refer {{Issue|9070}}.
{{Image|Legend of Zelda-Skyward Sword Map broken.jpg|Dolphin map}}
{{Image|Legend of Zelda-Skyward Sword Map on console.jpg|Proper map|br}}


=== Wii Remote Calibration ===
=== Wii Remote Calibration ===
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Unfortunately Emulated Bluetooth exhibits this behavior worse than console, making it desync more regularly. [[Bluetooth Passthrough]] however behaves the same as console, and is recommended if you are having trouble with this issue.
Unfortunately Emulated Bluetooth exhibits this behavior worse than console, making it desync more regularly. [[Bluetooth Passthrough]] however behaves the same as console, and is recommended if you are having trouble with this issue.
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Map Colors ===
The map is rendered with fewer colored subsections than it should have. Refer {{Issue|9070}}.
{{Image|Legend of Zelda-Skyward Sword Map broken.jpg|Dolphin map, with solid shorelines}}
{{Image|Legend of Zelda-Skyward Sword Map on console.jpg|Proper map. with gradient shorelines|br}}


{{Problems/Wii MotionPlus Required}}
{{Problems/Wii MotionPlus Required}}
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== Enhancements ==
== Enhancements ==
=== Banding ===
=== Banding ===
Banding may be present in shading on characters and surroundings when internal resolution (IR) is bigger than 1x. To fix it, turn on '''Force Texture Filtering'''.
Banding may be present in shading on characters and surroundings when internal resolution (IR) is bigger than 1x. To fix it, turn on '''Force Texture Filtering'''.
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{{image|ZeldaSS-Banding.jpg|Link improperly shaded with banding|br|width=200}}
{{image|ZeldaSS-Banding.jpg|Link improperly shaded with banding|br|width=200}}


=== Horizontal Black Line /w Non-Integral Internal Resolution ===
A thin (1px) black line appears when the Internal Resolution is set to '''Auto (Window Size)''', appearing above the lower right quadrant of the screen. Use other Internal Resolution settings to avoid this problem, which is inherent to the hackish nature of fractional scaling and is unlikely to be fixed. See {{issue|6640}}.
=== HD Texture Pack ===
=== HD Texture Pack ===
[http://skyward-sword-remastered.tumblr.com/download Skyward Sword Remastered]
* [https://www.henrikomagnifico.com/zelda-skyward-sword-4k Zelda: Skyward Sword 4K]
* [http://skyward-sword-remastered.tumblr.com/download Skyward Sword Remastered]
(Remember that the game ID changes depending on the region, and as such the name of the folder downloaded might need to be edited accordingly).
(Remember that the game ID changes depending on the region, and as such the name of the folder downloaded might need to be edited accordingly).
=== 4:3 Support ===
The gecko code below removes the borders but un-stretches some of the windows.
====NTSC-U====
<pre>
040543fc 38600000
0419e238 38600000
045b27ac 3faaf287
C219E298 0000000C
FC20E890 48000009
4800000C 4E800021
3C0EFA35 7C6802A6
FFA00090 C0030000
EC210032 3C60804D
60636158 7C6803A6
4E800021 EC210772
3C60804D 606357DC
7C6803A6 4E800021
4BFFFFC5 7C6802A6
C0030000 EC210024
FFA00890 00000000
C21BBDEC 00000005
7CA51C30 48000009
3F3B13B1 7C8802A6
C0040000 2C050000
40820008 ECA50024
EC040072 00000000
C21BBC7C 00000005
C03F001C 3C608005
60634AD0 7C6803A6
4E800021 2C030000
41820008 C02DBD34
60000000 00000000
</pre>
=== Depth of Field Removal Hack ===
=== Depth of Field Removal Hack ===
The depth of field effect used in the game can look considerably off on higher resolutions. To remove it, use this Gecko code (works with the NTSC-U version(s?) of the game):
The depth of field effect used in the game can look considerably off on higher resolutions. To remove it, simply pick a Gecko code that matches your revision. To find the revision: Right click the game in Dolphin, go to '''Properties''', then the '''Info''' tab, then refer to the '''Name''' field for Revision. For PAL there is Revision 0, and 1. For NTSC-U There is 0, 1, and 2.
 
====NTSC-U====
<pre>
$Art Style Intensity Modifier for Revision 0, possibly Revision 1 [Anarion]
0257a350 00000000
</pre>
 
<pre>
$Art Style Intensity Modifier for Revision 2 [Anarion]
0257aa30 00000000
</pre>
 
====PAL====
<pre>
$Art Style Intensity Modifier for Revision 0 [Anarion]
04593564 00000000
</pre>


<pre>
<pre>
$Art Style Intensity Modifier [Anarion]
$Art Style Intensity Modifier for Revision 1 [Anarion]
0257A350 00003F83
0457ba98 00000000
</pre>
</pre>
=== <s>Horizontal Black Line /w Non-Integral Internal Resolution</s> ===
A thin (1px) black line appears when the Internal Resolution is set to '''Auto (Window Size)''', appearing above the lower right quadrant of the screen. Use other Internal Resolution settings to avoid this problem, which is inherent to the hackish nature of fractional scaling and is unlikely to be fixed. See {{issue|6640}}. Fixed in {{revision|5.0-5097}}.


== Configuration ==
== Configuration ==
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{{Config
{{Config
|forcefilter = On
|forcefilter = On
|forcefilternotes = Eliminates banding problems
|forcefilternotes = Eliminates banding problems at higher IR.
}}
}}


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{{testing/entry|revision=5.0-1066|OS=Windows 7|CPU=Intel Pentium G620 @ 2.6GHz|GPU=Intel HD Graphics|result=Perfecto, 30 FPS estables con una resolucion de 800x600, Sinc-V. Baja un poco los FPS en areas abiertas, pero por lo general va a 30 fijo.|tester=Sky & Wave}}
{{testing/entry|revision=5.0-1066|OS=Windows 7|CPU=Intel Pentium G620 @ 2.6GHz|GPU=Intel HD Graphics|result=Perfecto, 30 FPS estables con una resolucion de 800x600, Sinc-V. Baja un poco los FPS en areas abiertas, pero por lo general va a 30 fijo.|tester=Sky & Wave}}
{{testing/entry|revision=5.0-1328|OS=Windows 10|CPU=AMD Phenom II x6 1090t @ 3.2GHz|GPU=AMD R9 280|result=Running at 3x internal resolution, 2xSMAA and 16xAF. Runs great; a few minor stutters. |tester=Sam3}}
{{testing/entry|revision=5.0-1328|OS=Windows 10|CPU=AMD Phenom II x6 1090t @ 3.2GHz|GPU=AMD R9 280|result=Running at 3x internal resolution, 2xSMAA and 16xAF. Runs great; a few minor stutters. |tester=Sam3}}
{{testing/entry|revision=5.0-2245|OS=Windows 10|CPU=Intel i5-6600K @ 4.2GHz|GPU=NVIDIA GeForce GTX 1070|result=30FPS at 3x internal resolution, 8xSSAA and 16xAF. Minor stutters when new stuff and sounds getting loaded, even on SSDs.|tester=WallK}}
{{testing/entry|revision=5.0-2245|OS=Windows 10|CPU=Intel Core i5-6600K @ 4.2GHz|GPU=NVIDIA GeForce GTX 1070|result=30FPS at 3x internal resolution, 8xSSAA and 16xAF. Minor stutters when new stuff and sounds getting loaded, even on SSDs.|tester=WallK}}
{{testing/entry|revision=5.0-2245|OS=Windows 10|CPU=AMD FX-8320e @ 4GHz|GPU=AMD Radeon HD 7870|result=30FPS at 3x internal resolution, 8xSSAA and 16xAF. Hitches as new stuff is cached, to be expected.|tester=Tosslehoff}}
{{testing/entry|revision=5.0-2245|OS=Windows 10|CPU=AMD FX-8320e @ 4GHz|GPU=AMD Radeon HD 7870|result=30FPS at 3x internal resolution, 8xSSAA and 16xAF. Hitches as new stuff is cached, to be expected.|tester=Tosslehoff}}
{{testing/entry|revision=5.0-14344|OS=Windows 10|CPU=Intel Core i5-7200U @ 2.5GHz|GPU=Intel HD Graphics 620|result=Playable.|tester=Jack}}
{{testing/end}}
{{testing/end}}


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{{VideoGallery
{{VideoGallery
|vid1=Gv4Z4Lf7T0A|cap1=4K UHD Dolphin 5.0 Zelda: Skyward Sword Gameplay (4K 2160p60) UHD TEXTURE
|vid1=Gv4Z4Lf7T0A|cap1=4K UHD Dolphin 5.0 Zelda: Skyward Sword Gameplay (4K 2160p60) UHD TEXTURE
|vid2=vG1i77TfH-Q|cap2=Ishiiruka Dolphin 5.0 - LEGEND OF ZELDA : Skyward Sword HD TEXTURE PACK TESTing (1080p60)
|vid2=LzDtziGQOEs|cap2=Skyward Sword (with HD textures) Dolphin 5.0 vs Wii Comparison - The Retro Byte (2160p)
|vid3=yGj5Qn0zkL4|cap3=Dolphin Emulator 5.0 (Ishiiruka r699) - The Legend of Zelda: Skyward Sword (1080p HD) - Nintendo Wii
|vid3=J4atzPexCSE|cap3=Dolphin 5.0-7391 4k IR - Zelda: Skyward Sword Gameplay (1440p60)
|vid4=EuYr9dKfSkA|cap4=Dolphin Skyward Sword Earth Temple cutscene 1080p
|vid4=68_AmTPfgpg|cap4=Zelda Skyward Sword - 1080P Dolphin Emulation - MAXED Settings - 2-GTX 580 (r7719)
|vid5=LzDtziGQOEs|cap5=Skyward Sword (with HD textures) Dolphin 5.0 vs Wii Comparison - The Retro Byte (2160p)
|vid5=p45MZP2lwnc|cap5=The Legend of Zelda: Skyward Sword (HD Texture Pack) - Dolphin Emulator 5.0-12219 - Nintendo Wii
|vid6=J4atzPexCSE|cap6=Dolphin 5.0-7391 4k IR - Zelda: Skyward Sword Gameplay (1440p60)
 
|vid7=68_AmTPfgpg|cap7=Zelda Skyward Sword - 1080P Dolphin Emulation - MAXED Settings - 2-GTX 580 (r7719)
}}
}}


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