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The Legend of Zelda: The Wind Waker: Difference between revisions
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{{testing/entry|revision=3.0-415|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=AMD Radeon HD 6970|result=Works perfectly gameplay-wise at 30 FPS with some minor graphical glitches. General graphics settings: D3D9, 1680x1050, force 16:9. Enhancements: 2x Native IR, 4x SSAA, 16x AF, Scaled EFB Copy enabled. Hacks: Ignore Format Changes, EFB Copies enabled with RAM selected and Enable Cache on to get DOF blur to work, External Frame Buffer enabled with Virtual selected, Fast Mipmaps enabled, Disable Per-Pixel Depth disabled to remove flickering glitches, OpenMP Texture Decoder enabled. Advanced: Enable Progressive Scan and Crop. AR code to disable full-screen heat effect glitch used. Noted issues: Smaller flames still produce doubling glitch, pictograph lags when taking images, Octoroks are weirdly colored.|tester=Riagu}} | {{testing/entry|revision=3.0-415|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=AMD Radeon HD 6970|result=Works perfectly gameplay-wise at 30 FPS with some minor graphical glitches. General graphics settings: D3D9, 1680x1050, force 16:9. Enhancements: 2x Native IR, 4x SSAA, 16x AF, Scaled EFB Copy enabled. Hacks: Ignore Format Changes, EFB Copies enabled with RAM selected and Enable Cache on to get DOF blur to work, External Frame Buffer enabled with Virtual selected, Fast Mipmaps enabled, Disable Per-Pixel Depth disabled to remove flickering glitches, OpenMP Texture Decoder enabled. Advanced: Enable Progressive Scan and Crop. AR code to disable full-screen heat effect glitch used. Noted issues: Smaller flames still produce doubling glitch, pictograph lags when taking images, Octoroks are weirdly colored.|tester=Riagu}} | ||
{{testing/entry|revision=3.0-600|OS=Windows 7 x64|CPU=Intel Core i7-2760QM @ 2.20GHz|GPU=nVidia GeForce GTX 560m|result=Perfect FPS with Auto Internal res, No AA, and Recommended settings from the Wiki article. However, There is a fatal bug in the Wind Temple. When Makar starts telling you to use your Hookshot on his trees, It keeps repeating no matter how many times you try to exit the dialog, making it impossible to continue.|tester=Phazon Lord}} | {{testing/entry|revision=3.0-600|OS=Windows 7 x64|CPU=Intel Core i7-2760QM @ 2.20GHz|GPU=nVidia GeForce GTX 560m|result=Perfect FPS with Auto Internal res, No AA, and Recommended settings from the Wiki article. However, There is a fatal bug in the Wind Temple. When Makar starts telling you to use your Hookshot on his trees, It keeps repeating no matter how many times you try to exit the dialog, making it impossible to continue.|tester=Phazon Lord}} | ||
{{testing/entry|revision=3.0-721|OS=Windows 7 x64|CPU=Intel Core i7-3615QM @ 2.3GHz|GPU=nVidia GeForce GTX 650m|result=Running on the base model Retina Macbook Pro via DX9 at 2880x1800, no AA (because who needs it at these resolutions), 16xAF, internal resolution set to auto and EFB set to virtual. Rarely drops below 25, otherwise a very consistent 30fps. The game looks mind-blowingly good.|tester=Sesshy}} | |||
{{testing/end}} | {{testing/end}} | ||